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View Full Version : How do you roll 1d2?



QuickLyRaiNbow
2017-12-06, 09:03 PM
Thing I learned today: the official method of rolling 1d2 is to roll any dice, with an odd number counting as 1 and an even number counting as 2. Rolling any dice and counting any number below half as 1 and any above as 2 is presented as an alternative. I've also been at a table where a guy flipped coins. I usually use the low-high method.

What about you?

Naanomi
2017-12-06, 09:09 PM
D4, halfed, rounded up. Or more generally, high/low on any die

Kane0
2017-12-06, 09:12 PM
I usually take a D6, low is 1 and high is 2, but you can use any die really. I prefer this over the odds/evens way.

A coin toss is also good but it has an annoying habit of either disappearing or going way further than a roll so it's more difficult to read and recover.

Malifice
2017-12-06, 09:13 PM
Roll a a dice any dice.

Over half value its a 2. Under, its a 1.

Stelio Kontos
2017-12-06, 09:17 PM
Eeny-meeny-miney-moe is a sensible choice.

Coffee_Dragon
2017-12-06, 09:24 PM
Rock-paper-scissors, lose is 0, win is 1, shark mitt is chomp.

User_Undefined
2017-12-06, 11:24 PM
Flip a coin or use /r 1d2 if I'm in Roll20.

Arkhios
2017-12-07, 12:07 AM
Personally I prefer rolling any die with "odds" as 1, and "evens" as 2.

Talamare
2017-12-07, 12:18 AM
Roll any dice

Odds is 1
Evens is 2

JellyPooga
2017-12-07, 04:27 AM
Roll a d12;

1-3: 2
4-5: 1
6-7: 2
8-11: 1
12: 2

It's as arbitrary as any other method, right?

Asmotherion
2017-12-07, 05:41 AM
Well, I'd most probably flip a coin or roll a d100 and treat it as a 50% chance.

Still, virtually any cannonical die cuts it, by either calling low-high, or odds-evens. Binary choices are the easy part.

Millstone85
2017-12-07, 06:20 AM
Low-high.

But it would be fun to find one of those:
https://images1.sw-cdn.net/product/picture/290x218_1016369_992361_1502403918.jpg

hymer
2017-12-07, 06:52 AM
I used to have a coin with 1 painted on one side and 2 painted on two side the other. But we use d2 ro rarely I don't know what became of it.
Now I use low 1, high 2 on whatever die is to hand.

Toofey
2017-12-07, 07:24 AM
I superposition a 1 and a 2 and let the probabilities sort it out.

*hardy har har, I amuse myself

I typically use the d6 method. But honestly, I'm having trouble coming up with times I've actually needed a d2 in play and can't think of any off hand, I say the d6 method because the d3 was relatively common in AD&D

Anonymouswizard
2017-12-07, 07:46 AM
I'm a fan of the d4 halved rounded up method, functionally equivalent to 'roll die, below half = 1, above half = 2' but I find using a caltropd4 means that I'm just that little bit less likely to forget that it's a d2 rather than a d3 or a d5 (I've used all of them before, I think once all appeared in the same system). I also once used this when I grabbed a d12 when I meant to use a d6, I think, it was years ago if it happened.

Joe the Rat
2017-12-07, 08:51 AM
For years, I kept a 100 peso coin in my dice bag for this kind of roll, heads = 1, tails = 2.
Now, I just grab a die and go hi/low

iTreeby
2017-12-07, 03:12 PM
Impregnate someone, wait nine months female =1 male =2 on twins, reroll.

Siosilvar
2017-12-07, 03:16 PM
Impregnate someone, wait nine months female =1 male =2 on twins, reroll.

That's not equivalent to a fair coin flip. Your statistics will be off by about 1% to say nothing of the coin landing on edge or any individual biases one way or another.

GloatingSwine
2017-12-07, 03:19 PM
Low high.

Usually on a D6 because those are easy to read quickly.

Coffee_Dragon
2017-12-07, 03:22 PM
Roll 14d6, if the number of even rolls is even then the result is even.

I think there may be some kind of weird bias though because most of the time I don't even.

Theodoxus
2017-12-07, 03:24 PM
odds or evens on a d7. Because why play, when you can just be odd(s)?

Gryndle
2017-12-07, 03:47 PM
I flip a coin.
My wife picked up this Loot Crate that had a big Assassin's Creed coin. I keep that with my dice for 1d2 rolls or to use as a reminder when I have used my reaction during a round. that coin actually gets used for a lot each session.

Actually there a lot of my wife's trinkets that get used as props or minis during game...I know I was running one undead themed dungeon crawl and I used some of her make-up containers, perfume bottles and such as props (she has a lot of Kat Von D and several of those bottles are skull shaped in different colors, some are close to "medium" and some "large" game sized) I have used them for dungeon furnishings and once for undead beholders.

And now I am on a pain-killer infused rambling spree...so maybe nap time

Lombra
2017-12-07, 04:50 PM
The troll comments here are pure gold.

Anyways I use a coin.

sithlordnergal
2017-12-07, 06:56 PM
I generally flip a coin. I even have a really nice pokemon coin to flip. X3

Anonymouswizard
2017-12-07, 07:32 PM
Impregnate someone, wait nine months female =1 male =2 on twins, reroll.

What if the twins are both the same sex?

I also assume you have a few women ready for when you need to roll multiple d2s at once? A friend of mine once had to, and unfortunately he used to get his dice from the local pub...

Longman
2017-12-07, 07:33 PM
d6 high low.

There's a player at one table who struggles with this. "But I rolled a 6!"

:amused:

KorvinStarmast
2017-12-07, 08:06 PM
Thing I learned today: the official method of rolling 1d2 is to roll any dice, with an odd number counting as 1 and an even number counting as 2. Rolling any dice and counting any number below half as 1 and any above as 2 is presented as an alternative. I've also been at a table where a guy flipped coins. I usually use the low-high method.

What about you?
Roll 1d6, even is 2 odd is 1. Been doing that for quite a while. Coin flip also works.

@itreeby: LOL. :smallbiggrin:

Protato
2017-12-07, 11:22 PM
I flip a coin.

LordEntrails
2017-12-07, 11:33 PM
I take two beers from the fridge, shake one up, mix them up and hand it to the player. If it explodes I laugh. If not, he rolled a 2.

Potato_Priest
2017-12-08, 12:26 AM
I have a small cardboard cutout with little flaps covering numbers: two ones and one two. When we need to roll a d2, the rolling player picks a door, and then I reveal one of the doors with a one behind it (but not the one that the player picked). The player gets to decide whether he or she wants to switch doors or keep their first choice.

Arkhios
2017-12-08, 12:55 AM
I take two beers from the fridge, shake one up, mix them up and hand it to the player. If it explodes I laugh. If not, he rolled a 2.

LOL! :smallbiggrin:

N810
2017-12-08, 12:51 PM
http://s3files.core77.com/blog/images/341852_81_41215_wqoLVR8vw.jpg

QuickLyRaiNbow
2017-12-08, 12:57 PM
I take two beers from the fridge, shake one up, mix them up and hand it to the player. If it explodes I laugh. If not, he rolled a 2.

How does this interact with the 1d2 Crusader?