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DrBloodbathMC
2017-12-07, 04:00 PM
I decided to try and design a Batman Beyond like character, but when I started I realized that he's more or less an unarmed swordsage with the setting sun school class wise, and most of his abilities exist in his batsuit, so I then set out to create the batsuit.

I picture it as a single suit that takes up all slots, enchanted separately to keep costs down to reasonable levels in the campaign. Now I'm looking for ideas for the enchantments. I'll update as ideas come in to make the suit


Arms:
Body:
Face:
Feet: Slippers of Spider Climb (BWR)
Hands: Gloves of the Endless Javelin (Refluffed for Batarangs)
Head:
Ring 1: Ring of Invisibility (Ben-zayb)
Ring 2: Ring of Communication (Ben-zayb)
Shoulder: Wings of Flying (BWR)
Throat:
Torso:
Waist: Belt of Magnificence (Thurbane)

Final Cost: 283000

Gloves of the Endless Javelin = 7k
Ring of Invisibility = 20k
Ring of Communication = 2k
Belt of Magnificence = 200k
Wings of Flying = 54k






Edit 1: Added the rings thanks to ben-zayb. The Ring of Communication is open to interpretation for a communication device but I found it to be a relatively reliable and cost effective option.
Edit 2: Added Feet, shoulders and waist thanks to BWR and Thurbane
Edit 3: Avigor brought up a very good point seen below. I now have two different builds working to design a suit, one clockwork based and one without the clockwork suit.

ben-zayb
2017-12-07, 05:05 PM
Wow...it's been more than a decade since I last watched that! I'm pretty sure there's also a body-shock function there, which while nothing comes off the top of my head should easily be an existing D&D magic item. He should be able to communicate with Bruce, so maybe some item with long range telepathy? Ring of Invisibility is a must.

BWR
2017-12-07, 06:12 PM
Are Goggles of True Seeing a 3.5 thing? because that would be fine for the face slot, refluffed to a full-cover mask. Failing that, Goggles of Night.
Shoulder: Wings of Flying
Hand: Claw Gloves (MIC)
Belt: Strength +6 (preferably a belt that increases all physical ability scores)
Feet: Slippers of Spider Cliimb

Thurbane
2017-12-07, 08:14 PM
Belt: Strength +6 (preferably a belt that increases all physical ability scores)

Belt of Magnificence (Miniatures Handbook) increases all six ability scores...

This link seems to give a fairly comprehensive list of features for the suit; http://dcau.wikia.com/wiki/Terry_McGinnis%27s_Batsuit

Red Fel
2017-12-07, 08:40 PM
Can you try to backport PF? Because the Aegis (http://www.d20pfsrd.com/psionics-unleashed/classes/aegis) class is perfect for this.

Claws? Hardened Strikes, +1 enhancement. Flight? +2. Climbing? +2. Camo? Chameleon, +2. Optics? Blindsense, +3, or Blindsight, +4. Batarangs? Energy Blast/Improved Energy Blast, or Ranged Attack/Improved Ranged Attack. All built-in class options.

Communication? Well, you could take the Psicrystal Affinity feat - you've got a telepathic connection with your Psicrystal within a 1 mile radius, and it can communicate telepathically with those in range, so you can basically hand it off to a trusted party member and use the Psicrystal as an intermediary.

Oh, and if you want an initiator, the Aegis now gets PoW functionality with the Initiator's Soul customization.

The big advantage to this is that all of these functionalities come online without the need for gear, on a chassis with full BAB and two good saves. Save your money for the extra big fancy stuff.

CIDE
2017-12-07, 08:42 PM
Would it be better if this was all built into Clockwork Armor? As long as the caracter is proficient it doesn't hinder any skill checks important here and boosts strength. Closest thing to power armor that you're going to get.

DrBloodbathMC
2017-12-07, 11:45 PM
I like the idea of psicrystal affinity. If I can work that feat into the eventual build I think I'll grab that and open up a ring slot. Unfortunately I think I'm going to play this character in 3.5 but if I decide to do it in PF I'll keep the Aegis class in mind. As for clockwork armor I don't think that'll work due to the flight restrictions but I like the idea regardless. thanks everyone! the suit is coming together great!

Avigor
2017-12-08, 02:20 PM
You *NEED* AC. Clockwork Armor (http://archive.wizards.com/default.asp?x=dnd/cw/20070212a) fits better then the Belt of Magnificence stat wise, albeit the cold weakness needs to be removed if you want an actual conversion and not an approximation. Might also be worth looking into DR, and at least a little bit of Energy Resistance to fire and electricity would be in keeping with the source material, albeit I'm not certain as to the best option for this and it's not as essential as AC.

You also need some kind of claw approximation, albeit I'm not sure of an exact item beyond maybe a spiked gauntlet (there has got to be something better available).

Using Sending Stones (MIC?). After all, the suit's communication suite is a radio, not telepathy, and telepathy can do a bunch of stuff he can't.

There should be something that can give clairaudience on the other side of a touched surface to replicate the finger microphones.

Don't forget that the Batarangs can be electric, explosive, and grapple in addition to mundane. He even has bolas. Finally, there are both the Batarangs, and the discs that can be fired from the tops of the gloves directly, which are apparently somewhat distinct, albeit there are also similar grapples there as well so... And of course the good-old fashioned grapple gun, just use a grapple crossbow.

Add the Hathran Mask of True Seeing from Unapproachable East.

Smoke pellets can be Liquid Smoke from Oriental Adventures.

There are of course several other gadgets, but something like this (http://www.giantitp.com/forums/showthread.php?148101-3-x-Shax-s-Indispensible-Haversack-(Equipment-Handbook)) can help.

DrBloodbathMC
2017-12-08, 11:27 PM
Avigor those are VERY good points. I think I'll change the thread a little bit and have two sections, one for a non-clockwork since that, at least in my mind, would require much more discussion with the GM to make it work like the batsuit, and one with the clockwork assuming I can get the GM to make the necessary concessions.

Boggartbae
2017-12-09, 12:50 AM
I'm not seeing a reason why you couldn't wear the clockwork armour with all of the other magic items.

Enchanting it with fire protection and electricity protection seems obvious.

the spell pyrotechnics seems to fulfil the smoke cloud and flash-bang functions the suit has. maybe a wand of it somewhere in the suit?

KillingAScarab
2017-12-09, 02:11 AM
Clockwork Armor (http://archive.wizards.com/default.asp?x=dnd/cw/20070212a) fits better then the Belt of Magnificence stat wise, albeit the cold weakness needs to be removed if you want an actual conversion and not an approximation.At first I thought you just meant additional damage was taken from cold energy, which seems fine from what I remember of the Mr. Freeze episode (http://dcau.wikia.com/wiki/Meltdown).


The bad news is that the clockwork armor is made from a deeply flawed design; it is dependent on hydraulics and servos that the metals and materials can't quite sustain. The hydraulics are frozen solid by any cold-based attack if the wearer's saving throw fails; requiring the wearer to remove the armor and thaw it (this can also be done more quickly if the wearer is willing to be the target of a fire-based spell that does at least as much damage as the cold-based attack did).
This would definitely be a hindrance to the illusion of a form-fitting super suit. It reminds me of the first Iron Man movie, and there have been quite (http://www.giantitp.com/forums/showthread.php?176276-3-5-Magitech-Templar-Iron-Man) a (http://www.giantitp.com/forums/showthread.php?497592-D-amp-D-Ironman-suit) number (http://www.giantitp.com/forums/showthread.php?505463-Making-iron-man-in-pathfinder) of Iron Man suit topics. I also just noticed these clockwork wonders articles (http://archive.wizards.com/default.asp?x=dnd/archeb/cw) were by Wolfgang Bauer, though a few years after "The Book of Rougish Luck" and its Shadowsworn (http://www.giantitp.com/forums/showsinglepost.php?p=15033615&postcount=1) were printed. Spellcasting didn't seem to be Bauer's strong point, and I noticed that if a skill check is failed then you have 90% arcane spell failure, but no spell failure chance is mentioned for a success. +8 AC without spell failure chance? It also doesn't have a listed armor check penalty except if you aren't proficient with heavy armor. The description contains pistons, servos, gears, cables, it weighs 250 pounds... just doesn't seem like the sort of thing which would be silent. I'm having trouble picturing it not giving you a penalty on move silently checks. A batsuit lives or dies by its stealthiness (yet, a Robin can dress like a Naruto character). I feel like a clockwork armor needs a zone of silence (http://www.d20srd.org/srd/spells/zoneOfSilence.htm) effect which can be toggled. Which, actually would make a lot of sense when you're communicating with Bruce "that's not what I call myself (https://en.wikiquote.org/wiki/Batman_Beyond#Shriek)" Wayne.