Renduaz
2017-12-07, 07:57 PM
I've published some tricks with the Magic Jar spell before, and generally it is one of the spells which most fascinate me due to it's uniqueness, so imagine my surprise when I re-read it briefly and realized I've missed something very interesting, which I think that others might've too. You know those spells which have the clause of "If you cast this spell again, the spell ends" in order to prevent a bunch of tricks? Well, Magic Jar isn't one of those spells. It's also a spell without concentration, which lasts until dispelled.
To give you the short version of what occurred to me, while you carefully read through "Magic Jar"'s description upon it's entire wording, is that upon possessing a creature, thereby controlling it and having it's game statistics ( Except for INT, WIS, CHA ) while retaining you class features, there is nothing stopping you, at least after resting, from casting Magic Jar with a new container from within your possessed body and possessing another humanoid, upon which the body of "Vessel A" whom you inhabited, controlled as a creature and cast the spell through becomes catatonic much like your original one, while his soul is still imprisoned in "Container A", and your soul transfers to "Vessel B" while that new guy's soul gets transferred into the container you just used, "Container B". This chain can continue indefinitely, leaving a trail of catatonic bodies and imprisoned souls in it's path.
I haven't really considered all of the implications of this, I've only just validated ( word for word ) that this is perfectly legitimate via RAW. For once, it can mean thousands of permanently ( until destroyed, if you didn't hide them well ) imprisoned humanoid souls for whatever need it may be. Perhaps someone intending to hold the world hostage against the deities, preventing them from even receiving petitioners in the planes. If you can use an action to return to a container ( Last container? All? either way, doesn't matter right now ) and from there to "your" ( Which one though now? ) living body, you might do something like arrange containers/ low charisma ( for the saving throw ) poles of chained goblins at 100 feet intervals and create a little "soul highway" for yourself.
All of these would actually make some pretty fascinating methods for a villain or a character. Although as noted above, reading the wording of the spell with terms like "When the spell ends" ( Which one ) and "back to your living body" ( In case you jump to say that surely the original must always be considered your living body, keep in mind, per spell description, your body can become dead, it could even be disintegrated while you possess a humanoid. Nothing will happen, unless you attempt to return to it, in which case you die. As long as you possess a creature, you control it, you have it's game stats save for some, etc.. and as the spell description says, it's your body. So if you cast Magic Jar from within it, that was the living body that the current iteration of the spell was cast from, and the body which falls catatonic ).
Anyway, the interpretation with multiple iterations becomes somewhat complex, but it's something that needs to be done because creating that loop in the first place is absolutely possible. No concentration, lasts until dispelled ( Which much as with other spells of that nature, is no longer even dependent on you once cast, and only ends by conditions specified ), conditions which do not include casting it repeatedly with new containers, which is done from the new possessed body that has your class features. So there you have it. Let me know if you have any insights, since this only just dawned at me. I haven't even investigated all the possible venues of how to use it.
To give you the short version of what occurred to me, while you carefully read through "Magic Jar"'s description upon it's entire wording, is that upon possessing a creature, thereby controlling it and having it's game statistics ( Except for INT, WIS, CHA ) while retaining you class features, there is nothing stopping you, at least after resting, from casting Magic Jar with a new container from within your possessed body and possessing another humanoid, upon which the body of "Vessel A" whom you inhabited, controlled as a creature and cast the spell through becomes catatonic much like your original one, while his soul is still imprisoned in "Container A", and your soul transfers to "Vessel B" while that new guy's soul gets transferred into the container you just used, "Container B". This chain can continue indefinitely, leaving a trail of catatonic bodies and imprisoned souls in it's path.
I haven't really considered all of the implications of this, I've only just validated ( word for word ) that this is perfectly legitimate via RAW. For once, it can mean thousands of permanently ( until destroyed, if you didn't hide them well ) imprisoned humanoid souls for whatever need it may be. Perhaps someone intending to hold the world hostage against the deities, preventing them from even receiving petitioners in the planes. If you can use an action to return to a container ( Last container? All? either way, doesn't matter right now ) and from there to "your" ( Which one though now? ) living body, you might do something like arrange containers/ low charisma ( for the saving throw ) poles of chained goblins at 100 feet intervals and create a little "soul highway" for yourself.
All of these would actually make some pretty fascinating methods for a villain or a character. Although as noted above, reading the wording of the spell with terms like "When the spell ends" ( Which one ) and "back to your living body" ( In case you jump to say that surely the original must always be considered your living body, keep in mind, per spell description, your body can become dead, it could even be disintegrated while you possess a humanoid. Nothing will happen, unless you attempt to return to it, in which case you die. As long as you possess a creature, you control it, you have it's game stats save for some, etc.. and as the spell description says, it's your body. So if you cast Magic Jar from within it, that was the living body that the current iteration of the spell was cast from, and the body which falls catatonic ).
Anyway, the interpretation with multiple iterations becomes somewhat complex, but it's something that needs to be done because creating that loop in the first place is absolutely possible. No concentration, lasts until dispelled ( Which much as with other spells of that nature, is no longer even dependent on you once cast, and only ends by conditions specified ), conditions which do not include casting it repeatedly with new containers, which is done from the new possessed body that has your class features. So there you have it. Let me know if you have any insights, since this only just dawned at me. I haven't even investigated all the possible venues of how to use it.