Jowgen
2017-12-08, 12:33 AM
The list of Optimizer Tier (http://www.giantitp.com/forums/showthread.php?542125-I-give-you-TIERS-OF-THE-OPTIMIZER!)'s has given me an idea.
The way a given campaign setting works lies somewhere between the book-assumed base of the Greyhawk, Faerun, or Eberron settings (lets be fair, Kender make Kyrnn the equivalent of Earth X) and the Tippyverse (http://www.giantitp.com/forums/showthread.php?222007-The-Definitive-Guide-to-the-Tippyverse-By-Emperor-Tippy).
Any given DM has to decide to what degree to play a base setting straight and/or have the setting of their world reflect the relative usefulness/viability of things inherent in the rules.
This inevitable leads to many a scenario where a classic fantasy trope doesn't really make sense (e.g. a credible "Master Monk") while others are hyper-empowered (i.e. "random hermit wizards = God").
I am interested in how the implementation of this fluff-crunch dissonance has manifested in the settings created and/or visted by everyone. Was it taken into account at all, or were PCs basically Ainz & Co?
In a broader sense, I am looking for thoughts on what the ramification of the actual game balance in world should be (assuming one doesn't have access to all things required for a Tippy-opia). What societal norms/assumptions really should be tweaked in a "realistic" 3.5 setting?
The way a given campaign setting works lies somewhere between the book-assumed base of the Greyhawk, Faerun, or Eberron settings (lets be fair, Kender make Kyrnn the equivalent of Earth X) and the Tippyverse (http://www.giantitp.com/forums/showthread.php?222007-The-Definitive-Guide-to-the-Tippyverse-By-Emperor-Tippy).
Any given DM has to decide to what degree to play a base setting straight and/or have the setting of their world reflect the relative usefulness/viability of things inherent in the rules.
This inevitable leads to many a scenario where a classic fantasy trope doesn't really make sense (e.g. a credible "Master Monk") while others are hyper-empowered (i.e. "random hermit wizards = God").
I am interested in how the implementation of this fluff-crunch dissonance has manifested in the settings created and/or visted by everyone. Was it taken into account at all, or were PCs basically Ainz & Co?
In a broader sense, I am looking for thoughts on what the ramification of the actual game balance in world should be (assuming one doesn't have access to all things required for a Tippy-opia). What societal norms/assumptions really should be tweaked in a "realistic" 3.5 setting?