death390
2017-12-08, 03:39 PM
ok so my group recently restarted our campaign and decided to go with a lower powered startup (lvl 2). after not having all our members we ran our backup characters through a quick ruins scavenging quest for the local museum on a small town, and its abbey(?) of Boccob.
we got a bunch of misc loot for the museum and found 3 magic items. Hat that turns you into a Snirfinblin (deep gnome) permanently, a choker that PAO's you into a Psudo-dragon, and a blessed book.
we returned to the guild, had the items identified then went to haggle with the museum for our pieces. got some cash for the mundane items. but for the 3 magic items DM wanted to give us a bit more cash and 2 beads of force. now these are nice items for a mostly mundane party (i'm only caster and spont. at that) but with 4 PC's during the quest and a 8 man total party. we were unimpressed.
there was no good way to split the loot as someone would have not gotten an item (if kept the 3), or 2 would not have gotten a item if we swapped for beads.
has the playground ever noticed that when finding a item in a campaign the players are fine with whatever it is, while quest rewards seem to cause issues?
we got a bunch of misc loot for the museum and found 3 magic items. Hat that turns you into a Snirfinblin (deep gnome) permanently, a choker that PAO's you into a Psudo-dragon, and a blessed book.
we returned to the guild, had the items identified then went to haggle with the museum for our pieces. got some cash for the mundane items. but for the 3 magic items DM wanted to give us a bit more cash and 2 beads of force. now these are nice items for a mostly mundane party (i'm only caster and spont. at that) but with 4 PC's during the quest and a 8 man total party. we were unimpressed.
there was no good way to split the loot as someone would have not gotten an item (if kept the 3), or 2 would not have gotten a item if we swapped for beads.
has the playground ever noticed that when finding a item in a campaign the players are fine with whatever it is, while quest rewards seem to cause issues?