nirurin
2017-12-11, 12:44 AM
Ideas for a feat to complement my College of Swords Bard. They are performers, sword swallowers and most relevantly knife throwers, so I thought he should get some.
Sorry for the repeating opening line, it was how I had them in a document and it’s just simpler to paste the whole file. The first two points are the same for each, as they are required to allow the player to throw multiple knives per turn without issues, much like the crossbow expert feat does for the hand crossbow. This isn’t strong enough for a feat by itself though, hence the third points. They’re all a bit different, and each have their own flavour.
Edit - I gave the weapons the ranged property, so that they become compatible with the sharpshooter feat. Number 2 doesn’t have that property, as it has a mini-sharpshooter built in and it shouldn’t get to stack.
1)
Impalement Arts / Performer's Trick
You have an unnatural talent for feats of dexterity, and a penchant for the flourish of a true performer. You gain the following benefits:
• Your Daggers gain the 'Ranged' and 'Ammunition' properties.
• When you use the Attack action and attack with a one-handed weapon, you can use a bonus action to attack with a Dagger you are holding.
• Alternatively, you can choose to use your bonus action to perform a Disarming Strike. Make a melee attack roll contested by the target's Strength (Athletics) check or Dexterity (Acrobatics) check. If the attacker wins the contest, the defender suffers 1d4+(Dex) damage, and drops the item.
2)
Impalement Arts / Performer's Trick
You have an unnatural talent for feats of dexterity, and a penchant for the flourish of a true performer. You gain the following benefits:
• Your Daggers gain the 'Ammunition' property.
• When you use the Attack action and attack with a one-handed weapon, you can use a bonus action to attack with a Dagger you are holding.
• Before you make a ranged attack with a Dagger, you can choose to take a -2 penalty to the attack roll. If the attack hits, you add +4 to the attack’s damage.
3)
Impalement Arts / Performer's Trick
You have an unnatural talent for feats of dexterity, and a penchant for the flourish of a true performer. You gain the following benefits:
• Your Daggers gain the 'Ranged' and 'Ammunition' properties.
• When you use the Attack action and attack with a one-handed weapon, you can use a bonus action to attack with a Dagger you are holding.
• You can re-roll any and all damage die on your thrown weapons (you can choose either the original result, or the rerolled one).
4)
Impalement Arts / Performer's Trick
You have an unnatural talent for feats of dexterity, and a penchant for the flourish of a true performer. You gain the following benefits:
• Your Daggers gain the 'Ranged' and 'Ammunition' properties.
• When you use the Attack action and attack with a one-handed weapon, you can use a bonus action to attack with a Dagger you are holding.
• Alternatively, you can choose to use your bonus action to perform a defensive flourish. You gain +1 AC until your next turn.
5)
Impalement Arts / Performer's Trick
You have an unnatural talent for feats of dexterity, and a penchant for the flourish of a true performer. You gain the following benefits:
• Your Daggers gain the 'Ranged' and 'Ammunition' properties.
• When you use the Attack action and attack with a one-handed weapon, you can use a bonus action to attack with a Dagger you are holding.
• Attacks using a Dagger score a critical hit on a roll of 19 or 20, but score a critical fail on a roll of 1 or 2.
Sorry for the repeating opening line, it was how I had them in a document and it’s just simpler to paste the whole file. The first two points are the same for each, as they are required to allow the player to throw multiple knives per turn without issues, much like the crossbow expert feat does for the hand crossbow. This isn’t strong enough for a feat by itself though, hence the third points. They’re all a bit different, and each have their own flavour.
Edit - I gave the weapons the ranged property, so that they become compatible with the sharpshooter feat. Number 2 doesn’t have that property, as it has a mini-sharpshooter built in and it shouldn’t get to stack.
1)
Impalement Arts / Performer's Trick
You have an unnatural talent for feats of dexterity, and a penchant for the flourish of a true performer. You gain the following benefits:
• Your Daggers gain the 'Ranged' and 'Ammunition' properties.
• When you use the Attack action and attack with a one-handed weapon, you can use a bonus action to attack with a Dagger you are holding.
• Alternatively, you can choose to use your bonus action to perform a Disarming Strike. Make a melee attack roll contested by the target's Strength (Athletics) check or Dexterity (Acrobatics) check. If the attacker wins the contest, the defender suffers 1d4+(Dex) damage, and drops the item.
2)
Impalement Arts / Performer's Trick
You have an unnatural talent for feats of dexterity, and a penchant for the flourish of a true performer. You gain the following benefits:
• Your Daggers gain the 'Ammunition' property.
• When you use the Attack action and attack with a one-handed weapon, you can use a bonus action to attack with a Dagger you are holding.
• Before you make a ranged attack with a Dagger, you can choose to take a -2 penalty to the attack roll. If the attack hits, you add +4 to the attack’s damage.
3)
Impalement Arts / Performer's Trick
You have an unnatural talent for feats of dexterity, and a penchant for the flourish of a true performer. You gain the following benefits:
• Your Daggers gain the 'Ranged' and 'Ammunition' properties.
• When you use the Attack action and attack with a one-handed weapon, you can use a bonus action to attack with a Dagger you are holding.
• You can re-roll any and all damage die on your thrown weapons (you can choose either the original result, or the rerolled one).
4)
Impalement Arts / Performer's Trick
You have an unnatural talent for feats of dexterity, and a penchant for the flourish of a true performer. You gain the following benefits:
• Your Daggers gain the 'Ranged' and 'Ammunition' properties.
• When you use the Attack action and attack with a one-handed weapon, you can use a bonus action to attack with a Dagger you are holding.
• Alternatively, you can choose to use your bonus action to perform a defensive flourish. You gain +1 AC until your next turn.
5)
Impalement Arts / Performer's Trick
You have an unnatural talent for feats of dexterity, and a penchant for the flourish of a true performer. You gain the following benefits:
• Your Daggers gain the 'Ranged' and 'Ammunition' properties.
• When you use the Attack action and attack with a one-handed weapon, you can use a bonus action to attack with a Dagger you are holding.
• Attacks using a Dagger score a critical hit on a roll of 19 or 20, but score a critical fail on a roll of 1 or 2.