Malapterus
2017-12-12, 10:31 AM
I'm starting a game in January, a bit of an over-the-top gestalt game. My character is to be a fighter/wizard. Instead of casting spells in combat, he'll be using spell storing items & crafting magic gear to assist in his role as a front line attacker.
The magnus opum for this character is to build his 'iron golem armor'. This is basically an inert golem that does nothing until someone climbs inside it.
I need good rules and I think I have come up with an elegant solution.
The armor will be treated as armor, not a creature. It will provide an AC bonus and the drawbacks of heavy armor.
Since it will be Large it'll provide the pros and cons of going up a size per monster advancement.
Finally, it would provide the user the benefits if the Half Iron Golem template, without the insanity & the construct traits.
He'd be shooting for this at a pretty high level.
Any thoughts on how else this should work?
The magnus opum for this character is to build his 'iron golem armor'. This is basically an inert golem that does nothing until someone climbs inside it.
I need good rules and I think I have come up with an elegant solution.
The armor will be treated as armor, not a creature. It will provide an AC bonus and the drawbacks of heavy armor.
Since it will be Large it'll provide the pros and cons of going up a size per monster advancement.
Finally, it would provide the user the benefits if the Half Iron Golem template, without the insanity & the construct traits.
He'd be shooting for this at a pretty high level.
Any thoughts on how else this should work?