F.H. Zebedee
2007-08-21, 02:32 AM
No, this isn't a major homebrew. I don't feel like making a rigid set of rules or anything right now. This is just conjecture about the sort of stuff that the Xanth setting would entail.
Note: I read the books a long time ago, and don't remember much of them. Also, I prefered the more serious first six books of the series, which might also have something to do with it.
Namely, does anybody have any idea what Spell Level is magician class magic? Trent had Baleful Polymorph, Dor had a weird combination Awaken/Animate Objects, Dolph had Wildshape (Or something like it), etc.
I'm thinking it'd be pretty easy to run as an adventure where everybody gets a noncasting class (Probably just Aristocrat, Commoner, Expert, Warrior) and a Spell Like ability (between levels 0 and 3) that could be used at will, with increasing cooldowns for higher levels. (Just theoretically, Level 0 would be recharged after 1d4+1 turns, and Level 3 would take 2d8+4 turns or something like that). (Ironic, since I want 0 casting or magic barring talents to the players, the NPC class left out is Adept. Any other Anthony fans will get the irony.)
At level 11, each person gets to begin taking PC classes. I'm thinking it'd go directly along the lines of: (ignoring entry prereqs for prestige classes)
Aristocrat: Duelist/Paladin (No spells/Healing)
Warrior: Fighter/Barbarian
Expert: Rogue/Ranger (No spells)
Commoner: Horizon Walker/Bard (No spells)
Magic weapons would be moderately rare (I think there was one +5 weapon mentioned out of all the books I read, the enchanted sword that made Dor an expert just by wielding it.)
Not sure what I'd do for races there. I'd need to reread the series.
How do the rest of you think that Xanth and D&D would get along?
Note: I read the books a long time ago, and don't remember much of them. Also, I prefered the more serious first six books of the series, which might also have something to do with it.
Namely, does anybody have any idea what Spell Level is magician class magic? Trent had Baleful Polymorph, Dor had a weird combination Awaken/Animate Objects, Dolph had Wildshape (Or something like it), etc.
I'm thinking it'd be pretty easy to run as an adventure where everybody gets a noncasting class (Probably just Aristocrat, Commoner, Expert, Warrior) and a Spell Like ability (between levels 0 and 3) that could be used at will, with increasing cooldowns for higher levels. (Just theoretically, Level 0 would be recharged after 1d4+1 turns, and Level 3 would take 2d8+4 turns or something like that). (Ironic, since I want 0 casting or magic barring talents to the players, the NPC class left out is Adept. Any other Anthony fans will get the irony.)
At level 11, each person gets to begin taking PC classes. I'm thinking it'd go directly along the lines of: (ignoring entry prereqs for prestige classes)
Aristocrat: Duelist/Paladin (No spells/Healing)
Warrior: Fighter/Barbarian
Expert: Rogue/Ranger (No spells)
Commoner: Horizon Walker/Bard (No spells)
Magic weapons would be moderately rare (I think there was one +5 weapon mentioned out of all the books I read, the enchanted sword that made Dor an expert just by wielding it.)
Not sure what I'd do for races there. I'd need to reread the series.
How do the rest of you think that Xanth and D&D would get along?