ayvango
2017-12-14, 02:01 AM
I need to carry company with only two players. Party of two is too fragile, so I thought of methods to strengthen play characters. I know about gestalt from the UA. But it made characters too powerful since composite character could be greater then sum of its part. So I need to adjust environment accordingly.
I have another idea. What if player character is cursed like in the Trine video game? So it is actually three characters that player could swtich as he wishes? That would be 3x spell slots and 3x hit points, but only 1x action at a turn. So there is no need to adjust event power significantly.
The main points are the follow:
1. Each player 3 separate characters with separate wargear, hit points, spell slots and other.
2. Exactly one character could be enabled at any time.
3. Enabled character plays as normal.
4. For the disabled characters time is freezed
5. You could swap characters as free action even if it stunned or dazed. Swapping is process that is not tied to any character. You could initiate swap even after characters death.
6. Each character gains XP, levels up and take feats separately.
7. There is 2x penalty for XP gain. So party of 2 trines level ups as party of 4 normal characters
8. Characters could share some body slots. If current character fills slot with an item and backup character has that slot free then he could take that item while swapping places with other character.
But I have some troubles with details.
a) How often could player switch characters? Maybe 1 + 1d6 round totally or 1 + 2d4 per character?
b) How to inspire players to player all characters equally? Maybe I should introduce some penalties for characters that was used too rarely?
c) What about natural healing when characters is disabled? Time is freezed, so no healing?
d) How to keep character times with small effort?
e) What about resting? If one character sleeps, than all other had not slept and would get penalties on next day. What if you have two spellcaster characters?
f) How should character switching affect animal companions, familiars, rebuked and commanded undead? If they went to hibernate too, to what positions should they be restored after player switches back to its master?
Have any thoughts how to made concrete rules over this vague ideas?
I have another idea. What if player character is cursed like in the Trine video game? So it is actually three characters that player could swtich as he wishes? That would be 3x spell slots and 3x hit points, but only 1x action at a turn. So there is no need to adjust event power significantly.
The main points are the follow:
1. Each player 3 separate characters with separate wargear, hit points, spell slots and other.
2. Exactly one character could be enabled at any time.
3. Enabled character plays as normal.
4. For the disabled characters time is freezed
5. You could swap characters as free action even if it stunned or dazed. Swapping is process that is not tied to any character. You could initiate swap even after characters death.
6. Each character gains XP, levels up and take feats separately.
7. There is 2x penalty for XP gain. So party of 2 trines level ups as party of 4 normal characters
8. Characters could share some body slots. If current character fills slot with an item and backup character has that slot free then he could take that item while swapping places with other character.
But I have some troubles with details.
a) How often could player switch characters? Maybe 1 + 1d6 round totally or 1 + 2d4 per character?
b) How to inspire players to player all characters equally? Maybe I should introduce some penalties for characters that was used too rarely?
c) What about natural healing when characters is disabled? Time is freezed, so no healing?
d) How to keep character times with small effort?
e) What about resting? If one character sleeps, than all other had not slept and would get penalties on next day. What if you have two spellcaster characters?
f) How should character switching affect animal companions, familiars, rebuked and commanded undead? If they went to hibernate too, to what positions should they be restored after player switches back to its master?
Have any thoughts how to made concrete rules over this vague ideas?