FireSpark
2007-08-21, 12:27 PM
I wasn't sure whether to post this here or not, but since the question derives from some homebrew work I'm doing, I figured, "what the heck?"
So here's the question: When dealing with damage dice, particualry with weapons and the increase or decrease of their respective damage die with regard to size, is there any rhyme or reason to having two seperate damage die trees?
To clarify, in the most likely event that I went superfluous with information, assume you start with 1d6 damage. As we begin to increase the weapons size, so does the damage die, as such: 1d6 > 1d8 > 2d6 > 3d6 > 4d6 > 6d6 > etc. Now, for some strange reason, this path skips over the 1d10, which seems to be the logical step between 1d8 and 2d6. Running with that, a weapon with a 1d10 damage die increases to 2d8, which then increases to 3d8 and so on.
Is there a pattern here, or not? I know it may not seem important (and it isn't all that urgent), but it's been rubbing my brain raw for a week now. Could someone please help salve my my grey matter? :smallfrown:
So here's the question: When dealing with damage dice, particualry with weapons and the increase or decrease of their respective damage die with regard to size, is there any rhyme or reason to having two seperate damage die trees?
To clarify, in the most likely event that I went superfluous with information, assume you start with 1d6 damage. As we begin to increase the weapons size, so does the damage die, as such: 1d6 > 1d8 > 2d6 > 3d6 > 4d6 > 6d6 > etc. Now, for some strange reason, this path skips over the 1d10, which seems to be the logical step between 1d8 and 2d6. Running with that, a weapon with a 1d10 damage die increases to 2d8, which then increases to 3d8 and so on.
Is there a pattern here, or not? I know it may not seem important (and it isn't all that urgent), but it's been rubbing my brain raw for a week now. Could someone please help salve my my grey matter? :smallfrown: