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weckar
2017-12-18, 05:56 AM
Crazy idea: Is there any way to get elemental damage (fire, cold, electricity, acid) on Inflict spells? Any way from metamagic to consumable items and PrCs are free game - I just wonder if it can be done.

Crake
2017-12-18, 06:03 AM
Do you mean add elemental damage? or convert it to elemental damage?

lbuttitta
2017-12-18, 08:39 AM
Crazy idea: Is there any way to get elemental damage (fire, cold, electricity, acid) on Inflict spells? Any way from metamagic to consumable items and PrCs are free game - I just wonder if it can be done.
An inflict X wounds casted with Snowcasting (Frostburn) and Energy Substitution/Energy Admixture (CAr) would fit the bill. That would only add 1 level if using Energy Substitution, or 5 if using Energy Admixture.
Or alternatively, to get a similar effect without using the inflict X wounds line of spells, you could use Lord of the Uttercold (CAr, requires Energy Substitution [Cold]) to convert half of its damage dealt into negative energy damage.

Crake
2017-12-18, 09:01 AM
An inflict X wounds casted with Snowcasting (Frostburn) and Energy Substitution/Energy Admixture (CAr) would fit the bill. That would only add 1 level if using Energy Substitution, or 5 if using Energy Admixture.
Or alternatively, to get a similar effect without using the inflict X wounds line of spells, you could use Lord of the Uttercold (CAr, requires Energy Substitution [Cold]) to convert half of its damage dealt into negative energy damage.

Snowcasting and energy substitution would only work on spontaneous casting (which admittedly an evil or neutral cleric could cover), since snowcasting adds the cold descriptor at the time of casting, it's not a metamagic that you apply before hand. Also, snowcasting's effective level increase doesn't change the spell slot, it merely increases the spell level by 1 for things like increased DC and ability to overcome globes of invulnerability, so that, combined with energy substitution would actually result in no change in spell slot level.

ShurikVch
2017-12-18, 09:09 AM
Death Frost Spell [metamagic] feat - from Dungeon #109 - adds 2d6 cold damage to any Necromancy spell; slot is 1 level higher

weckar
2017-12-18, 11:18 AM
Energy Substitution Snowcasting does fit the bill quite handily, but you need a source of snow available - not something to be assumed in all situations.

The end goal is to have spontaneous spells be able to interact with some of the cool rider effect support most elements (but mostly fire) enjoy.

Nifft
2017-12-18, 12:10 PM
Energy Substitution Snowcasting does fit the bill quite handily, but you need a source of snow available - not something to be assumed in all situations. Eschew Materials, perhaps?

"The only snow I need is the empty, barren, snow-bound field that is my heart!"

Venger
2017-12-18, 12:15 PM
Energy Substitution Snowcasting does fit the bill quite handily, but you need a source of snow available - not something to be assumed in all situations.

Sure it is. your bags of holding or handy haversacks or whatever are vacuums, so in addition to keeping your beer cold, they'll keep your ice from melting, and conjured ice or snow is explicitly okay if your gm jams you up and doesn't let you just visit a snow cone vendor if your game's not set in a tundra

Crake
2017-12-18, 01:03 PM
Eschew Materials, perhaps?

"The only snow I need is the empty, barren, snow-bound field that is my heart!"

Eschew materials allows you to cast a spell without the material component, but snowcasting doesn't prevent you from casting the spell if you lack the snow, it just doesn't add the extra effect.

Eschew materials = can cast a spell you normally wouldn't be able to cast.
Snowcasting = if you have material component X, spell has additional effect.

Thus, if you lack snow, eschew materials won't do anything, because the lack of snow isn't preventing you from casting the spell.

Venger
2017-12-18, 02:09 PM
Eschew materials allows you to cast a spell without the material component, but snowcasting doesn't prevent you from casting the spell if you lack the snow, it just doesn't add the extra effect.

Eschew materials = can cast a spell you normally wouldn't be able to cast.
Snowcasting = if you have material component X, spell has additional effect.

Thus, if you lack snow, eschew materials won't do anything, because the lack of snow isn't preventing you from casting the spell.

Nope.


If you add a handful of snow or ice as an additional material component


You can cast any spell that has a material component costing 1 gp or less without needing that component.

snow or ice does not cost anything, so you can absolutely snowcast spells without snow if you waste a feat on eschew materials