BobZan
2017-12-18, 08:34 AM
I'm always trying builds that can do 'different' things effectively with good action economy and character progression from level 1. I try to avoid Sorcerer on these builds so I can try new interactions without Metamagic.
Mandatory spells: EB, Shield, Absorb Elements
Would appreciate some non-Sorcerer insights!
V. Human: Crossbow Expert
8
14
16
8
10
16
or
15
8
14
8
12
15
Lv 1: Fighter 1 -> Fighting Style: Defense
CA: 17 (19 with a shield)
Medium Armor: Use a Hand Crossbow if you want more damage, if you want to melee right away, pick a shield and a Rapier.
Heavy Armor: Shield and Longsword
Lv 2: Hexblade 1
Cantrips: Eldritch Blast, Presdigitation
Spells: Shield, Hex
Lv 3: Hexblade 2
Spell: Comprehend Languages
Invocations: Agonising Blast + Grasp of Hadar or Devil's Sight or Fiendish Vigor
Grab a shield and go tank! You can Eldritch Blast from melee and pull some foes towards you.
Lv 4: Fighter 2
Lv 5: Eldritch Knight 3
Cantrips: Thunderclap + Light (or Blade Ward)
Spells: Absorb Elements, Identify, Find Familar
Here your Eldritch Blast will start firing 2 bolts, you can pull or do good amounts of damage to a single target while tanking.
Lv 6: Eldritch Knight 4
ASI: +2 Cha
Spell: False Life
Here you catch up on the ASIs.
Lv 7: Eldritch Knight 5
Lv 8: Eldritch Knight 6
Feat: Warcaster
Lv 9: Eldritch Knight 7
War Magic Feature
Spell: Darkness (if you took Devil's Sight), Continual Flame if not.
The build connects here with the War Magic EK feature. You can Eldritch Blast + Attack, increasing your DPR while tanking. You can also attack with your EB and use a Net effectively without disadvantage to restrain large or smaller targets for more battlefield control.
Lv 10: Eldritch Knight 8
ASI: +2 Cha
Spell: Blur or Mirror Image
Lv 11+ you'll get extra Eldritch Blasts.
From here on you can go Hexblade for Cloak of Flies and Eldritch Smite, Rogue for Sneak attack and added versatility, Swords Bard for Flourish and more spells, Paladin for more tankiness, spells and smites. Depends on initial Attributes.
You can go Wizard (War Magic, Abjuration) aswell, but you have to start with 13 INT.
Mandatory spells: EB, Shield, Absorb Elements
Would appreciate some non-Sorcerer insights!
V. Human: Crossbow Expert
8
14
16
8
10
16
or
15
8
14
8
12
15
Lv 1: Fighter 1 -> Fighting Style: Defense
CA: 17 (19 with a shield)
Medium Armor: Use a Hand Crossbow if you want more damage, if you want to melee right away, pick a shield and a Rapier.
Heavy Armor: Shield and Longsword
Lv 2: Hexblade 1
Cantrips: Eldritch Blast, Presdigitation
Spells: Shield, Hex
Lv 3: Hexblade 2
Spell: Comprehend Languages
Invocations: Agonising Blast + Grasp of Hadar or Devil's Sight or Fiendish Vigor
Grab a shield and go tank! You can Eldritch Blast from melee and pull some foes towards you.
Lv 4: Fighter 2
Lv 5: Eldritch Knight 3
Cantrips: Thunderclap + Light (or Blade Ward)
Spells: Absorb Elements, Identify, Find Familar
Here your Eldritch Blast will start firing 2 bolts, you can pull or do good amounts of damage to a single target while tanking.
Lv 6: Eldritch Knight 4
ASI: +2 Cha
Spell: False Life
Here you catch up on the ASIs.
Lv 7: Eldritch Knight 5
Lv 8: Eldritch Knight 6
Feat: Warcaster
Lv 9: Eldritch Knight 7
War Magic Feature
Spell: Darkness (if you took Devil's Sight), Continual Flame if not.
The build connects here with the War Magic EK feature. You can Eldritch Blast + Attack, increasing your DPR while tanking. You can also attack with your EB and use a Net effectively without disadvantage to restrain large or smaller targets for more battlefield control.
Lv 10: Eldritch Knight 8
ASI: +2 Cha
Spell: Blur or Mirror Image
Lv 11+ you'll get extra Eldritch Blasts.
From here on you can go Hexblade for Cloak of Flies and Eldritch Smite, Rogue for Sneak attack and added versatility, Swords Bard for Flourish and more spells, Paladin for more tankiness, spells and smites. Depends on initial Attributes.
You can go Wizard (War Magic, Abjuration) aswell, but you have to start with 13 INT.