3bodyproblem
2017-12-18, 11:08 PM
Hey all!
I'm currently playing with a group making their way through (a beefed up version of) LMoP, with plans to dive into SKT after. I'm currently playing a Paladin, but for both mechanical reasons and roleplaying reasons, he's going to retire/head back to Neverwinter to rejoin the Tormtar who sent him to Phandalin next session.
I'm interested in making a character to act as the group's "frontliner"; so far, the party also consists of the following folks (we've just hit Level 3):
Rogue (likely Swashbuckler)
Monk (likely Sun Soul)
Bard (unknown college)
Sorcerer (Draconic Heritage)
Cleric (Light)
Ranger (unknown conclave)
We're playing "PHB+1," with no UA, and we're expecting to go to Level 11. We also use the "Critical Hit" and "Critical Fail" decks, which has the side effect of making critical hits decidedly more deadly, on both sides. I've rolled the following stats:
17 16 15 14 13 12
I've been toying with the idea of either a plain ol' Bear totem barbarian with shield master + grappling (?Uthgard Barbarian), or a Zealot with GWM (?flavoured as a Champion of Torm/Ilmater, with righteous fury) to really bring the pain (and survivability be damned, since free resurrections are available!) An Eldritch Knight grappler or gwm build sounds like fun, too...I’m going to avoid another Paladin for now, I think.
I'd like to hear your thoughts on a fun, effective build that will:
a) be able to dish out damage and survive while preferentially drawing attacks from the other party members (or, barring being able to survive, be resurrected easily!)
b) have a smooth leveling curve (e.g. no delaying Extra Attack)
c) be sound, from a fluff perspective, as well as advice and ideas on how to roleplay something different than the normal "meathead" barbarian (I've only ever really played as a Wizard or Paladin before, so this is really outside of the norm for me!)
Thanks in advance!
I'm currently playing with a group making their way through (a beefed up version of) LMoP, with plans to dive into SKT after. I'm currently playing a Paladin, but for both mechanical reasons and roleplaying reasons, he's going to retire/head back to Neverwinter to rejoin the Tormtar who sent him to Phandalin next session.
I'm interested in making a character to act as the group's "frontliner"; so far, the party also consists of the following folks (we've just hit Level 3):
Rogue (likely Swashbuckler)
Monk (likely Sun Soul)
Bard (unknown college)
Sorcerer (Draconic Heritage)
Cleric (Light)
Ranger (unknown conclave)
We're playing "PHB+1," with no UA, and we're expecting to go to Level 11. We also use the "Critical Hit" and "Critical Fail" decks, which has the side effect of making critical hits decidedly more deadly, on both sides. I've rolled the following stats:
17 16 15 14 13 12
I've been toying with the idea of either a plain ol' Bear totem barbarian with shield master + grappling (?Uthgard Barbarian), or a Zealot with GWM (?flavoured as a Champion of Torm/Ilmater, with righteous fury) to really bring the pain (and survivability be damned, since free resurrections are available!) An Eldritch Knight grappler or gwm build sounds like fun, too...I’m going to avoid another Paladin for now, I think.
I'd like to hear your thoughts on a fun, effective build that will:
a) be able to dish out damage and survive while preferentially drawing attacks from the other party members (or, barring being able to survive, be resurrected easily!)
b) have a smooth leveling curve (e.g. no delaying Extra Attack)
c) be sound, from a fluff perspective, as well as advice and ideas on how to roleplay something different than the normal "meathead" barbarian (I've only ever really played as a Wizard or Paladin before, so this is really outside of the norm for me!)
Thanks in advance!