PDA

View Full Version : Trade constitute points for something useful



ayvango
2017-12-18, 11:57 PM
The characters would become necropolitan soon. But it would be a pity to loss his 20 constitution score. Is it possible to trade constitution scores to something useful?

Jowgen
2017-12-19, 12:43 AM
From Lords of Darkness p. 12, the "Ritual of Honest Pain". You gain a +2 bonus on Bluff, Diplomacy, and Handle Animal checks. The recipient’s lies cannot be detected as such by spells of lower than 5th level, and she can lie freely within the bounds of a zone of truth or similar spell. This supernatural ability functions automatically. The cost of this ritual is 2 points of Constitution, since the magical process causes great pain and trauma to the body. Restorative spells (such as restoration or greater restoration) do not reverse this Constitution loss

Some would aruge that the "Bloodtouched Rite" from Player's Guide to Eberron p. 23 also works, dependingon how you read "A creature without a Constitution score gains no benefit from the Bloodtouched rite."

Venger
2017-12-19, 01:20 AM
From Lords of Darkness p. 12, the "Ritual of Honest Pain". You gain a +2 bonus on Bluff, Diplomacy, and Handle Animal checks. The recipient’s lies cannot be detected as such by spells of lower than 5th level, and she can lie freely within the bounds of a zone of truth or similar spell. This supernatural ability functions automatically. The cost of this ritual is 2 points of Constitution, since the magical process causes great pain and trauma to the body. Restorative spells (such as restoration or greater restoration) do not reverse this Constitution loss

Some would aruge that the "Bloodtouched Rite" from Player's Guide to Eberron p. 23 also works, dependingon how you read "A creature without a Constitution score gains no benefit from the Bloodtouched rite."

It means when you do the rite. it doesn't matter what you do to yourself afterwards.

two very good finds!

Rebel7284
2017-12-19, 02:17 AM
20 is a lot of Constitution. There are ways to get undead immunities while staying alive. Is this change absolutely mandatory?

ATHATH
2017-12-19, 03:21 AM
You can pick up the Cerebrosis feat for free if you spend a point of CON and a few thousand GP.

Malroth
2017-12-19, 06:22 AM
Some builds are probably going to go undead regardless of other factors, This 20 con character could be a Dwarven Dread Necromancer with rolled stats for example.

noob
2017-12-19, 07:43 AM
I believe there is a relic that allows to trade constitution for caster level for level dependent effects of spells.
Tome of the Stilled Tongue (http://www.realmshelps.net/magic/items/relics.shtml)
So you can get something like 18 caster level with that book.
It can be bought and costs only 34,850 gp and have a bunch of other cool things(such as 500 pages with free ink and a bunch of spells)

ayvango
2017-12-19, 02:15 PM
20 is a lot of Constitution. There are ways to get undead immunities while staying alive. Is this change absolutely mandatory?
Nope. Character lived happily until obtaining PAO. So now it's time to change HD to 12 and use constitution of polymorphed form. Incorporating bunch of undead immunities would be still useful in case of AMF.

ayvango
2017-12-19, 03:02 PM
I believe there is a relic that allows to trade constitution for caster level for level dependent effects of spells.
Tome of the Stilled Tongue
So you can get something like 18 caster level with that book.
It can be bought and costs only 34,850 gp and have a bunch of other cool things(such as 500 pages with free ink and a bunch of spells)
It requires worshipping Vecna (well, temporary switching may be acceptable). But saddly it is overwritten in MIC and does not allow to sacrifice permanently Con anymore. You just loose 1 hitpoint / HD and gain 1 CL for 24 hours duration

noob
2017-12-19, 03:52 PM
It requires worshipping Vecna (well, temporary switching may be acceptable). But saddly it is overwritten in MIC and does not allow to sacrifice permanently Con anymore. You just loose 1 hitpoint / HD and gain 1 CL for 24 hours duration

What is your class?
If you are not a cleric you can go around lawful good and pray a chaotic evil god with no negative consequence whatsoever.(except that you might go to an evil afterlife even if you are not evil)

Thurbane
2017-12-19, 04:32 PM
The Deformity (Gaunt) feats gets a -2 penalty to Con and a +2 bonus to Dex.

Telonius
2017-12-19, 09:25 PM
Advancing an age category is always a classic (though that does give penalties to Str and Dex along with Con).

ayvango
2017-12-20, 12:43 AM
Advancing an age category is always a classic (though that does give penalties to Str and Dex along with Con).
Is there any magic way to get older? If it is then there is certainly an abuse: use reincarnation between getting older and increase you mental stats limitless.

Telonius
2017-12-20, 10:57 AM
Is there any magic way to get older? If it is then there is certainly an abuse: use reincarnation between getting older and increase you mental stats limitless.

"System Shock" used to do that in previous editions, but it isn't present in 3.5. Plane shifting to a fast-time plane or demiplane (or creating your own through Epic Genesis shenanigans) would do it in standard 3.5. Basically, go somewhere where time moves at a faster rate than the Material plane. Live 80 (or whatever) years there, then plane shift back, where a few seconds/rounds/days have passed.

Thurbane
2017-12-20, 03:48 PM
Isn't there a Time Dragon or Time Elemental or something that can age creatures? Also, I think maybe one of the uses of Greater Bestow Curse, possibly suggested in Dragon Mag, was to age the target?

ViperMagnum357
2017-12-20, 04:09 PM
Isn't there a Time Dragon or Time Elemental or something that can age creatures? Also, I think maybe one of the uses of Greater Bestow Curse, possibly suggested in Dragon Mag, was to age the target?

The Breath weapon on Time Dragons can age creatures a year per age category, among other effects.

MaxiDuRaritry
2017-12-20, 04:11 PM
The Breath weapon on Time Dragons can age creatures a year per age category, among other effects.Greater bestow curse can age creatures (from the BoVD, I believe), and I don't believe it has any caveats from preventing ALL of the benefits and penalties thereof from applying.

Thurbane
2017-12-20, 04:29 PM
Thank you both!

Curses (BoVD p.28):


The victim effectively ages, moving him or her to the beginning of the next age category. See Chapter 6 of the Player’s Handbook for the effects of aging.


..I'm having trouble finding the Time Dragon, which book is it in? Found it. Dragon # 359, p.36


Creatures and objects within a line of ravaging time age 1 year per age category (no save); creatures take 1 point of Constitution damage and objects lose 1 point of hardness per age category of the dragon (Fortitude half).

ayvango
2017-12-20, 04:58 PM
BoVD is 3rd edition material, so it should be updated for 3.5 And since there is no other example of magical ageing in 3.5, the curse should be reworked.

The same goes for any 3rd edition material that offer stacking critical range extension. There is no stackable criticals in 3.5 (with sole exception to particular legacy weapon), so this ability should be reworked.

MaxiDuRaritry
2017-12-20, 05:05 PM
BoVD is 3rd edition material, so it should be updated for 3.5 And since there is no other example of magical ageing aging in 3.5, the curse should be reworked.Except that the 3.5 version has a clause stating that it can inflict curses that are similar in power, and the additions in the BoVD are additional examples of what the devs consider that to mean. Ergo, it's not overwritten by the 3.5 conversion unless your DM says it is.

Also, there are other effects that can age you magically, like the aforementioned time dragon's breath weapon. Also wish/miracle/reality revision, because hax.

Thurbane
2017-12-20, 05:40 PM
The same goes for any 3rd edition material that offer stacking critical range extension. There is no stackable criticals in 3.5 (with sole exception to particular legacy weapon), so this ability should be reworked.

...also Mythic Exemplar (Sunyartra) [CC p.87].


Except that the 3.5 version has a clause stating that it can inflict curses that are similar in power, and the additions in the BoVD are additional examples of what the devs consider that to mean. Ergo, it's not overwritten by the 3.5 conversion unless your DM says it is.

Agreed.

Venger
2017-12-20, 09:31 PM
BoVD is 3rd edition material, so it should be updated for 3.5 And since there is no other example of magical ageing in 3.5, the curse should be reworked.

The same goes for any 3rd edition material that offer stacking critical range extension. There is no stackable criticals in 3.5 (with sole exception to particular legacy weapon), so this ability should be reworked.

That's not how the update works. If something is explicitly called out as being updated from 3.0, then it is. if it's not, then it's still rules legal. there's a lot of unupdated 3.0 content that still works in 3.5

ayvango
2017-12-20, 09:55 PM
there's a lot of unupdated 3.0 content that still works in 3.5
It rather fails to work. If you would like to use 3.0 content in 3.5 than you should get update of it. Either from official source, or from house rules discussed with master.

The Insanity
2017-12-20, 10:33 PM
Just let them reinvest the pointbuy from Con into other stats.

ayvango
2017-12-20, 11:04 PM
Just let them reinvest the pointbuy from Con into other stats.
Did you mean PHB2 retraining rules?

Venger
2017-12-21, 01:42 AM
It rather fails to work. If you would like to use 3.0 content in 3.5 than you should get update of it. Either from official source, or from house rules discussed with master.

Again, that's not what the 3.5 update is.

in the update from 3.0 to 3.5, some rules of the system specifically were changed, such as the removal of the scry skill. some spells were changed in the update, and some classes were rewritten, split, or merged, such as the exotic weapon master. if it's not one of those things and no update exists, you can use the 3.0 material normally, that's how it worked. no rules conflict, since the systems are 95% identical.

Mordaedil
2017-12-21, 02:14 AM
It rather fails to work. If you would like to use 3.0 content in 3.5 than you should get update of it. Either from official source, or from house rules discussed with master.

A lot of rules from 3.0 content can be used in 3.5 without needing an errata update. This doesn't include monster blocks of course, due to the update on how damage reduction rules work, but things like drugs from BoVD still works without consistency issues in 3.5. Now, if there is 3.5 update available, you should use that in a 3.5 game, but if none is available you can often just straight up use the 3.0 edition version. And if you just missed the rules update to that specific thing, you can just use it going forward after finding it. Nobody is perfect after all.

Albeit if you are going to use 3.0 content, it's considered in good form to inform the DM you are doing so and ask for permission to do so and work with them to balance it in their eyes. Essentially it becomes a house-rule standin.

ayvango
2017-12-21, 02:15 AM
no rules conflict, since the systems are 95% identical.
rules may be compatible, but balance not.

Simple example: old magic items give me insight bonus to AC and new magic items are based on deflection bonus. Totally compatible with rules, but provides stackable bonuses which was not intended when either item was designed.

Telonius
2017-12-21, 08:47 AM
rules may be compatible, but balance not.

Simple example: old magic items give me insight bonus to AC and new magic items are based on deflection bonus. Totally compatible with rules, but provides stackable bonuses which was not intended when either item was designed.

If the magic item itself was updated, then the old bonus doesn't apply. Otherwise, yes, you can get two items in different item slots, and they have different bonuses that stack. Whether or not that's balanced is completely up for debate, but it's 100% rules legal.