sprints
2017-12-19, 01:37 PM
A combination of reading the PHB and trawling this internet has left me with the following information:
1. one free item interaction per turn
2. additional item interaction requires use of action
3. sheathing/drawing a weapon is an item interaction
4. dropping a weapon (not covered in PHB/free item interaction rules) does not count as item interaction (Sage Advice/RAI)
5. spells with S component require free hand
6. spells with S and M component may use same hand
7. shield with holy symbol satisfies M component
8. spells requiring S and M moment may be cast while wearing shield while other hand is occupied
9. PC can release two-handed weapon to cast spells with now free hand (two-handed property is only there for attack purposes)
10. above PC can make AoO with weapon following that turn (consensus, it seems)
11. Warcaster feat allows spells with S component to be cast with hands full
12. character can grip 1h weapon in shield hand to cast spell (Mearls tweat, though he does not specify if that constitutes as an item interaction)
Without clarification on number twelve, and considering the implications of S&B casting in Warcaster, it seems S&B is at a disadvantage when it comes to combat casting and AoOs because the two-handed user can still make an AoO despite having cast a spell the previous turn. This seems problematic to me because:
1. if S&B and two-handed were already balanced based on their trade-off between damage and defense in regards to combat, this seems like an additional offering for two-handed to which S&B doesn't have a response
2. this makes the Warcaster feat an additional "tax" on S&B users who wish to achieve the same action that two-handed users get for free
A work-around that I've seen proposed that is apparently completely viable is to drop your weapon (free action), cast spell (action), then pick up your sword (item interaction) in order to bypass that, but that is really clunky and there are many in the community that feel this is antithetical to the nature of D&D—my understanding of this being that developers wanted to move away from that sort of meta-gaming. This is supported by Sage advice and many have compared it to ending a grapple as a completely free action as ending interaction with an object =/= interacting with object.
Regarding reactions, I've seen a lot of argument about what is and is not permitted here, none of which I'm going to try to spell out/qualify, but from the sounds of it two-handed users have the same benefit here in regards to casting because:
1. if reacting with a S component spell, releasing weapon (free) and casting is possible
2. if reacting with an melee attack, the consensus seems to be that a two-handed user can their sword with second hand and attack in the reaction
3. if using "drop weapon" loophole, a S&B users can drop sword to achieve the same as number one, but now must spend item interaction next turn to pick it back up and is open to having weapon interacted with my mobs
Now, with all that rambling out of the way, I guess I need to form a point, so I'll just propose some questions:
1. Is my understanding of two-handed weapons, S&B, and casting/combat correct?
2. If so, is the disadvantage to S&B in this case working-as-intended?
3. In your opinion, is the trade-off worth it in that case (+2 AC vs. more damage AND S component spells for free)
4. As a DM, would you permit S&B to function the same as two-handed in this instance?
5. As a player, is it greedy to make the above request?
1. one free item interaction per turn
2. additional item interaction requires use of action
3. sheathing/drawing a weapon is an item interaction
4. dropping a weapon (not covered in PHB/free item interaction rules) does not count as item interaction (Sage Advice/RAI)
5. spells with S component require free hand
6. spells with S and M component may use same hand
7. shield with holy symbol satisfies M component
8. spells requiring S and M moment may be cast while wearing shield while other hand is occupied
9. PC can release two-handed weapon to cast spells with now free hand (two-handed property is only there for attack purposes)
10. above PC can make AoO with weapon following that turn (consensus, it seems)
11. Warcaster feat allows spells with S component to be cast with hands full
12. character can grip 1h weapon in shield hand to cast spell (Mearls tweat, though he does not specify if that constitutes as an item interaction)
Without clarification on number twelve, and considering the implications of S&B casting in Warcaster, it seems S&B is at a disadvantage when it comes to combat casting and AoOs because the two-handed user can still make an AoO despite having cast a spell the previous turn. This seems problematic to me because:
1. if S&B and two-handed were already balanced based on their trade-off between damage and defense in regards to combat, this seems like an additional offering for two-handed to which S&B doesn't have a response
2. this makes the Warcaster feat an additional "tax" on S&B users who wish to achieve the same action that two-handed users get for free
A work-around that I've seen proposed that is apparently completely viable is to drop your weapon (free action), cast spell (action), then pick up your sword (item interaction) in order to bypass that, but that is really clunky and there are many in the community that feel this is antithetical to the nature of D&D—my understanding of this being that developers wanted to move away from that sort of meta-gaming. This is supported by Sage advice and many have compared it to ending a grapple as a completely free action as ending interaction with an object =/= interacting with object.
Regarding reactions, I've seen a lot of argument about what is and is not permitted here, none of which I'm going to try to spell out/qualify, but from the sounds of it two-handed users have the same benefit here in regards to casting because:
1. if reacting with a S component spell, releasing weapon (free) and casting is possible
2. if reacting with an melee attack, the consensus seems to be that a two-handed user can their sword with second hand and attack in the reaction
3. if using "drop weapon" loophole, a S&B users can drop sword to achieve the same as number one, but now must spend item interaction next turn to pick it back up and is open to having weapon interacted with my mobs
Now, with all that rambling out of the way, I guess I need to form a point, so I'll just propose some questions:
1. Is my understanding of two-handed weapons, S&B, and casting/combat correct?
2. If so, is the disadvantage to S&B in this case working-as-intended?
3. In your opinion, is the trade-off worth it in that case (+2 AC vs. more damage AND S component spells for free)
4. As a DM, would you permit S&B to function the same as two-handed in this instance?
5. As a player, is it greedy to make the above request?