Endal
2017-12-19, 06:48 PM
Name: Valas Hune
Class/Level: Warlock 3
Race: Drow
Background: Shade Fanatic
Alignment: Chaotic Evil
(roll 4d6, drop lowest)
Str: 9 (-1)
Dex: 16 (3)
Con: 15 (2)
Int: 10 (0)
Wis: 15 (2)
Cha: 17 (3)
Skill Proficiencies: Stealth, Arcana, Perception, Deception, Intimidation
Patron: The Undying
L1) Among the Dead: Spare the Dieing cantrip, Advantage on Disease saves, When undead attacks me, they must make a will save, on a fail they miss or must redirect the attack elsewhere, on a save they hit and cannot have this affect them for 24h
L6) Death Defying: Regain hit points equal to 1d8 + your Con when you succeed on a death saving throw or when you stabilize a creature with spare the dying.
10) Undying Nature: Hold breath indefinitely, don't require food, water, or sleep (must still rest to recover), Age 10x slower, unaffected by magically age affects
14) Indestructible Life: Bonus Action, regain 1d8 + Warlock Lvl HP, Severed body parts reattach (Must rest between heals)
Pact: Pact of the Tome
Gain a Book of Shadows: Grants 3 extra cantrips from any spell school (must have book to cast)
Eldritch Invocations
Mask of Many Faces: You can cast Disguise Self at will, without expending a spell slot.
Book of Ancient Secrets: Adds two rituals to book of shadows, able to scribe new rituals into book of shadows
Spells:
Cantrips: Eldritch Blast, Thaumaturgy, Spare the Dieing, Dancing Lights, Friends, Minor Illusion, Guidance
1st: False Life, Charm Person, Faerie Fire
2nd: Silence, Mirror Image
Rituals: Find Familiar, Identify
Spell Save DC: 13
Spell Attack Bonus: +5
Equipment
Studded Leather Armor: Base AC 12+Dex
Light Crossbow, Att +5, Dam 1d6+3
Dagger (x3), Att +5, Dam 1d4+3
Quarterstaff, Att +1, Dam 1d6-1 (roleplay item mostly)
Components Pouch
Backpack
- Book of Lore
- Bottle of Ink
- Ink Pen
- Parchment Sheet (10)
- Bag of Sand
- Bedroll
- Tattoo Needle
- Tattoo Ink
We are playing in the Tal'Dorei Campaign Setting and the group that I'm playing with is pretty mixed up with the Clasp. Before now I was playing a Eldritch Knight who is more lawful than their chaotic styles, so I'm trying to bow him out and bringing Vales here in. When last we left we were being surrounded and coerced to go back to town, the EK has no reason to go back, but I'm thinking that this Warlock could be the leader of the party bringing them back to town (still running it by the DM).
The reasons for the Tattoo ink/needle is because this character's Tome is written on his flesh. As he learns new spells and rituals he will tattoo the spells directly on his skin in an arcane symbol that will allow him to cast the spell. I had seen this done with Wizards before and I think that it would fit great with this guy's style.
Class/Level: Warlock 3
Race: Drow
Background: Shade Fanatic
Alignment: Chaotic Evil
(roll 4d6, drop lowest)
Str: 9 (-1)
Dex: 16 (3)
Con: 15 (2)
Int: 10 (0)
Wis: 15 (2)
Cha: 17 (3)
Skill Proficiencies: Stealth, Arcana, Perception, Deception, Intimidation
Patron: The Undying
L1) Among the Dead: Spare the Dieing cantrip, Advantage on Disease saves, When undead attacks me, they must make a will save, on a fail they miss or must redirect the attack elsewhere, on a save they hit and cannot have this affect them for 24h
L6) Death Defying: Regain hit points equal to 1d8 + your Con when you succeed on a death saving throw or when you stabilize a creature with spare the dying.
10) Undying Nature: Hold breath indefinitely, don't require food, water, or sleep (must still rest to recover), Age 10x slower, unaffected by magically age affects
14) Indestructible Life: Bonus Action, regain 1d8 + Warlock Lvl HP, Severed body parts reattach (Must rest between heals)
Pact: Pact of the Tome
Gain a Book of Shadows: Grants 3 extra cantrips from any spell school (must have book to cast)
Eldritch Invocations
Mask of Many Faces: You can cast Disguise Self at will, without expending a spell slot.
Book of Ancient Secrets: Adds two rituals to book of shadows, able to scribe new rituals into book of shadows
Spells:
Cantrips: Eldritch Blast, Thaumaturgy, Spare the Dieing, Dancing Lights, Friends, Minor Illusion, Guidance
1st: False Life, Charm Person, Faerie Fire
2nd: Silence, Mirror Image
Rituals: Find Familiar, Identify
Spell Save DC: 13
Spell Attack Bonus: +5
Equipment
Studded Leather Armor: Base AC 12+Dex
Light Crossbow, Att +5, Dam 1d6+3
Dagger (x3), Att +5, Dam 1d4+3
Quarterstaff, Att +1, Dam 1d6-1 (roleplay item mostly)
Components Pouch
Backpack
- Book of Lore
- Bottle of Ink
- Ink Pen
- Parchment Sheet (10)
- Bag of Sand
- Bedroll
- Tattoo Needle
- Tattoo Ink
We are playing in the Tal'Dorei Campaign Setting and the group that I'm playing with is pretty mixed up with the Clasp. Before now I was playing a Eldritch Knight who is more lawful than their chaotic styles, so I'm trying to bow him out and bringing Vales here in. When last we left we were being surrounded and coerced to go back to town, the EK has no reason to go back, but I'm thinking that this Warlock could be the leader of the party bringing them back to town (still running it by the DM).
The reasons for the Tattoo ink/needle is because this character's Tome is written on his flesh. As he learns new spells and rituals he will tattoo the spells directly on his skin in an arcane symbol that will allow him to cast the spell. I had seen this done with Wizards before and I think that it would fit great with this guy's style.