Chaosticket
2017-12-19, 10:39 PM
Both games are successors to Dungeons and Dragons 3rd edition. They both try to correct perceived flaws in the original game system. How they the do so is radically different.
1 Starfinder starts off with with exchanging almost all the starting races with aliens.
2 None of the classes are retained but role equivalents are introduced.
3 Feats still are earned every other level but there are far fewer feat chain problems.
4 Starting statistics are are 10 in every score with 10 free points to place in any area at a 1-1 basis allowing up to 18 after racial bonuses.
5 Ability scores increases are changed to every 5th level and you can pick 4 statistics to increase at a time with 2 points gained if the score is low enough.
6 Each class by default gains between 4 and 8 skill points per level up to spend on any skill.
7 Two new resources are introduced, Stamina and Resolve Points. Stamina acts as Temporary Hit Points that are regained by resting for 10 minutes and spending a Resolve Point. Resolve points are a pool increased my increasing a classes Primary statistic.
1 5th edition Dungeons and Dragons keeps all the original races with the lesser known Tiefling and Dragonborn added. The races are subdivided with different bonuses.
2 The classes are retained with the Warlock being new. The classes themselves are changed quite a bit and have their own powers divided between exclusive subclasses.
3 Feats are gained on most classes every at level 4, 8, 12, 16, and 18. The Feats are radically different from any other version.
4 Starting stats are 8, they can be raised as high as 15 before racial bonuses but at a diminishing return.
5 Ability Scores increases are gained from some Feats but a more are gained in exchange for losing a Feat
6 Skills are removed and replaced with Skill proficiencies that are affected by character level, and gained by certain race, class, background, and feat combinations.
7 Some abilities can regained by Resting for at least an hour.
This is a work in progress
1 Starfinder starts off with with exchanging almost all the starting races with aliens.
2 None of the classes are retained but role equivalents are introduced.
3 Feats still are earned every other level but there are far fewer feat chain problems.
4 Starting statistics are are 10 in every score with 10 free points to place in any area at a 1-1 basis allowing up to 18 after racial bonuses.
5 Ability scores increases are changed to every 5th level and you can pick 4 statistics to increase at a time with 2 points gained if the score is low enough.
6 Each class by default gains between 4 and 8 skill points per level up to spend on any skill.
7 Two new resources are introduced, Stamina and Resolve Points. Stamina acts as Temporary Hit Points that are regained by resting for 10 minutes and spending a Resolve Point. Resolve points are a pool increased my increasing a classes Primary statistic.
1 5th edition Dungeons and Dragons keeps all the original races with the lesser known Tiefling and Dragonborn added. The races are subdivided with different bonuses.
2 The classes are retained with the Warlock being new. The classes themselves are changed quite a bit and have their own powers divided between exclusive subclasses.
3 Feats are gained on most classes every at level 4, 8, 12, 16, and 18. The Feats are radically different from any other version.
4 Starting stats are 8, they can be raised as high as 15 before racial bonuses but at a diminishing return.
5 Ability Scores increases are gained from some Feats but a more are gained in exchange for losing a Feat
6 Skills are removed and replaced with Skill proficiencies that are affected by character level, and gained by certain race, class, background, and feat combinations.
7 Some abilities can regained by Resting for at least an hour.
This is a work in progress