vonkraush
2017-12-22, 12:40 PM
This is the first homebrew class I've ever made. I need to flesh out the description a bit more but I like the idea of a neutral/chaotic paladin similar to how conquest is an evil paladin. I am worried this class might be too powerful, but as paladins as a whole are very strong I'm unsure if it is that OP outside of the spell list. It is probably too strong (also maybe too one-note) but the idea is that a half-caster character focused on freedom is likely going to have a strong connection to the ethereal realm.
Let me know what you think and if you have any ideas on how I can improve this!
The Oath of Freedom:
The Oath of Freedom is a rarely held Oath, treated with suspicion by other Paladins. Those who swear this oath are less interested in upholding order or persecuting the wicked than they are with freeing men from bondage in all its forms. This puts them at odds with traditional evildoers like tyrants and slavers but is also a source of tension with kings and feudal nobles. Oath of freedom paladins have no respect for laws or traditions which they find oppressive and are known to spark jailbreaks and foment revolutions. Owing to this paladins which swear the Oath of Freedom are despised by most governments and frequently targeted for assassination, making them a rare find.
Although rarely evil, Oath of Freedom paladins lean chaotic rather than lawful. In keeping with their tenets they respect heterodox conceptions of freedom and may be any alignment.
Tenets:
Free the Shackled - No one deserves to be stripped of their freedom, be they common peasants or notorious thieves.
Uphold the Truth - The path to true freedom is not an easy one and requires an open mind and honest dialogue. Lies, misconceptions and other ideas which bind men must be destroyed before truly free relations can develop between them.
Eradicate Bad Faith - It is not enough that men are freed from the lies of others, they must also be freed from the lies they tell themselves. People are free to make their own choices and must acknowledge they have the final say in who they are.
Respect Others' Freedom - People must be allowed to live their lives as they choose even if I disagree with their decisions.
Channel Divinity:
Free from Bondage: As an action you may choose a locked door, manacles, a padlock or another object that contains a mundane means that prevents access.
A target that is held shut by a mundane lock or that is stuck or barred becomes unlocked, unstuck, or unbarred. If the object has multiple locks, only one of them is unlocked.
Free from Lies: You may use an action or reaction to grant you and allies within 30 feet a bonus to Insight checks and wisdom saving throws equal to your charisma modifier for one minute. Once you use this ability you can't activate it again until you finish a long rest.
As an action you may attempt to sense the presence of illusion magic within 60 feet of you. If you sense magic this way you may choose one effect within range and attempt to dispel it. Any spell of 3rd level or lower ends.For a spell of 4th level or higher, make an ability check using Charisma. The DC equals 10 + the spell’s level. On a successful check, the spell ends.
Spells:
3: Longstrider, Sudden Awakening
5: Misty Step, Find Traps
9: Blink, Nondetection
13: Freedom of Movement, Stoneskin
17: Passwall, Awaken
Level 7: (Aura of Freedom) Your desire to free others burns so strongly that it inspires you and others. You and friendly creatures within your aura can't be restrained and can't be paralyzed.
Level 15: (Truth Seeker) You gain truesight out to a range of 15 feet.
Level 20: (Revolutionary Leader)
As an action you may become an avatar of Freedom. For one hour you gain the following benefits:
Your base speed increases by 10 feet.
You can't be knocked prone, you are unaffected by difficult terrain and your speed can't be reduced in any way.
As a bonus action you may teleport yourself or a willing ally to any unoccupied space up to 30 feet away from the targets current location which you can see.
Once you use this feature you can't activate it again until you finish a long rest.
Let me know what you think and if you have any ideas on how I can improve this!
The Oath of Freedom:
The Oath of Freedom is a rarely held Oath, treated with suspicion by other Paladins. Those who swear this oath are less interested in upholding order or persecuting the wicked than they are with freeing men from bondage in all its forms. This puts them at odds with traditional evildoers like tyrants and slavers but is also a source of tension with kings and feudal nobles. Oath of freedom paladins have no respect for laws or traditions which they find oppressive and are known to spark jailbreaks and foment revolutions. Owing to this paladins which swear the Oath of Freedom are despised by most governments and frequently targeted for assassination, making them a rare find.
Although rarely evil, Oath of Freedom paladins lean chaotic rather than lawful. In keeping with their tenets they respect heterodox conceptions of freedom and may be any alignment.
Tenets:
Free the Shackled - No one deserves to be stripped of their freedom, be they common peasants or notorious thieves.
Uphold the Truth - The path to true freedom is not an easy one and requires an open mind and honest dialogue. Lies, misconceptions and other ideas which bind men must be destroyed before truly free relations can develop between them.
Eradicate Bad Faith - It is not enough that men are freed from the lies of others, they must also be freed from the lies they tell themselves. People are free to make their own choices and must acknowledge they have the final say in who they are.
Respect Others' Freedom - People must be allowed to live their lives as they choose even if I disagree with their decisions.
Channel Divinity:
Free from Bondage: As an action you may choose a locked door, manacles, a padlock or another object that contains a mundane means that prevents access.
A target that is held shut by a mundane lock or that is stuck or barred becomes unlocked, unstuck, or unbarred. If the object has multiple locks, only one of them is unlocked.
Free from Lies: You may use an action or reaction to grant you and allies within 30 feet a bonus to Insight checks and wisdom saving throws equal to your charisma modifier for one minute. Once you use this ability you can't activate it again until you finish a long rest.
As an action you may attempt to sense the presence of illusion magic within 60 feet of you. If you sense magic this way you may choose one effect within range and attempt to dispel it. Any spell of 3rd level or lower ends.For a spell of 4th level or higher, make an ability check using Charisma. The DC equals 10 + the spell’s level. On a successful check, the spell ends.
Spells:
3: Longstrider, Sudden Awakening
5: Misty Step, Find Traps
9: Blink, Nondetection
13: Freedom of Movement, Stoneskin
17: Passwall, Awaken
Level 7: (Aura of Freedom) Your desire to free others burns so strongly that it inspires you and others. You and friendly creatures within your aura can't be restrained and can't be paralyzed.
Level 15: (Truth Seeker) You gain truesight out to a range of 15 feet.
Level 20: (Revolutionary Leader)
As an action you may become an avatar of Freedom. For one hour you gain the following benefits:
Your base speed increases by 10 feet.
You can't be knocked prone, you are unaffected by difficult terrain and your speed can't be reduced in any way.
As a bonus action you may teleport yourself or a willing ally to any unoccupied space up to 30 feet away from the targets current location which you can see.
Once you use this feature you can't activate it again until you finish a long rest.