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View Full Version : Need feedback for a build (mage)



skunk3
2017-12-23, 09:30 PM
So I am planning a character for my next campaign. I normally play lower tier characters (optimized a bit) but this time I wanna pull out all of the stops and be stupid powerful. I actually saw an old post with an idea in it that is basically exactly the same as what I was thinking, so here it is:

Cloistered Cleric 1 / Wizard 3 / Master Specialist 1 / Dweomerkeeper 10 / Incantrix 3 / Archmage 2

Race wise I am thinking maybe Strongheart Halfling?
Specialty school will be conjuration and not 100% sure about banned schools yet.

For feats I'm not too sure yet aside from required ones for the PrCs.

I do know that I plan on dropping my familiar for abrupt jaunt.

Ideas? Suggestions?

Also, what would be best for epic levels? I was thinking another level of Archmage to max out my arcane casting and then what? Maybe keep with the Cloistered Cleric for Initiate of Mystra?

quark12000
2017-12-23, 09:34 PM
You're starting out at level 18?!

skunk3
2017-12-23, 09:39 PM
Fixed my post. Starting at level 1.

quark12000
2017-12-23, 09:53 PM
Oh, okay, now I see what you were saying. So your guy is going to be a cleric and a wizard? That's interesting. Going to make him a cleric of Boccob?

skunk3
2017-12-23, 09:57 PM
Oh, okay, now I see what you were saying. So your guy is going to be a cleric and a wizard? That's interesting. Going to make him a cleric of Boccob?

I could get into Cleric stuff into epic levels, or I could continue along an arcane path but i dont know what would be beneficial after 20 effective wizard levels... that why im asking for help because it's just theoretical right now.

quark12000
2017-12-23, 10:02 PM
I could get into Cleric stuff into epic levels, or I could continue along an arcane path but i dont know what would be beneficial after 20 effective wizard levels... that why im asking for help because it's just theoretical right now.

Yeah, sorry, I really don't know anything about optimizing. I just thought it was interesting multiclassing cleric and wizard. Sorry for taking up thread space.

Biffoniacus_Furiou
2017-12-23, 10:23 PM
First and foremost: You're staring at 1st level and making plans for going epic, this is usually not very realistic. Most characters starting at 1st level don't make it very far past 12th, much less all the way to the epic levels. What level do you reasonably expect this character to reach?


You should try to skip losing a level of Wizard:

1. Make your character a Human, take the feat Southern Magician from Races of Faerun. That allows you to prepare and cast arcane spells as divine spells a certain number of times per day. For example, Identify (http://www.d20srd.org/srd/spells/identify.htm) has an arcane material component that costs 100 gp, but if cast from the Magic domain by a Cleric as a divine spell it doesn't require that expensive component. This allows you to meet the divine spellcasting prerequisite.

2. Take Wizard 5 and use the Domain Granted Power ACF in Complete Champion to get the Magic domain. This one's a bit iffy, it's more doable with the Sorcerer version on the same page, but if you must spend a feat on Arcane Disciple to make this work then do so. This should allow you to meet the "Domain: Magic" prerequisite.

2a. Alternatively, get two levels of the Singer of Concordance prestige class in Races of the Dragon to get the Magic domain. It requires the ability to cast 3rd level divine spells, which Southern Magician and Wizard 5 casting accomplishes, and it says it advances your existing spellcasting class without specifying whether that class must be arcane or divine. It requires a dragonblood subtype (Silverbrow Human), Kn: Religion 8 ranks, and that you worship Io. Note that Dweomerkeeper's prerequisites make no mention of any deity you must worship. This allows you to start out Wizard 3/ Master Specialist 2 and still meet the "Domain: Magic" prerequisite, but it may cut out your Archmage levels (if you would ever reach them).

Of course this is all in reference to the Complete Divine Web Enhancement (http://archive.wizards.com/default.asp?x=dnd/we/20040522a) version of Dweomerkeeper, not the 3.0 version.


I'd take those Incantatrix levels asap, not after Dweomerkeeper. This allows you to use metamagic effect and cooperative metamagic much sooner, for earlier persistent buffs. You can use cooperative metamagic on your own spells when outside of combat since the action economy system only exists during initiative. Delaying Dweomerkeeper also allows you to pick higher level spells for the Mantle of Spells class feature. Get the Iron Will prerequisite from the Otyugh Hole in Complete Scoundrel for 3,000 gp instead of spending a feat on it.

Do everything you can to get a +1 Ring of Protection before reaching 3rd level and take Item Familiar (http://www.d20srd.org/srd/variant/magic/itemFamiliars.htm) at 3rd, designating that ring as the item. From that point moving forward you'll want to invest every skill point you earn into your item familiar, to put the greatest return possible toward Spellcraft. Always take ten on the Spellcraft check for your Incantatrix abilities if your bonus is high enough to succeed. You can wear a glove or gauntlet over the ring so opponents never have line of sight/effect to it and it can't be sundered or slight of handed. An item familiar is an intelligent item which is regarded as a construct, and constructs cannot be disabled or destroyed by dispelling or disjunction and they continue to be creatures in antimagic or dead magic areas, though such effects can temporarily suppress the item's benefits. It gets to take actions in combat as a creature would and it can use those actions to activate its own abilities, so upgrade it to a Ring of Invisibility with a Deflection bonus to AC added (per MIC p234) and every round after you act it can make you invisible.


For your prohibited schools, I'd pick Enchantment, Evocation, and Necromancy, since Incantatrix gives you another one. Your Magic domain allows you to use wands of spells from those schools, so choice spells like Command Undead are still available to you that way. I'd skip Archmage and get more Master Specialist or more Incantatrix or something like Paragnostic Apostle that won't cost you a bunch of feats.

skunk3
2017-12-25, 03:13 PM
I meant to respond earlier but thank you very much for your detailed reply. I really appreciate it.