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SangoProduction
2017-12-26, 09:32 AM
So, the DM is running a gestalt campaign. I was going to run my Pokemon Druid (http://www.giantitp.com/forums/showthread.php?540134-Extra-Familiar-The-Menagerie-Warden) build. But that'll encompass only one side of the gestalt. He's also granting +2 LA for free, and we are starting at level 1. I don't know what to do with those.
Alignment is Lawful Neutral with Good leanings.

Character Backstory:
Rokian, in his younger years, was a bureaucrat, working for the government of the city. He saw the structure and connections that make up society, and dedicated himself to improving, and managing the higher orders that made life in a city work.

In a way, he worships the interpersonal bonds people form, and unspoken contracts of people within a society. And, as with all worship in this world, when one holds a strong enough belief, the mind creates power that corresponds to it. He was granted the ability to let his pets and even wild animals see and experience what he saw in society - and to be a part of it.

It's been about a year since he was made to retire from his position. He knew the value of the Old Sage role, but even with his decades of life experience, he feels...inadequate for the job. He was mostly doing paperwork, and legal management. He hadn't even taken up a woman to pass on his family line. How was he supposed to teach the youngin's how to live?

He'd join the Scholar's Guild! But, as something new. A bodyguard? An Adventurer? Yes! He'd go out, and learn how to live, so he may give back to the society that got him through all those years! He and Mr. Fluffy still have some kick in them!

Currently considered Gestalt Options:
Sorcerer works well with what the whole natural magic motif, and diversifies what I can do a bit more.
But Cleric and Bard also serve well, and Cleric has a shared primary stat, as well as fitting the worship of society.
If the party lacks a skill monkey, I could gestalt Factorum, and it'd still make quite reasonable sense for this character.
And of course, artificers could be quite nice for giving my familiars stuff to do that isn't hitting the enemy (and possibly speed up buffing).

Currently considered Template / Race options
Races: Human. Feat is just too good. Strongheart Halfling is also quite good with the feat, and gives the size bonus, while being able to shapeshift means you often aren't limited by the race's base form.

Templates: Entomanothrope (Some sort of spider), assuming that HD is not added, because it actually kinda fits the theme of worshipping the connections people form, while literally being able to weave a web (maybe not one of lies, but hey).

GM question: How you would face a golem. Please give me at least 5 rounds of actions.
Round -1: Buff front line with Barkskin and whatever specific buffs they'd require.
Round 0: Buff myself (and thus my familiars), likely with Bite of the Were-whatever.
Round 1: Have familiars flank for frontline, while continuing to buff the party (if we were rushed), or debuff the golem. If I don't have applicable debuffs because of their immunity, and I'm finished buffing the party, then I leap in either with the Bites or Wildshape, and beat it down, alongside the frontline.
Rounds 2-5: repeat round 1, possibly with emergency healing thrown in.


What sources are available? all books open so long as it is wotc published. no homebrew
How many different sources are you willing to use in one build? The build itself should probably consist of no more than 3 or 4. Probably going to go druid all the way for one side. (Spells aren't considered a part of the build, and may be sourced as pleased.)
How willing are you to re-flavor material, bend role-playing requirements, and so on? I am going with an Urban-style druid, who worships society. It's already reflavored, and I don't want that changed.
How powerful a character are you looking for-- On a scale of 1 to 100, where 1 is struggling to get by, and 100 is almost uber charger, how powerful are you wanting characters to be? 70. Reasonably high power, but doesn't obliterate matches by looking at them the wrong way. Or right way as the case maybe. (This is the answer the DM gave. I am thinking that I might well need to play down to 40 or so, but that should be easy enough by just picking primarily buff spells, and otherwise not the super great spells...and avoiding the cataclysmic Shocker Lizard familiars.)
What's your tolerance for "technically legal" stuff-- do you want to avoid anything weird-looking, stick to things where the end result is logical/not too strong, or does anything go? No tolerance. If it would take special explaining to get a typical DM to accept it, then no.
What's the rest of the party look like? It would seem that one is either a frenzied berserker or a bow ranger (idk other side). Another is Draconic Battle Sorcerer / Dragon Disciple (idk other side). The DM PC is some sort of medic scholar. The other 2 I do not have a clue about. One might be a "Happy Little Cloud" wizard, if he joins.
What's your budget? The starting gold of both classes.


EDIT: OK, my second half of the gestalt needs to be a skill monkey.

Fouredged Sword
2017-12-26, 12:15 PM
If you lack a skill monkey going druid build 20//scout 3 / ranger 17 swift hunter seems solid. Even scout 20 seems a good option as you can get a soild ac buff by moving.

Another fun one would be changling as a race and their acf super specialist wizard acf. It allows any of your familiars to change into and familiar shape they qualify for.

Nifft
2017-12-26, 12:27 PM
Pokemon have special attacks.

Soulmelds are special attacks.

You can share your Soulmelds with your pokemon: "At your option, any soulmeld shaped by you and currently affecting you can also affect your familiar, animal companion, or mount. The creature in question must remain within 5 feet of you to receive the benefit. If the creature leaves this radius of effect, it loses the benefits of the soulmeld until such time as it returns within 5 feet."

You'll probably want some way to expand that radius, perhaps asking your DM if PHB2's Companion Spellbond feat can apply to Soulmelds as well as spells. That would allow you to share Soulmelds within 30 ft. instead of just 5 ft.

Totemist 20 gets you & your pokemon many special effects which are mostly applicable to natural weapon melee attacks.

SangoProduction
2017-12-26, 01:04 PM
If you lack a skill monkey going druid build 20//scout 3 / ranger 17 swift hunter seems solid. Even scout 20 seems a good option as you can get a soild ac buff by moving.

Another fun one would be changling as a race and their acf super specialist wizard acf. It allows any of your familiars to change into and familiar shape they qualify for.

Ooooo. I really like that. I can easily work 5 levels of changeling wizard in to my Factorum side, if skill monkey is needed. It also allows me to take precocious apprentice (mirror image) at level 1, which I stated as a failed start, in my build guide.

SangoProduction
2017-12-26, 01:17 PM
Pokemon have special attacks.

Soulmelds are special attacks.

You can share your Soulmelds with your pokemon: "At your option, any soulmeld shaped by you and currently affecting you can also affect your familiar, animal companion, or mount. The creature in question must remain within 5 feet of you to receive the benefit. If the creature leaves this radius of effect, it loses the benefits of the soulmeld until such time as it returns within 5 feet."

You'll probably want some way to expand that radius, perhaps asking your DM if PHB2's Companion Spellbond feat can apply to Soulmelds as well as spells. That would allow you to share Soulmelds within 30 ft. instead of just 5 ft.

Totemist 20 gets you & your pokemon many special effects which are mostly applicable to natural weapon melee attacks.

Unfortunately, my DM doesn't know Soulmelds, and doesn't like the idea of any homebrew. Also, the rest of the group is relatively low OP, it would appear. So, I don't want to get too heavy in to the damage role.

chaos_redefined
2017-12-26, 03:06 PM
If you can use Tome of Battle, I'd suggest Swordsage. 6+int skill points helps out on the skill monkey component. Wisdom to AC helps stay alive. Setting Sun gets enemies away from you, the trainer, and closer to your horde so they can rip and shred. Diamond Mind gives you some defensive counters.

Otherwise, I'd probably consider feat rogue from core/Unearthed Arcana. Take a rogue, lose the sneak attack, gain feats as a fighter. Scout and ninja are also options.

SangoProduction
2017-12-26, 04:16 PM
If you can use Tome of Battle, I'd suggest Swordsage. 6+int skill points helps out on the skill monkey component. Wisdom to AC helps stay alive. Setting Sun gets enemies away from you, the trainer, and closer to your horde so they can rip and shred. Diamond Mind gives you some defensive counters.

Otherwise, I'd probably consider feat rogue from core/Unearthed Arcana. Take a rogue, lose the sneak attack, gain feats as a fighter. Scout and ninja are also options.

Convenient how he was just talking about the maneuvers thing. Yeah. Sword Sage seems a pretty good option.

Nifft
2017-12-26, 05:37 PM
Scout is a good mix with Druid, especially once you get to level 5 and you can be a big cat with 5 attacks on a Charge thanks to Pounce.

The skill list is Druid++, with a good mix of Rogue-ish stuff -- including Sense Motive and Speak Language -- but otherwise not much face stuff.

Battle Fortitude is a scaling Competence bonus to Fortitude and Initiative.

The bonus feats give you things like Improved Initiative.

At level 10, you get Blindsense 30 ft.; at level 20, you get Blindsight 30 ft.

At level 18, you get always-on (Ex) Freedom of Movement. That's an amazing defense against traditional spellcaster snares (e.g. AMF + some kind of immobilizer, like a Gargantuan grappler).

SangoProduction
2017-12-26, 06:31 PM
Scout is a good mix with Druid, especially once you get to level 5 and you can be a big cat with 5 attacks on a Charge thanks to Pounce.

The skill list is Druid++, with a good mix of Rogue-ish stuff -- including Sense Motive and Speak Language -- but otherwise not much face stuff.

Battle Fortitude is a scaling Competence bonus to Fortitude and Initiative.

The bonus feats give you things like Improved Initiative.

At level 10, you get Blindsense 30 ft.; at level 20, you get Blindsight 30 ft.

At level 18, you get always-on (Ex) Freedom of Movement. That's an amazing defense against traditional spellcaster snares (e.g. AMF + some kind of immobilizer, like a Gargantuan grappler).

That actually made me look at the skill points of the classes I was considering for my skill monkey side. Factorum, though it has all the class skills, actually only has 6+Int. Granted, that is in fact the second highest set, outside of Changeling Rogue, but I thought it was Rogue-level. How interesting.

I could definitely grab 2 levels of Scout, which makes up for all the lost stuff that Changeling rogue left, and still get a slight initiative bonus. Then 5 levels of Changeling wizard. And splash in to Factorum on occasion for those pesky skills that aren't on the list. Probably just take 3 levels of rogue, replacing levels 1 and 3 with changeling rogue. And of course, 3 levels of Factorum would be very nice for Brains over Brawn, due to being Old, which alone would generate a +3 swing in my physical skill performance. (Nope, only +1. It merely adds intelligence, doesn't replace the score. Darn. Oh well, still a massive boost, since it's supposed to have high int anyway, and monstrous forms can have better body stats too.)

But do I go for Changeling rogue first level, and get those 40+4*Int skill points, or Wizard for Precious Apprentice in to Mirror Image?

OH MY GOD! I have too many levels on my skill monkey side! What do I do?!

Nifft
2017-12-26, 07:33 PM
That actually made me look at the skill points of the classes I was considering for my skill monkey side. Factorum, though it has all the class skills, actually only has 6+Int. Granted, that is in fact the second highest set, outside of Changeling Rogue, but I thought it was Rogue-level. How interesting.

I could definitely grab 2 levels of Scout, which makes up for all the lost stuff that Changeling rogue left, and still get a slight initiative bonus. Then 5 levels of Changeling wizard. And splash in to Factorum on occasion for those pesky skills that aren't on the list. Probably just take 3 levels of rogue, replacing levels 1 and 3 with changeling rogue. And of course, 3 levels of Factorum would be very nice for Brains over Brawn, due to being Old, which alone would generate a +3 swing in my physical skill performance. (Nope, only +1. It merely adds intelligence, doesn't replace the score. Darn. Oh well, still a massive boost, since it's supposed to have high int anyway, and monstrous forms can have better body stats too.)

But do I go for Changeling rogue first level, and get those 40+4*Int skill points, or Wizard for Precious Apprentice in to Mirror Image?

OH MY GOD! I have too many levels on my skill monkey side! What do I do?!

Rogue 5 is great. You could also go Rogue 20 (or Rogue 19 / whatever 1), but as a Changeling you might prefer go Rogue 5 / Cabinet Trickster 5 / ___ 10, since the telepathy stuff is great for a Changeling and also really good for a stealthy Druid. Warshaper is also a nice option for a Changeling, probably after Cabinet Trickster 5.

Scout 20 is great for all 20 levels. The benefits have really nice synergy with a Pounce Druid, but the passive defenses and bonus feats will greatly benefit a primary caster, and getting Skirmish damage on a few ranged attacks (e.g. produce flame, spilterbolt) is just gravy.

Factotum 20 is decent. Your Factotum abilities all scale off Inspiration, and with 20 levels you'll have a somewhat decent amount of Inspiration. Your Druid side gives you great options for the extra standard actions, and your SLAs can fit some of the (few, small) gaps in the Druid's capabilities. It's my experience that Factotum doesn't mix well with anything -- you may want a lot of Inspiration points.

Swordsage 20 can be amazing for a Druid. The Maneuvers fill in gaps that a Druid will notice -- per-encounter Greater Invisibility for a round, or adding 1d6+level Fire damage to every attack for 1 round, are even better when you've got 5 natural attacks. The per-encounter teleportation maneuvers are a tactical upgrade. Also, of course, Wis to AC is great when you're SAD focused on Wis.

Warblade 20 (only 4+Int points but a great list) is surprisingly great for a Druid, since Int gets added to so many different things, and their skill list opens up some key skills. Bonus feats can help casters (e.g. Improved Initiative), plus you can get good value from White Raven stances which buff your animal friends.


Don't try to do everything.

Do a few things very, very well.

Rogue is great, Scout is great -- but there's no need to shove both into one character.

daremetoidareyo
2017-12-26, 07:50 PM
I have a vermin guide that may help you with the whole entomothrope.

http://www.giantitp.com/forums/showthread.php?478813-Vermin-Handbook-A-list-of-all-vermin-in-3-5

I suggest going argent spider entomothrope: http://archive.wizards.com/default.asp?x=dnd/psb/20030725a
free action 1 per round short range teleport at LA +2, and +1 HD.

You can also try the fulminating crab: http://archive.wizards.com/default.asp?x=dnd/psb/20030523f, to knab some weird abilities. If you can figure out a way to summon fulminating crabs on your summon nature's ally list, give this a more serious consideration.

Ectoplasmic vermin offers you a weird optimization subgame: not only do you get fast healing, but you get to figure out how the following text works mechanically:



Ectoplasmic vermin are made of living ectoplasm and are affected by attacks that affect ectoplasm, such as disrupt ectoplasm. Unlike ghosts, they have discernible anatomies and are therefore subject to critical hits and sneak attacks.

Funny enough, if your party wizard/sorcerer casts leach ghost skills on you as a ectoplasmic vermin, you can grant your skill ranks to the person that you're attached to. Alternatively, you might be able to argue that you can use the ectoplasm line of feats from ghostwalk seeing as how you're a pseudoghost.