SangoProduction
2017-12-26, 09:32 AM
So, the DM is running a gestalt campaign. I was going to run my Pokemon Druid (http://www.giantitp.com/forums/showthread.php?540134-Extra-Familiar-The-Menagerie-Warden) build. But that'll encompass only one side of the gestalt. He's also granting +2 LA for free, and we are starting at level 1. I don't know what to do with those.
Alignment is Lawful Neutral with Good leanings.
Character Backstory:
Rokian, in his younger years, was a bureaucrat, working for the government of the city. He saw the structure and connections that make up society, and dedicated himself to improving, and managing the higher orders that made life in a city work.
In a way, he worships the interpersonal bonds people form, and unspoken contracts of people within a society. And, as with all worship in this world, when one holds a strong enough belief, the mind creates power that corresponds to it. He was granted the ability to let his pets and even wild animals see and experience what he saw in society - and to be a part of it.
It's been about a year since he was made to retire from his position. He knew the value of the Old Sage role, but even with his decades of life experience, he feels...inadequate for the job. He was mostly doing paperwork, and legal management. He hadn't even taken up a woman to pass on his family line. How was he supposed to teach the youngin's how to live?
He'd join the Scholar's Guild! But, as something new. A bodyguard? An Adventurer? Yes! He'd go out, and learn how to live, so he may give back to the society that got him through all those years! He and Mr. Fluffy still have some kick in them!
Currently considered Gestalt Options:
Sorcerer works well with what the whole natural magic motif, and diversifies what I can do a bit more.
But Cleric and Bard also serve well, and Cleric has a shared primary stat, as well as fitting the worship of society.
If the party lacks a skill monkey, I could gestalt Factorum, and it'd still make quite reasonable sense for this character.
And of course, artificers could be quite nice for giving my familiars stuff to do that isn't hitting the enemy (and possibly speed up buffing).
Currently considered Template / Race options
Races: Human. Feat is just too good. Strongheart Halfling is also quite good with the feat, and gives the size bonus, while being able to shapeshift means you often aren't limited by the race's base form.
Templates: Entomanothrope (Some sort of spider), assuming that HD is not added, because it actually kinda fits the theme of worshipping the connections people form, while literally being able to weave a web (maybe not one of lies, but hey).
GM question: How you would face a golem. Please give me at least 5 rounds of actions.
Round -1: Buff front line with Barkskin and whatever specific buffs they'd require.
Round 0: Buff myself (and thus my familiars), likely with Bite of the Were-whatever.
Round 1: Have familiars flank for frontline, while continuing to buff the party (if we were rushed), or debuff the golem. If I don't have applicable debuffs because of their immunity, and I'm finished buffing the party, then I leap in either with the Bites or Wildshape, and beat it down, alongside the frontline.
Rounds 2-5: repeat round 1, possibly with emergency healing thrown in.
What sources are available? all books open so long as it is wotc published. no homebrew
How many different sources are you willing to use in one build? The build itself should probably consist of no more than 3 or 4. Probably going to go druid all the way for one side. (Spells aren't considered a part of the build, and may be sourced as pleased.)
How willing are you to re-flavor material, bend role-playing requirements, and so on? I am going with an Urban-style druid, who worships society. It's already reflavored, and I don't want that changed.
How powerful a character are you looking for-- On a scale of 1 to 100, where 1 is struggling to get by, and 100 is almost uber charger, how powerful are you wanting characters to be? 70. Reasonably high power, but doesn't obliterate matches by looking at them the wrong way. Or right way as the case maybe. (This is the answer the DM gave. I am thinking that I might well need to play down to 40 or so, but that should be easy enough by just picking primarily buff spells, and otherwise not the super great spells...and avoiding the cataclysmic Shocker Lizard familiars.)
What's your tolerance for "technically legal" stuff-- do you want to avoid anything weird-looking, stick to things where the end result is logical/not too strong, or does anything go? No tolerance. If it would take special explaining to get a typical DM to accept it, then no.
What's the rest of the party look like? It would seem that one is either a frenzied berserker or a bow ranger (idk other side). Another is Draconic Battle Sorcerer / Dragon Disciple (idk other side). The DM PC is some sort of medic scholar. The other 2 I do not have a clue about. One might be a "Happy Little Cloud" wizard, if he joins.
What's your budget? The starting gold of both classes.
EDIT: OK, my second half of the gestalt needs to be a skill monkey.
Alignment is Lawful Neutral with Good leanings.
Character Backstory:
Rokian, in his younger years, was a bureaucrat, working for the government of the city. He saw the structure and connections that make up society, and dedicated himself to improving, and managing the higher orders that made life in a city work.
In a way, he worships the interpersonal bonds people form, and unspoken contracts of people within a society. And, as with all worship in this world, when one holds a strong enough belief, the mind creates power that corresponds to it. He was granted the ability to let his pets and even wild animals see and experience what he saw in society - and to be a part of it.
It's been about a year since he was made to retire from his position. He knew the value of the Old Sage role, but even with his decades of life experience, he feels...inadequate for the job. He was mostly doing paperwork, and legal management. He hadn't even taken up a woman to pass on his family line. How was he supposed to teach the youngin's how to live?
He'd join the Scholar's Guild! But, as something new. A bodyguard? An Adventurer? Yes! He'd go out, and learn how to live, so he may give back to the society that got him through all those years! He and Mr. Fluffy still have some kick in them!
Currently considered Gestalt Options:
Sorcerer works well with what the whole natural magic motif, and diversifies what I can do a bit more.
But Cleric and Bard also serve well, and Cleric has a shared primary stat, as well as fitting the worship of society.
If the party lacks a skill monkey, I could gestalt Factorum, and it'd still make quite reasonable sense for this character.
And of course, artificers could be quite nice for giving my familiars stuff to do that isn't hitting the enemy (and possibly speed up buffing).
Currently considered Template / Race options
Races: Human. Feat is just too good. Strongheart Halfling is also quite good with the feat, and gives the size bonus, while being able to shapeshift means you often aren't limited by the race's base form.
Templates: Entomanothrope (Some sort of spider), assuming that HD is not added, because it actually kinda fits the theme of worshipping the connections people form, while literally being able to weave a web (maybe not one of lies, but hey).
GM question: How you would face a golem. Please give me at least 5 rounds of actions.
Round -1: Buff front line with Barkskin and whatever specific buffs they'd require.
Round 0: Buff myself (and thus my familiars), likely with Bite of the Were-whatever.
Round 1: Have familiars flank for frontline, while continuing to buff the party (if we were rushed), or debuff the golem. If I don't have applicable debuffs because of their immunity, and I'm finished buffing the party, then I leap in either with the Bites or Wildshape, and beat it down, alongside the frontline.
Rounds 2-5: repeat round 1, possibly with emergency healing thrown in.
What sources are available? all books open so long as it is wotc published. no homebrew
How many different sources are you willing to use in one build? The build itself should probably consist of no more than 3 or 4. Probably going to go druid all the way for one side. (Spells aren't considered a part of the build, and may be sourced as pleased.)
How willing are you to re-flavor material, bend role-playing requirements, and so on? I am going with an Urban-style druid, who worships society. It's already reflavored, and I don't want that changed.
How powerful a character are you looking for-- On a scale of 1 to 100, where 1 is struggling to get by, and 100 is almost uber charger, how powerful are you wanting characters to be? 70. Reasonably high power, but doesn't obliterate matches by looking at them the wrong way. Or right way as the case maybe. (This is the answer the DM gave. I am thinking that I might well need to play down to 40 or so, but that should be easy enough by just picking primarily buff spells, and otherwise not the super great spells...and avoiding the cataclysmic Shocker Lizard familiars.)
What's your tolerance for "technically legal" stuff-- do you want to avoid anything weird-looking, stick to things where the end result is logical/not too strong, or does anything go? No tolerance. If it would take special explaining to get a typical DM to accept it, then no.
What's the rest of the party look like? It would seem that one is either a frenzied berserker or a bow ranger (idk other side). Another is Draconic Battle Sorcerer / Dragon Disciple (idk other side). The DM PC is some sort of medic scholar. The other 2 I do not have a clue about. One might be a "Happy Little Cloud" wizard, if he joins.
What's your budget? The starting gold of both classes.
EDIT: OK, my second half of the gestalt needs to be a skill monkey.