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View Full Version : Pathfinder Ogre PC; Would a GM agree?



Miko_Kira
2017-12-26, 05:46 PM
So I encountered this idea as something popped into my head that involves Ogres. I'm only going to make it level 1 considering the fact that no one I know would let me play this character, but I want to get it out of my head and on paper. Gonna start a Character Pool in a spiral notebook I have. I'm just posting it here because I feel that if I do, it might increase the odds of me being able to use it.

So I'll start that this ugly mug is big, tough, and stubborn, with a touch of common sense. I imagine he'll either be a fighter, brawler, or maybe even a monk (considering their inclination towards wisdom).
Racial adjustments should be +4 Str, +2 Con, -2 Int, -2 Cha, if I'm reading the info correctly. So I'll start with a 1st level build and grow from there.

Ogre Brawler 1
Str- 18 Int- 8
Dex- 16 Wis- 14
Con- 16 Cha- 8

1- Power Attack (or stealthy?)

The build is a generalist, laying down a bunch of damage with the pummeling style as I go up in levels. I was considering the nightstalker feat (http://www.d20pfsrd.com/feats/monster-feats/nightstalker/), but it'd eat an extra feat (Stealthy (http://www.d20pfsrd.com/feats/general-feats/stealthy-final/)) just to work. It'd be fun quietly walking up to grab and crush a victim's skull, but the ability only works in darkness. Better for rogues, maybe for brawlers? I don't know really. The concept is there. Are there any takers to the idea? Advice on the build, maybe?

Milo v3
2017-12-26, 06:55 PM
What ogre rules are you going off (the Monster PC rules or Advanced Race Guide), or are you trying to make a hombrew?

Miko_Kira
2017-12-26, 06:59 PM
Ogre Race (http://www.d20pfsrd.com/races/other-races/more-races/monstrous-races-21-30-rp/ogre-23-rp/). It made an appearance in the Advanced Race Guide as a monstrous race option.

Florian
2017-12-26, 07:11 PM
Hm. A race over 20 RP is hard to give advice on, especially if the build example excludes the racial HD. Things are going to get wonky here.

Thealtruistorc
2017-12-26, 07:13 PM
Played with the Ogre race once, and the answer as to its strength depends heavily on the party's level. Once you hit 6th level or so and any advantages it has are easily replicated through class abilities or items, then it's on par with pretty much any other race. Below that, however, it is too strong to be balanced in most parties.

Grod_The_Giant
2017-12-26, 07:20 PM
Racial adjustments should be +4 Str, +2 Con, -2 Int, -2 Cha, if I'm reading the info correctly.
Wait, if you're using the ARG version you linked, shouldn't that be +4 Str, -2 Int/Wis/Cha? Where are you getting the extra +2 Con and Wis?

Miko_Kira
2017-12-26, 07:24 PM
Racial Traits
Ability Score Racial Traits: Paragon (+4 Str, –2 Int, –2 Cha, –2 Wis) (1 RP)
Type: Humanoid (giant) (0 RP)
Size: Large (7 RP) (+2 Str, -2 Dex)
Base Speed: Normal (0 RP)
Languages: Xenophobic (0 RP)
Ability Score Racial Traits:
Advanced Constitution (+2) (4 RP)
Advanced Wisdom (+2) (4 RP)
Defense Racial Traits
Improved natural armor (+1) (1 RP)
Natural Armor: Ogres have thick greasy skin, granting them a +2 natural armor bonus.
Offense Racial Traits
Special Attacks: Reach (1 RP)
Senses Racial Traits
Darkvision: Ogres have darkvision and so can see perfectly in the dark up to 60 feet (2 RP)
Low-Light Vision: Ogres can see twice as far as humans in dim light (they have low-light vision) (1 RP)

It's in the race build. Part of why it's a 23 RP race. If it didn't have those it'd be a 15 RP race.
Also, he's only lvl 1 because I don't know if anyone would let me use him. I'm just getting the idea out of my head.
Edit; I checked the bestiary and it seems that Ogres have a default 4d8 on racial hit dice.
Further investigation into Creating New Races has given me insight into the proper stats.
Paragon gives +4 Str, -2 Int/Wis/Cha.
Large size, gives +2 Str, -2 Dex.
Advanced Wis & Con give +2 Wis/Con.

After the math, the stats should be +6 Str, -2 Dex, +2 Con, -2 Int, -2Cha. Which would alter his stats.
The CNR also stated that the Ogre PC race was an approximation of the original and doesn't include racial hit dice.

Yanisa
2017-12-27, 01:10 AM
I was considering the nightstalker feat (http://www.d20pfsrd.com/feats/monster-feats/nightstalker/), but it'd eat an extra feat (Stealthy (http://www.d20pfsrd.com/feats/general-feats/stealthy-final/)) just to work. It'd be fun quietly walking up to grab and crush a victim's skull, but the ability only works in darkness. Better for rogues, maybe for brawlers? I don't know really. The concept is there. Are there any takers to the idea? Advice on the build, maybe?

Ogres make the best rogues ever. I mean what other race can sneak attack in your face (http://www.d20pfsrd.com/feats/general-feats/savage-critical), with a great club, without stealth. :smalltongue:

Miko_Kira
2017-12-27, 04:25 PM
Ogres make the best rogues ever. I mean what other race can sneak attack in your face (http://www.d20pfsrd.com/feats/general-feats/savage-critical), with a great club, without stealth. :smalltongue:

Well my goal is to use the setup from the Advanced Race Guide, but... I can do a workaround. Maybe a half-orc or a dwarf with the giant template. Kidnapped and sold to a Transmuter who was experimenting with mutagens by mixing in blood from other races. The Experiment turned the character into a half-giant (Ogres are half-giant hillbillies in some iterations), and freed shortly after. The Transmuter promised freedom as long as he would participate in an experiment and the Transmuter kept his promise.

A +1 adjustment means the character is a level behind the rest of the party, generally.

Yanisa
2017-12-28, 07:56 AM
Well my goal is to use the setup from the Advanced Race Guide, but... I can do a workaround. Maybe a half-orc or a dwarf with the giant template. Kidnapped and sold to a Transmuter who was experimenting with mutagens by mixing in blood from other races. The Experiment turned the character into a half-giant (Ogres are half-giant hillbillies in some iterations), and freed shortly after. The Transmuter promised freedom as long as he would participate in an experiment and the Transmuter kept his promise.

A +1 adjustment means the character is a level behind the rest of the party, generally.

Perhaps you could take the Racial Heritage (Human) (http://www.d20pfsrd.com/feats/racial-feats/racial-heritage/) feat? Unlike earlier editions, giants, and by extend ogres, are now humanoids and are able to be selected with this feat. In addition, you can take this feat as a half-orc, because they count as human. No level adjustment, but also no large size. Also family reunions must be rowdy.

Sheogoroth
2017-12-28, 10:26 AM
I let a PC of mine play an Ogre once but he had to roleplay it like Shrek. Poor guy, the party was evil and he was the only good one and his low intelligence made him a tool in their schemes.

It REALLY depends on the DM. I don't know much about the brawler, but it seems fine.

Psyren
2017-12-28, 03:06 PM
Monster Codex has a lot of goodies for Ogres that can easily translate to a PC Ogre. You have to be careful that you're not out of balance with the other PCs in the campaign though. If nobody else is playing something that equates to a CR 3, consider dropping one rung to a half-ogre (Bestiary 2) instead.

Miko_Kira
2018-01-01, 03:16 AM
Perhaps you could take the Racial Heritage (Human) (http://www.d20pfsrd.com/feats/racial-feats/racial-heritage/) feat? Unlike earlier editions, giants, and by extend ogres, are now humanoids and are able to be selected with this feat. In addition, you can take this feat as a half-orc, because they count as human. No level adjustment, but also no large size. Also family reunions must be rowdy.

The only downside is that a few of the good feats actually depend on large size. Gluttonous Gobbler, Night Stalker, Ogre Crush. Ogrekin isn't much better. The character is still treated as medium, though ridiculously strong. At best I'd have to find a way to be permanently large either way.