caden_varn
2017-12-28, 05:50 AM
First of all, on the off-chance any of you read this forum, Dave, Sarah, Steve, Jim, Dan - read no further lest ye attract the notice of the lords of Chaos!
I am starting out a Warhammer 2nd ed game in a week or so, and could use some suggestions for fleshing out the adventure I am writing, as I am old and my brain does not work very well any more.
It will start with the characters all imprisoned somewhere in the Empire (the group will know this before character generation, and will have the choice to choose careers rather than roll for them), and put to work clearing blockages in the sewers (these will be at least part a natural cave system beneath the city). The main thrust of the adventure will be a clash with a chaos cult that has a base deeper down in the caves.
The first part will be a few days of encounters in the sewers when they are all chained together as a work gang, with evenings in a communal jail cell when they can interact with other work gangs, trading scavenged finds etc.
Then a large group of mutants attack. They want to capture the group to sacrifice/convert later. The group will probably be captured, in which case they will led deep into the caves, completely lost, and stuck in a stockade. There is lots of trash here that the group can use to break out of their chains and arm themselves with at least crude weaponry, break out and try to find their way out when most of the cult are away. En route thay stumble across a witch-hunter who recruits them to lead him to & help deal with the resst of the mutants (properly equipped).
If they don't get captured, the story gets back to the witchhunter who recruits them from the jail.
I am mostly after ideas for encounters in the first part (non-combat mostly), and things they can do in the evening - gossip (true or false) from the other slaves or jailors, what sort of useful stuff they might scavenge in their job, like rusty spearheads etc. that they could use to make crude weapons or lockpicks for example).
The only non-combat encounter I have thought of so far is a sighting of the rat-headed humanoids in the distance (actually human thieves using crude rat masks to discourage people from approaching). I'd like some other encounters, especially if they give a few clues.
Any thoughts on issues/improvements in the adventure outline would also be appreciated.
I am starting out a Warhammer 2nd ed game in a week or so, and could use some suggestions for fleshing out the adventure I am writing, as I am old and my brain does not work very well any more.
It will start with the characters all imprisoned somewhere in the Empire (the group will know this before character generation, and will have the choice to choose careers rather than roll for them), and put to work clearing blockages in the sewers (these will be at least part a natural cave system beneath the city). The main thrust of the adventure will be a clash with a chaos cult that has a base deeper down in the caves.
The first part will be a few days of encounters in the sewers when they are all chained together as a work gang, with evenings in a communal jail cell when they can interact with other work gangs, trading scavenged finds etc.
Then a large group of mutants attack. They want to capture the group to sacrifice/convert later. The group will probably be captured, in which case they will led deep into the caves, completely lost, and stuck in a stockade. There is lots of trash here that the group can use to break out of their chains and arm themselves with at least crude weaponry, break out and try to find their way out when most of the cult are away. En route thay stumble across a witch-hunter who recruits them to lead him to & help deal with the resst of the mutants (properly equipped).
If they don't get captured, the story gets back to the witchhunter who recruits them from the jail.
I am mostly after ideas for encounters in the first part (non-combat mostly), and things they can do in the evening - gossip (true or false) from the other slaves or jailors, what sort of useful stuff they might scavenge in their job, like rusty spearheads etc. that they could use to make crude weapons or lockpicks for example).
The only non-combat encounter I have thought of so far is a sighting of the rat-headed humanoids in the distance (actually human thieves using crude rat masks to discourage people from approaching). I'd like some other encounters, especially if they give a few clues.
Any thoughts on issues/improvements in the adventure outline would also be appreciated.