Spore
2017-12-29, 08:18 AM
We are still playing Post Apocalypse. Our characters are not bunker folk or similar but adapted to the wasteland. Characters are mostly organized in cults. The catastrophe was several meterorites hitting Europe and expunging an alien fungus (and spores). For story reasons planes are not functional (the writers never explained why). Our group in short snippets:
1) The Doc - he is fascinated with the genetical make-up of anything spore-related (pun not intended). He is a bit of a malicious opportunist but not the least combat ready character in the group. His cult pays well for anything aiding their research. They burn down anything remotely related to the alien spore. Think Fallout's Institute meets the Enclave.
2) The Soldier - she is from the bunkers of Hellvetica (yes it is Switzerland) and has the most advanced tech. But much to her dismay, her advanced rifle uses ammo that cannot be reproduced. She has to resort to more brutish methods for smaller dangers to preserve her ammo. Think Brotherhood of Steel - Swiss edition.
She is our tracker and ranger.
3) The Male Prostitute - he is just that. Plus her cult rules over the drug trade (that is conveniently produced by inhaling the toxic spores of the alien fungi) which inherently troubles the Doc. Plus he is our rogue - opens locks.
4) The Tinkerer - she is a scrapper. She scours for scrap to build stuff. The game has a whole system of improving weapons and armor. But our DM is not above allowing us to build stuff from scratch.
5) Me - the Big Brute - my character was a caravan guard until the Chernobog (actually an ancient corporate boss that runs on a liquid called ambrosia that makes him immortal and superhuman) and his hordes attacked the next city over, causing his tribe to flee. We fled into the area where the game takes place where I joined a biker gang - prior to the party. I was pretty successful and members are not allowed to kill each other.
The cult has an insane pecking order. I was thinking my character imposed himself in between these to protect the mobbed individuals. Some guy hated that and put me on a mission where I was to be killed. I was disfigured by the accident and hid away with the Scrappers (with the Tinkerer being a close friend). The game has concepts (similar to D&D bonds or personalities) and I picked ' conqueror'. So naturally I do not take defeat very well.
Initially I thought to be the protective kind but my defining trait has to be conquering. So what would you do now?
I am de facto the only melee character. My skills beyond combat are severely limited (though the DM wants perception often so I'll invest into that next). I have a very hard time being useful in any way outside of combat. My character lied himself into work by claiming he is a wilderness expert (when in actuality he is just durable enough to survive harsh environs but not to provide). The char is also literally broke - having invested his only money into backpacks and sleds to transport riches back home to make a bit of a fortune. Besides being a meat shield the character is pretty useless.
We have a face and rogue, we have a tracker and marksman, we have a tinkerer, we have a doctor (he knows stuff too) and face #2, and we have me as a big brute, with almost no job outside combat.
1) The Doc - he is fascinated with the genetical make-up of anything spore-related (pun not intended). He is a bit of a malicious opportunist but not the least combat ready character in the group. His cult pays well for anything aiding their research. They burn down anything remotely related to the alien spore. Think Fallout's Institute meets the Enclave.
2) The Soldier - she is from the bunkers of Hellvetica (yes it is Switzerland) and has the most advanced tech. But much to her dismay, her advanced rifle uses ammo that cannot be reproduced. She has to resort to more brutish methods for smaller dangers to preserve her ammo. Think Brotherhood of Steel - Swiss edition.
She is our tracker and ranger.
3) The Male Prostitute - he is just that. Plus her cult rules over the drug trade (that is conveniently produced by inhaling the toxic spores of the alien fungi) which inherently troubles the Doc. Plus he is our rogue - opens locks.
4) The Tinkerer - she is a scrapper. She scours for scrap to build stuff. The game has a whole system of improving weapons and armor. But our DM is not above allowing us to build stuff from scratch.
5) Me - the Big Brute - my character was a caravan guard until the Chernobog (actually an ancient corporate boss that runs on a liquid called ambrosia that makes him immortal and superhuman) and his hordes attacked the next city over, causing his tribe to flee. We fled into the area where the game takes place where I joined a biker gang - prior to the party. I was pretty successful and members are not allowed to kill each other.
The cult has an insane pecking order. I was thinking my character imposed himself in between these to protect the mobbed individuals. Some guy hated that and put me on a mission where I was to be killed. I was disfigured by the accident and hid away with the Scrappers (with the Tinkerer being a close friend). The game has concepts (similar to D&D bonds or personalities) and I picked ' conqueror'. So naturally I do not take defeat very well.
Initially I thought to be the protective kind but my defining trait has to be conquering. So what would you do now?
I am de facto the only melee character. My skills beyond combat are severely limited (though the DM wants perception often so I'll invest into that next). I have a very hard time being useful in any way outside of combat. My character lied himself into work by claiming he is a wilderness expert (when in actuality he is just durable enough to survive harsh environs but not to provide). The char is also literally broke - having invested his only money into backpacks and sleds to transport riches back home to make a bit of a fortune. Besides being a meat shield the character is pretty useless.
We have a face and rogue, we have a tracker and marksman, we have a tinkerer, we have a doctor (he knows stuff too) and face #2, and we have me as a big brute, with almost no job outside combat.