Altrunchen
2017-12-31, 09:43 PM
Introduction:
A friend of mine was talking about how martial classes (i.e. fighter, rogue, monk, etc.) get completely outstripped at higher levels in 3.5e. In fact they were talking about how bad the fighter class is as higher levels all around. To be honest, it made me feel kind of bad for fighters. So I figured that maybe if I make a series of feats that enable fighters to protect themselves against spells to some extent that it might make the class more playable at higher levels. So I made a series of feats for that exact purpose. What do you guys think?
Spell Parry (http://www.dandwiki.com/wiki/Spell_Parry_(3.5e_Feat))
You use your magical weapon to nullify an incoming spell.
Prerequisite: Base Attack Bonus +10, Combat Expertise, Int 13, Weapon Focus, wielding a magic weapon.
Benefit: If you are the target of a spell or spell-like ability while you are not denied your Dexterity bonus to your armor class, then you may make a Spell Parry attempt. When you do so, make an attack roll using the magical weapon you selected for your weapon focus feat. If the attack roll is greater than or equal to the spell's DC then the spell is nullified.
If you are the target of a spell or spell-like ability while you are not denied your Dexterity bonus to your armor class, then you may make a Spell Parry attempt. If the spell targeting you requires an attack roll against you, then you make an opposed attack roll using the magical weapon you selected for your weapon focus feat. Otherwise, compare your attack roll to the spell's DC. If your attack roll is greater than or equal to the required number, then the spell does not affect you. Spell Parry attempts count against the total number of attacks of opportunity your character can make in a turn. (Thanks to Hugh Mann (http://www.giantitp.com/forums/member.php?163747-Hugh-Mann) for this revision)
Normal: You are unable to make a Spell Parry attempt.
Special: A fighter may select Spell Parry as one of his fighter bonus feats.
https://us.v-cdn.net/5018289/uploads/editor/y3/ccj16trqx40d.gif
Improved Spell Parry (http://www.dandwiki.com/wiki/Improved_Spell_Parry_(3.5e_Feat))
Your likelihood of parrying an incoming spell improves.
Prerequisite: Base Attack Bonus +15, Combat Expertise, Int 13, Weapon Focus, wielding a magic weapon, Spell Parry
Benefit: If you make a Spell Parry attempt and fail then you may re-roll your attack roll to see if you successfully parry and nullify the spell.
Normal: You may not re-roll the attack roll of your Spell Parry attempt upon failure.
Special: A fighter may select Improved Spell Parry as one of his fighter bonus feats.
Greater Spell Parry (http://www.dandwiki.com/wiki/Greater_Spell_Parry_(3.5e_Feat))
You are skilled enough at parrying spells that you can even deflect them back at their caster.
Prerequisite: Base Attack Bonus +20, Combat Expertise, Int 13, Weapon Focus, wielding a magic weapon, Spell Parry, Improved Spell Parry
Benefit: When you make a successful Spell Parry attempt, you may opt to reflect the spell back at the caster so that they are subject to it instead.
Normal: You may not reflect the spell back at the caster.
Special: A fighter may select Greater Spell Parry as one of his fighter bonus feats.
https://m0.joe.co.uk/wp-content/uploads/2016/09/15160003/ezgif-4278743209.gif
Epic Spell Parry (http://www.dandwiki.com/wiki/Epic_Spell_Parry_(3.5e_Feat))
Your spell parry attempts have a chance of automatically succeeding.
Prerequisite: Base Attack Bonus +25, Combat Expertise, Int 13, Weapon Focus, wielding a magic weapon, Spell Parry, Improved Spell Parry, Greater Spell Parry
Benefit: When you you make a Spell Parry attempt you have a 25% chance of automatically succeeding regardless of the spell's DC or your attack roll.
Normal: You must make Spell Parry attempts as normal.
Special: A fighter may select Epic Spell Parry as one of his fighter bonus feats.
A friend of mine was talking about how martial classes (i.e. fighter, rogue, monk, etc.) get completely outstripped at higher levels in 3.5e. In fact they were talking about how bad the fighter class is as higher levels all around. To be honest, it made me feel kind of bad for fighters. So I figured that maybe if I make a series of feats that enable fighters to protect themselves against spells to some extent that it might make the class more playable at higher levels. So I made a series of feats for that exact purpose. What do you guys think?
Spell Parry (http://www.dandwiki.com/wiki/Spell_Parry_(3.5e_Feat))
You use your magical weapon to nullify an incoming spell.
Prerequisite: Base Attack Bonus +10, Combat Expertise, Int 13, Weapon Focus, wielding a magic weapon.
Benefit: If you are the target of a spell or spell-like ability while you are not denied your Dexterity bonus to your armor class, then you may make a Spell Parry attempt. When you do so, make an attack roll using the magical weapon you selected for your weapon focus feat. If the attack roll is greater than or equal to the spell's DC then the spell is nullified.
If you are the target of a spell or spell-like ability while you are not denied your Dexterity bonus to your armor class, then you may make a Spell Parry attempt. If the spell targeting you requires an attack roll against you, then you make an opposed attack roll using the magical weapon you selected for your weapon focus feat. Otherwise, compare your attack roll to the spell's DC. If your attack roll is greater than or equal to the required number, then the spell does not affect you. Spell Parry attempts count against the total number of attacks of opportunity your character can make in a turn. (Thanks to Hugh Mann (http://www.giantitp.com/forums/member.php?163747-Hugh-Mann) for this revision)
Normal: You are unable to make a Spell Parry attempt.
Special: A fighter may select Spell Parry as one of his fighter bonus feats.
https://us.v-cdn.net/5018289/uploads/editor/y3/ccj16trqx40d.gif
Improved Spell Parry (http://www.dandwiki.com/wiki/Improved_Spell_Parry_(3.5e_Feat))
Your likelihood of parrying an incoming spell improves.
Prerequisite: Base Attack Bonus +15, Combat Expertise, Int 13, Weapon Focus, wielding a magic weapon, Spell Parry
Benefit: If you make a Spell Parry attempt and fail then you may re-roll your attack roll to see if you successfully parry and nullify the spell.
Normal: You may not re-roll the attack roll of your Spell Parry attempt upon failure.
Special: A fighter may select Improved Spell Parry as one of his fighter bonus feats.
Greater Spell Parry (http://www.dandwiki.com/wiki/Greater_Spell_Parry_(3.5e_Feat))
You are skilled enough at parrying spells that you can even deflect them back at their caster.
Prerequisite: Base Attack Bonus +20, Combat Expertise, Int 13, Weapon Focus, wielding a magic weapon, Spell Parry, Improved Spell Parry
Benefit: When you make a successful Spell Parry attempt, you may opt to reflect the spell back at the caster so that they are subject to it instead.
Normal: You may not reflect the spell back at the caster.
Special: A fighter may select Greater Spell Parry as one of his fighter bonus feats.
https://m0.joe.co.uk/wp-content/uploads/2016/09/15160003/ezgif-4278743209.gif
Epic Spell Parry (http://www.dandwiki.com/wiki/Epic_Spell_Parry_(3.5e_Feat))
Your spell parry attempts have a chance of automatically succeeding.
Prerequisite: Base Attack Bonus +25, Combat Expertise, Int 13, Weapon Focus, wielding a magic weapon, Spell Parry, Improved Spell Parry, Greater Spell Parry
Benefit: When you you make a Spell Parry attempt you have a 25% chance of automatically succeeding regardless of the spell's DC or your attack roll.
Normal: You must make Spell Parry attempts as normal.
Special: A fighter may select Epic Spell Parry as one of his fighter bonus feats.