GrayDeath
2018-01-01, 02:14 PM
We all know it, the Ur Priest is terribly OP. Especially if progressed with other Classes, but even on its own, full Cleric Casting within 10 levels is too much.
Still, I always liked the idea of people strong willed and bold enough to ... aquire Divine power in a different way than grovelling.
So here is my version (sadly my table for the spell progression got shot without save, need one to quote, once I find one I`ll make it prettier, I promise^^).
As with almost all CLasses I build, it is meant for full 3.p. If using only 3.5, adjust the CLass Skills accordingly and reduce the Skillpts/Level by 2.
Thief of the Divine/Divine Bureaucrat
This Class (or rather Classes, as the Archetypes are quite distinct) somehow aquire enough Divine Energy to both cast divine Spells and manifest some form of Divine Powers.
Requirements:
Thief of the Divine: Chaotic Evil, Chaotic neutral or Neutral Evil, not able to cast divine Spells, Will Save 6+, Knowledge Arcane, Religion and Planes 5+.
Once a single Level of this class is taken, the character is unable to cast divine spells granted by any later means (like becoming a Cleric).
Thieves of the Divine **** on rules and simply rip their power from any Gods or lesser "Higher beings" that have the unfortunate luck to be affected. Sheer will and courage, nothing else, power them. They are selfish to the utmost extreme, almost always poster children for "Look after your own, and others be damned" attitudes.
They work best with other CLasses that go for power over Skill/Complexity/Obedience, like Sorcerers, Warlocks, Rogues and Barbarians.
They normally make skilled but not trustworthy Leaders.
Divine Bureaucrat: lawful Alignment, Will Save 6+, no ability to cast divine Spells of any kind, Knowledge Religion and History 7+, Knowledge Planes 5.
Once a single Level of this class is taken, the character is unable to cast divine spells granted by any later means (like becoming a Cleric).
Divine Bureaucrats know the loopholes in the Universes setup, and exploit them. The small holes within the planar laws allow them to acquire their power, and since closing these would mean reneging on the Pact primeval, they higher ups can do nothing but ignore them, otherwise more people might find the loopholes....
They are not evil, or doing wrong in their (or most lawfuls beings) eyes, but still, most Gods dont like having their noses poked towards what they did wrong....
Their devotion to Order, combined with their willingness to abuse it, make the Lawful Good versions very very rare, but allow all of them to work better with less lawful types than one would expect. Truly Chaotic people howeer disgust them enough that they avoid them whenever possible.
The Lawful Evil variants of this Class are very well liked by Asmodeus.
Basics (both):
Divine Bureaucrat/Thief of the Divine
Level
Base Attack Bonus
Fort Save
Ref Save
Will Save
Special
1st
+0
+2
+0
+2
Aura of Law/Chaos, DR 2/Law/Chaos
2nd
+1
+3
+0
+3
Aquired Elemental Resistance
3rd
+1
+3
+0
+3
Aligned Spells (law or Chaos), Metamagic Gift
4th
+2
+4
+1
+4
Divine Insight or Divine Body
5th
+2
+4
+1
+4
Divine Imitation
6th
+3
+5
+2
+5
Permanent Protection from law or Chaos
7th
+3
+5
+2
+5
Telepathy (100ft) either Lawful Beings or Friends, DR 4/Law/Chaos
8th
+4
+6
+2
+6
Divine Grace
9th
+4
+6
+3
+6
Law/Chaoos Internalized
10th
+5
+7
+3
+7
Divine Soul, Taker of Power, DR 7/Law/Chaos
Hitdie: D8
Skillpts/Level: 6+Int Mod
Class Skills: Appraise, Bluff, Craft, Diplomacy, Intimidate, Knowledge (Plans, Religion, Arcane, History), Perception, Sense Motive.
Spellcasting:
The Class casts Spontaneously. The Casting Stat see the Archetype Descritpion.
Spells known:
DB/TotD Spells known
================================================== =
Level 1 2 3 4 5 6 7 8
================================================== =
1 2 - - - - - - -
2 3 1 - - - - - -
3 4 2 - - - - - -
4 4 3 1 - - - - -
5 4 4 2 - - - - -
6 4 4 3 1 - - - -
7 4 4 3 2 1 - - -
8 4 4 3 3 2 1 - -
9 4 4 3 3 3 2 1 -
10 4 4 3 3 3 2 2 1
They draw their Spells from the Cleric and Druid Lists.
DB/TotD Spells/Day
================================================== =
Level 1 2 3 4 5 6 7 8
================================================== =
1 3 - - - - - - -
2 4 2 - - - - - -
3 5 3 - - - - - -
4 5 4 2 - - - - -
5 6 4 3 - - - - -
6 6 5 4 2 - - - -
7 6 5 4 3 2 - - -
8 6 5 5 4 4 2 - -
9 6 5 5 5 4 3 1 -
10 6 5 5 5 4 3 2 1
Bonus Spells per Day follow the regular Progression for Sorcerers.
Different:
Casting Stat for Divine Bureaucrats is Intelligence, for Thiefs of the Divine it is Charisma (both are also used to determine Bonus Spells as usual).
All "Chaos" tagged abilities in the table apply to the Thief, all "Law" tagged Abilities to the Bureaucrat.
Metamagic Gift: Somehow, you ... found a higher understanding of Metamagic. At level 3 either choose 2 Metamagic Feats or always consider Spells granted by this class as under the effects of the Still or Silent Spell Metamagic (choose once and for all).
Aligned Spells: You have internalized the path that led you to power. All your SPells are considered Law Aligned (DB) or Chaos Aligned (TotD).
Aquired Elemental Resistance: At this Level, you have ... aquired the power to resist the Elements. Choose 2 Energy types. You gain Resistance 10 against them.
At Level 4 choose one of the following: Divine Body: Strengthened by your ... liberated Energies, your body hardens. You gain +2 to one attribute and +2 natural Armor Class.
Divine Insight: You have glimpsed truths about many things. Choose 2 Skills. You gain a Bonus to all rolls made for them equal to your Level in this class. This is a Divine bonus, that cannot be negated by anything.
Divine Imitation: At Level 5, choose one of the following:
Energy Channeling: Requires Level 3 in this Class. Grants Channel Energy (as the Cleric). TotD always channel negative Energy, DB may choose depending on their alignment, as usual. The number of channels counts your level in this class+2 as levels in CLeric for its calculation.
Stolen Domains: Requires Level 5 in this class. Choose 1 Domain. You gain all the usual advantages, although you never learn their 9th Level Spell. Unlike your normal Casting, you cast domains as a cleric (meaning you get one Domain Slot per Spell level as usual).
Divine Grace: At Levle 8 your Mind transcends matter, and protects you. Applies the Bonus from its Casting Stat to all Saves.
Law/Chaos Internalized: At 9th Level you gain the law/Chaos Subtype. All Beings with the same Subtype can feel your deep connection to these energies. They always start one step closer to friendly (up to friendly) when first meeting you.
Divine Soul: Your permanent exposure to raw divine energy makes your soul resistant to many a danger. Becomes immune to all mind affecting, level or attribute draining or instantly killing spells from any divine Source. Gains +5 to saves against Arcane Spells of the same kind.
Taker of Power: Due to the fact that they acquired their powers all by themselves, these powers are harder for others to detect or counter. At tenth level all Scrying attempts/Divination attempts on spells/Magical workings of the DB/TotD are considered at -5 DC, all Attempts to Dispell Spells cast by the TotD/DB are also at -5DC.
Still, I always liked the idea of people strong willed and bold enough to ... aquire Divine power in a different way than grovelling.
So here is my version (sadly my table for the spell progression got shot without save, need one to quote, once I find one I`ll make it prettier, I promise^^).
As with almost all CLasses I build, it is meant for full 3.p. If using only 3.5, adjust the CLass Skills accordingly and reduce the Skillpts/Level by 2.
Thief of the Divine/Divine Bureaucrat
This Class (or rather Classes, as the Archetypes are quite distinct) somehow aquire enough Divine Energy to both cast divine Spells and manifest some form of Divine Powers.
Requirements:
Thief of the Divine: Chaotic Evil, Chaotic neutral or Neutral Evil, not able to cast divine Spells, Will Save 6+, Knowledge Arcane, Religion and Planes 5+.
Once a single Level of this class is taken, the character is unable to cast divine spells granted by any later means (like becoming a Cleric).
Thieves of the Divine **** on rules and simply rip their power from any Gods or lesser "Higher beings" that have the unfortunate luck to be affected. Sheer will and courage, nothing else, power them. They are selfish to the utmost extreme, almost always poster children for "Look after your own, and others be damned" attitudes.
They work best with other CLasses that go for power over Skill/Complexity/Obedience, like Sorcerers, Warlocks, Rogues and Barbarians.
They normally make skilled but not trustworthy Leaders.
Divine Bureaucrat: lawful Alignment, Will Save 6+, no ability to cast divine Spells of any kind, Knowledge Religion and History 7+, Knowledge Planes 5.
Once a single Level of this class is taken, the character is unable to cast divine spells granted by any later means (like becoming a Cleric).
Divine Bureaucrats know the loopholes in the Universes setup, and exploit them. The small holes within the planar laws allow them to acquire their power, and since closing these would mean reneging on the Pact primeval, they higher ups can do nothing but ignore them, otherwise more people might find the loopholes....
They are not evil, or doing wrong in their (or most lawfuls beings) eyes, but still, most Gods dont like having their noses poked towards what they did wrong....
Their devotion to Order, combined with their willingness to abuse it, make the Lawful Good versions very very rare, but allow all of them to work better with less lawful types than one would expect. Truly Chaotic people howeer disgust them enough that they avoid them whenever possible.
The Lawful Evil variants of this Class are very well liked by Asmodeus.
Basics (both):
Divine Bureaucrat/Thief of the Divine
Level
Base Attack Bonus
Fort Save
Ref Save
Will Save
Special
1st
+0
+2
+0
+2
Aura of Law/Chaos, DR 2/Law/Chaos
2nd
+1
+3
+0
+3
Aquired Elemental Resistance
3rd
+1
+3
+0
+3
Aligned Spells (law or Chaos), Metamagic Gift
4th
+2
+4
+1
+4
Divine Insight or Divine Body
5th
+2
+4
+1
+4
Divine Imitation
6th
+3
+5
+2
+5
Permanent Protection from law or Chaos
7th
+3
+5
+2
+5
Telepathy (100ft) either Lawful Beings or Friends, DR 4/Law/Chaos
8th
+4
+6
+2
+6
Divine Grace
9th
+4
+6
+3
+6
Law/Chaoos Internalized
10th
+5
+7
+3
+7
Divine Soul, Taker of Power, DR 7/Law/Chaos
Hitdie: D8
Skillpts/Level: 6+Int Mod
Class Skills: Appraise, Bluff, Craft, Diplomacy, Intimidate, Knowledge (Plans, Religion, Arcane, History), Perception, Sense Motive.
Spellcasting:
The Class casts Spontaneously. The Casting Stat see the Archetype Descritpion.
Spells known:
DB/TotD Spells known
================================================== =
Level 1 2 3 4 5 6 7 8
================================================== =
1 2 - - - - - - -
2 3 1 - - - - - -
3 4 2 - - - - - -
4 4 3 1 - - - - -
5 4 4 2 - - - - -
6 4 4 3 1 - - - -
7 4 4 3 2 1 - - -
8 4 4 3 3 2 1 - -
9 4 4 3 3 3 2 1 -
10 4 4 3 3 3 2 2 1
They draw their Spells from the Cleric and Druid Lists.
DB/TotD Spells/Day
================================================== =
Level 1 2 3 4 5 6 7 8
================================================== =
1 3 - - - - - - -
2 4 2 - - - - - -
3 5 3 - - - - - -
4 5 4 2 - - - - -
5 6 4 3 - - - - -
6 6 5 4 2 - - - -
7 6 5 4 3 2 - - -
8 6 5 5 4 4 2 - -
9 6 5 5 5 4 3 1 -
10 6 5 5 5 4 3 2 1
Bonus Spells per Day follow the regular Progression for Sorcerers.
Different:
Casting Stat for Divine Bureaucrats is Intelligence, for Thiefs of the Divine it is Charisma (both are also used to determine Bonus Spells as usual).
All "Chaos" tagged abilities in the table apply to the Thief, all "Law" tagged Abilities to the Bureaucrat.
Metamagic Gift: Somehow, you ... found a higher understanding of Metamagic. At level 3 either choose 2 Metamagic Feats or always consider Spells granted by this class as under the effects of the Still or Silent Spell Metamagic (choose once and for all).
Aligned Spells: You have internalized the path that led you to power. All your SPells are considered Law Aligned (DB) or Chaos Aligned (TotD).
Aquired Elemental Resistance: At this Level, you have ... aquired the power to resist the Elements. Choose 2 Energy types. You gain Resistance 10 against them.
At Level 4 choose one of the following: Divine Body: Strengthened by your ... liberated Energies, your body hardens. You gain +2 to one attribute and +2 natural Armor Class.
Divine Insight: You have glimpsed truths about many things. Choose 2 Skills. You gain a Bonus to all rolls made for them equal to your Level in this class. This is a Divine bonus, that cannot be negated by anything.
Divine Imitation: At Level 5, choose one of the following:
Energy Channeling: Requires Level 3 in this Class. Grants Channel Energy (as the Cleric). TotD always channel negative Energy, DB may choose depending on their alignment, as usual. The number of channels counts your level in this class+2 as levels in CLeric for its calculation.
Stolen Domains: Requires Level 5 in this class. Choose 1 Domain. You gain all the usual advantages, although you never learn their 9th Level Spell. Unlike your normal Casting, you cast domains as a cleric (meaning you get one Domain Slot per Spell level as usual).
Divine Grace: At Levle 8 your Mind transcends matter, and protects you. Applies the Bonus from its Casting Stat to all Saves.
Law/Chaos Internalized: At 9th Level you gain the law/Chaos Subtype. All Beings with the same Subtype can feel your deep connection to these energies. They always start one step closer to friendly (up to friendly) when first meeting you.
Divine Soul: Your permanent exposure to raw divine energy makes your soul resistant to many a danger. Becomes immune to all mind affecting, level or attribute draining or instantly killing spells from any divine Source. Gains +5 to saves against Arcane Spells of the same kind.
Taker of Power: Due to the fact that they acquired their powers all by themselves, these powers are harder for others to detect or counter. At tenth level all Scrying attempts/Divination attempts on spells/Magical workings of the DB/TotD are considered at -5 DC, all Attempts to Dispell Spells cast by the TotD/DB are also at -5DC.