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Lockwolfe
2018-01-02, 06:41 AM
Not quite sure how appropriate this is considering this isn’t my own homebrew, but there’s a class that works really well for a character I have, and I’d like to use it but I don’t want to play something too unbalanced. I also have limited experience in higher level gameplay, so I’d appreciate help in reviewing and modifying it.

Here’s the link -

https://www.dandwiki.com/wiki/Satan_Spawn_(5e_Class)

Talamare
2018-01-02, 07:49 AM
If you were to remove half of the features from this class

Would you still think it would be pretty good?

If the answer is Yes, then something is probably overpowered

Talamare
2018-01-02, 08:04 AM
Let's take a look, and for context to those reading this "Demonic Flame Points" = Ki

Half Caster

At 2nd level
When you make an attack with your Demon Weapon, you can spend 1 or more Demonic Flame points to add 1d6 Fire damage to your attack per point spent, the damage increases to 1d8 at level 11 and 1d10 at level 17.

Lv6 Demonic Reflection-
When a creature misses you with a melee attack, you can use your reaction and expend 1 Demonic Flame Point to make a melee weapon attack against the creature. If you hit, you add Demon Flame to the attack.

OR (get the one you didn't get at 12)

Lv6 Improved Flame Damage:
Whenever you spend at least one Demonic Flame point to add fire damage to your attack, you can add your Wisdom modifier to the damage dealt per point spent.

At level 7,
your mastery over your fire has grown. You are now immune to Fire damage and can add your spellcasting modifier to your attack and damage rolls with your Produce Flames Cantrip.

Demonic Recuperation At 9th level
For the cost of 2 Demonic Flame Points, you gain hit points equal to 2d10 + Constitution modifier per points spent. You can use this feature up to 3 times. Free Action


Sub Class 1

Lv3 Enraged Barrage:
At the cost of 2 demonic flame points, you push past your limit and take one additional action on your turn.

Unholy Might
At 11th level When you roll to attack, a roll of 18-20 is considered critical.

Sub Class 2

Magic of the Damned At 3rd level
From now on you you gain access to a full spell table and spells from the Sorcerer spell list.

Sub Class 3 involved Minion Master and huge blocks of text, so I didn't bother reading it

For starters... yes this class is insanely broken. You could probably easily get rid of these things and the class would still be strong. (Note to other readers, I picked and chose some of the most broken stuff I saw, there are still a great deal of other features)

Oramac
2018-01-02, 09:18 AM
For starters... yes this class is insanely broken. You could probably easily get rid of these things and the class would still be strong. (Note to other readers, I picked and chose some of the most broken stuff I saw, there are still a great deal of other features)

I'd generally agree with Talamare. As a general rule of thumb, just assume anything on dandwiki is broken.

nickl_2000
2018-01-02, 09:24 AM
I'd generally agree with Talamare. As a general rule of thumb, just assume anything on dandwiki is broken.

Pretty much, I would go with some of the better places for Homebrew classes. Kryx on here has some pretty strong ones, and I've seen some classes I real liked at Middle Finger of Vecna http://mfov.magehandpress.com/

I know some of the folks from MFOV are members here as well, but I'm not one of them so I don't feel bad shilling for them.

Mortis_Elrod
2018-01-02, 09:48 AM
Personally I feel like your better of talking to your dm and working out a subclass that makes what you want rather than going through the, and sorry if I offend anyone, dumpster dive that is dandwiki. Barbarian subclass specifcally

If your not up to making it yourself then I will suggest some of the people around this forum, Kryx for example or Kane0 , that have some homebrew. Though I myself don’t use Kryxs stuff since it changes a lot of things, your kind of playing 5.5 not 5e.

MFOV I will also mention as nickl2000 did. Very good stuff here, only one ore two subclasses I would not allow and not for mechanical reasons.

Lockwolfe
2018-01-02, 11:59 PM
Yeah, I recognize that dandwiki is full of terrible homebrew, and this is clearly one of them. That being said, a fire based half caster class is perfect for the character I want to play. Subclasses aren't terribly difficult to make, but all of the existing classes are either too focused on magic or not enough.

Kane0
2018-01-03, 12:03 AM
Something you are looking for specifically? I'm sure we can point you in the right direction or help make something up. We're bound to do better than that monstrosity :smallamused:

Lockwolfe
2018-01-03, 12:11 AM
Something you are looking for specifically? I'm sure we can point you in the right direction or help make something up. We're bound to do better than that monstrosity :smallamused:

Fire-smiting-martial with a few ranged and basic self buff options

Mortis_Elrod
2018-01-03, 12:12 AM
Yeah, I recognize that dandwiki is full of terrible homebrew, and this is clearly one of them. That being said, a fire based half caster class is perfect for the character I want to play. Subclasses aren't terribly difficult to make, but all of the existing classes are either too focused on magic or not enough.

I’d work with Kane0 here he makes good stuff.

If you were focused on a fiery martial is probably use monk or barbarian. Ki is good for expended resource and you can see how sun soul does it and make something towards what you want. If you want it to be more of a transformation Barbarian is great for that and limits the potential op by gating some abilities to raging.

Kane0
2018-01-03, 12:13 AM
Something like this shameless self-plug? (http://www.giantitp.com/forums/showthread.php?526515-Prototype-class-Int-Half-Caster)

There's also the option of a Barbarian, Fighter (http://mfov.magehandpress.com/2017/09/sunsteel-templar.html) or Rogue (http://mfov.magehandpress.com/2016/05/black-flame-zealot.html) subclass. Hell, I could even see Monk (http://mfov.magehandpress.com/2017/09/way-of-immortal-flame.html), Ranger or Paladin (http://mfov.magehandpress.com/2016/06/brother-of-sunlight.html).

Fire is very popular...

Mortis_Elrod
2018-01-03, 12:14 AM
Fire-smiting-martial with a few ranged and basic self buff options

Then paladin oath of silver flame maybe?

Lockwolfe
2018-01-03, 12:22 AM
Something like this shameless self-plug? (http://www.giantitp.com/forums/showthread.php?526515-Prototype-class-Int-Half-Caster)

Fire is very popular...

I'll look into it more later, but from glancing over it I think that would probably work, with a few adjustments on the spell list for the sake of theme. I also like that it's Int-based, as the character I'm building is a detective.

EDIT: I've decided to work on making my own class with my DM, most likely a half caster using the spell points variant.