DragonBaneDM
2018-01-03, 10:50 AM
Hey Playground.
So I was inspired by this webcomic called Kill Six Billion Demons to build a room where every floor tile, every piece of furniture, every gold piece, is a mimic. Or maybe the room itself is a giant mimic, and the different things in the room are sort of like it's arms and legs?
Here's the webcomic page that inspired/I'm copying for this encounter (The fight goes on for a bit, and it's a baller comic, so check it out!):
https://killsixbilliondemons.com/comic/seeker-of-thrones-6-63/
So what I'm thinking is that statting out Diminutive through Huge mimics would be a waste of time, since this is thematically hundreds of combatants trying to swallow up the party. Instead I want to work it a bit more like a trap.
So how would you want to handle this? Right now the best idea I have is to give the mimic room it's own initiative turn(s) where it forces any party members inside to undergo attack rolls/saving throws depending on what they were next to? Large furniture tries to crush you, make a Dex save, smaller coins are venomous, so let's call that Con, and medium sized chairs make attack rolls.
I also want to think of countermeasures the party could use to bypass or defeat the mimic room. In the comic, the party uses a grappling line to crawl over the room, so that could be a way to go about this. I also never want to rule out using spell slots or class features to defeat it in a more combat-styled approach, so even though I can't run an encounter with ALL the mimics, it may be possible to allow characters to make attack rolls (along with skill checks) that would give them advantage/the mimic room disadvantage for the next attack coming their way.
Should there be a definitive way to shut down the mimic room? Like, is there a master mimic in the form of a rose/lever/toilet/eyeball at the center of the room? They destroy or interact with it, the others shut down? A command word they could invoke from a puzzle elsewhere in the dungeon? Or should I make their best hope to get through?
So I was inspired by this webcomic called Kill Six Billion Demons to build a room where every floor tile, every piece of furniture, every gold piece, is a mimic. Or maybe the room itself is a giant mimic, and the different things in the room are sort of like it's arms and legs?
Here's the webcomic page that inspired/I'm copying for this encounter (The fight goes on for a bit, and it's a baller comic, so check it out!):
https://killsixbilliondemons.com/comic/seeker-of-thrones-6-63/
So what I'm thinking is that statting out Diminutive through Huge mimics would be a waste of time, since this is thematically hundreds of combatants trying to swallow up the party. Instead I want to work it a bit more like a trap.
So how would you want to handle this? Right now the best idea I have is to give the mimic room it's own initiative turn(s) where it forces any party members inside to undergo attack rolls/saving throws depending on what they were next to? Large furniture tries to crush you, make a Dex save, smaller coins are venomous, so let's call that Con, and medium sized chairs make attack rolls.
I also want to think of countermeasures the party could use to bypass or defeat the mimic room. In the comic, the party uses a grappling line to crawl over the room, so that could be a way to go about this. I also never want to rule out using spell slots or class features to defeat it in a more combat-styled approach, so even though I can't run an encounter with ALL the mimics, it may be possible to allow characters to make attack rolls (along with skill checks) that would give them advantage/the mimic room disadvantage for the next attack coming their way.
Should there be a definitive way to shut down the mimic room? Like, is there a master mimic in the form of a rose/lever/toilet/eyeball at the center of the room? They destroy or interact with it, the others shut down? A command word they could invoke from a puzzle elsewhere in the dungeon? Or should I make their best hope to get through?