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LordWolfKnight
2018-01-03, 05:51 PM
in my game i have an airship crew who will be looking for anything out of the ordinary that may be following and there is a dragon that is two miles out getting ready to attack. i need to have a base dc for a spot check and with all my research i cant find even a base for something that is not hiding.

Xuldarinar
2018-01-03, 05:58 PM
Not that I hold the answer regardless of this but:

How big is said dragon?
What color is it?

DeTess
2018-01-03, 06:01 PM
The SRD has this (http://www.d20srd.org/srd/skills/usingSkills.htm) table for general skill DC's. Based on this, for a huge dragon at 2 miles, I'd put the DC at 15 or 20, and increase the DC by 5 for each size category larger than huge the dragon is, and vice-versa if it's smaller.

ayvango
2018-01-03, 06:01 PM
2 miles give -1056 spot penalty. However high is you spot and dragon is big, you would never spot him.

Siosilvar
2018-01-03, 06:15 PM
2 miles give -1056 spot penalty. However high is you spot and dragon is big, you would never spot him.

And this is why I ignore the RAW distance penalty for Spot, because -1 per 10 feet is reasonable for a hiding small or medium size creature indoors but is utter nonsense in other contexts. The sun has a spot DC of -10 (i.e. you can find where it is with your eyes closed), not 5x10^10.

The base 0 for "something large in plain sight" is a reasonable starting point for something that isn't hiding. Assuming a Huge dragon with a longest dimension of maybe 30 feet, it subtends a visual angle in the ballpark of something half an inch tall 10 feet away. That's smaller than Fine size, so a DC 20-25ish sounds fair.

ayvango
2018-01-03, 06:31 PM
Could you suggest some better house rule? Something not subjective to a DM judging that could be easily calculated?

Psyren
2018-01-03, 06:52 PM
2 miles give -1056 spot penalty. However high is you spot and dragon is big, you would never spot him.

By that logic no one can ever see the moon, or clouds. Clearly the size and shape of the thing you're looking at plays a factor, not just distance.

Mutazoia
2018-01-03, 07:32 PM
How hard is it for you to see your average passenger jet, flying at 30,000 feet?

ayvango
2018-01-03, 07:34 PM
Clearly the size and shape of the thing you're looking at plays a factor, not just distance
+4 per size category. move 40 ft away to negate.

LordWolfKnight
2018-01-03, 07:47 PM
well 25 is sounding around what i can come up with, in all my calculations include size, distance, lighting, clouds and even hide checks which work for the group. thank you all for your input

Elkad
2018-01-03, 09:54 PM
Size-based spot modifiers should really be multiplicative.

Something twice as big should be visible twice as far (barring issues like atmospheric interference).


Spotting a light is goofy too. Visible at 20x the light radius. Which isn't even close to accurate. In good conditions (clear dark night) a candle is easily visible - as in it will catch your attention when you aren't looking for it - at a mile. Optimum for human vision is something like 25 miles. So something between 100x and 10,000x the light radius.

Siosilvar
2018-01-03, 11:25 PM
Could you suggest some better house rule? Something not subjective to a DM judging that could be easily calculated?

I certainly could. In fact, I did so in that very post. Use the provided DC of 0 for "something large in plain sight" (assume an 8-10' tall object 10ft away so that it hits the Large size category, though it's up to interpretation what "something large" actually means), compare the visual angle of the thing you're looking for to that and use the size category rules to apply a +4/-4 for each size category equivalent difference. So, +4 for each doubling of distance and -4 for each doubling of size.

ayvango
2018-01-04, 03:57 AM
The distance to target is 240ft. Target is large. Its hide skill is +4. My spot skill is +9. What is the DC to spot the target. Same question for slightly foggy air. Same question if I had designated 120ft-radius area to actively spot on. My friends on watch designed other threat areas to spot actively, so we could cover all approach routes. Change distance to 320ft and repeat all calculations.

Mordaedil
2018-01-04, 04:45 AM
Is it foggy? You can't see it. Is it behind a cloud? You can't see it. Is it flying out in the open with no cover? You can see it.

Can you tell that it is a dragon at that distance? That is what the spot check can be used to reveal, I suppose.

Siosilvar
2018-01-04, 05:00 AM
The distance to target is 240ft. Target is large. Its hide skill is +4. My spot skill is +9. What is the DC to spot the target. Same question for slightly foggy air. Same question if I had designated 120ft-radius area to actively spot on. My friends on watch designed other threat areas to spot actively, so we could cover all approach routes. Change distance to 320ft and repeat all calculations.

Do all of that with the core rules and you have a point. Until then, **** off. I identified one specific issue I (and many others) have with the rules for Spot in a situation where it was relevant, provided a solution that maintains verisimilitude, and don't purport to have the answers to anything else.

ayvango
2018-01-04, 05:14 AM
So, you could not provide concise house rule with easy computable formulae that could give spot CR for arbitrary conditions. All you suggest is "when spot check is unbelievable just replace it with anything DM finds suitable".

Mordaedil
2018-01-04, 05:17 AM
What is wrong with that, precisely?

Siosilvar
2018-01-04, 05:20 AM
So, you could not provide concise house rule with easy computable formulae that could give spot CR for arbitrary conditions. All you suggest is "when spot check is unbelievable just replace it with anything DM finds suitable".

Your arbitrary conditions include conditions that aren't covered by the core rules or my suggested replacement. I don't answer "gotcha" questions as a matter of course, not to mention that I did, in fact, provide a concise and easily computable rule. State your point directly or stop talking to me.

edit: If you don't understand the rule, I can rephrase it for you. But you'll have to ask, and not ask me bull**** questions that aren't covered by it to try to trip me up.

ayvango
2018-01-04, 05:38 AM
If some conditions are not covered by your proposed system, just ignore them. Active spot is totally of official rules. But players frequently question how could it be represented in the system. Atmospheric conditions conditions are off from spot, but usable for listen. The listen has the same problems as spot - linear check penalty, so any homerule solution for spot would mostly apply to listen and vice versa.

So, could you provide calculations for that cases which are covered by your house rule?

Crake
2018-01-04, 05:40 AM
The distance to target is 240ft. Target is large. Its hide skill is +4. My spot skill is +9. What is the DC to spot the target. Same question for slightly foggy air. Same question if I had designated 120ft-radius area to actively spot on. My friends on watch designed other threat areas to spot actively, so we could cover all approach routes. Change distance to 320ft and repeat all calculations.

If it's got no cover or concealment, it cannot hide, it is plainly visible according to the rules, no spot check required. The randomly rolled starting distances in the DMG account for terrain, hills, trees and other things that would get in the way from being able to see your target.

Siosilvar
2018-01-04, 05:52 AM
If some conditions are not covered by your proposed system, just ignore them. Active spot is totally of official rules. But players frequently question how could it be represented in the system. Atmospheric conditions conditions are off from spot, but usable for listen. The listen has the same problems as spot - linear check penalty, so any homerule solution for spot would mostly apply to listen and vice versa.

So, could you provide calculations for that cases which are covered by your house rule?

I already did (http://www.giantitp.com/forums/showsinglepost.php?p=22720168&postcount=12). My houserule changes only the distance penalties for Spot, to +/-4 (applied to the DC, Hide check, or Spot check as appropriate) per doubling or halving of distance. If that's not a sufficient description, I would have happily explained and provided another example had you asked. But I have no tolerance for demands.

ayvango
2018-01-04, 06:01 AM
If it's got no cover or concealment, it cannot hide, it is plainly visible according to the rules, no spot check required. The randomly rolled starting distances in the DMG account for terrain, hills, trees and other things that would get in the way from being able to see your target.
DMG does not take into account target size. Dimunitive and Colossal targets has the same distance limit. Designers gives too little thought to the matter.

ayvango
2018-01-04, 06:06 AM
I already did (http://www.giantitp.com/forums/showsinglepost.php?p=22720168&postcount=12). My houserule changes only the distance penalties for Spot, to +/-4 (applied to the DC, Hide check, or Spot check as appropriate) per doubling or halving of distance. If that's not a sufficient description, I would have happily explained and provided another example had you asked. But I have no tolerance for demands.
I got lost in "compare the visual angle of the thing you're looking for" part. But is seems fluff and the logarithmic scale for size/distance is sufficient to rule other calculation. I need to calibrate bonuses though.

Psyren
2018-01-04, 09:59 AM
+4 per size category. move 40 ft away to negate.

So you can't see the moon then?

At some point you need (to use) common sense.

ayvango
2018-01-04, 10:07 AM
So you can't see the moon then?

At some point you need (to use) common sense.

Common sense says that linear DC for distance is bull****. So base rules are unusable and should be replaced with house rules.

Psyren
2018-01-04, 10:15 AM
Common sense says that linear DC for distance is bull****. So base rules are unusable and should be replaced with house rules.

Those rules are only used when something is trying to hide or is "difficult to see", which neither moons nor flying dragons are normally. That use of Spot is an opposed check, and you shouldn't be rolling it at all otherwise. Crake is the one who got the rules right here.

Crake
2018-01-04, 10:33 AM
Crake is the one who got the rules right here.

Music to my ears :smalltongue:

ayvango
2018-01-04, 10:36 AM
yes. For all other are terrain limits. So even if moon descends to Earth, it would still be unnoticed mile away in a light forest

Crake
2018-01-04, 10:44 AM
yes. For all other are terrain limits. So even if moon descendent to Earth, it would still be unnoticed mile away in a light forest

If any of your squares are without cover or concealment, you are automatically spotted. The moon most certainly rises above the terrain to match that criteria. Of course, if it was foggy, you would indeed not spot the moon until you got close enough.

Deophaun
2018-01-04, 10:48 AM
Just use the Spot rules in Stormwrack.

Crake
2018-01-04, 10:56 AM
Just use the Spot rules in Stormwrack.

Those rules are for things peaking over the horizon, and even then they're automatically spotted after half the initial distance, but the dragon is in the sky in plain view to all.

Deophaun
2018-01-04, 11:27 AM
Those rules are for things peaking over the horizon, and even then they're automatically spotted after half the initial distance, but the dragon is in the sky in plain view to all.
Just because something is in the sky, that does not mean the horizon is not an issue. Otherwise you could see a plane flying above Moscow from Kansas.

Stormwrack's rules simply put to bed the idea that the world is a dark and scary place a hundred yards out.

Psyren
2018-01-04, 11:35 AM
yes. For all other are terrain limits. So even if moon descends to Earth, it would still be unnoticed mile away in a light forest

If it's below the trees, yes, it might be behind them and thus not visible. But that refers to cover/concealment/line of sight, which there are also clear rules for. A dragon flying several miles above in a clear sky does not qualify.

You are reading the rules in a nonsensical way and then declaring that they do not make sense. The first quote in my sig states what you should be doing (minus it being an "assumption.")

Fizban
2018-01-04, 08:50 PM
Heh, was gonna say Crake already did my job but he's already got the ego boost so I guess I shouldn't :smallwink:

I think a better example for spotting a dragon in clear sky would be: can you see a car from two miles down the road? Cars are approximately Huge objects.

You also don't see people taking into account the actual rules for rolling spot very often. Everyone in the party gets a passive spot check every round, at at a distance of 2 miles you have many checks before reaching any sort of encounter distance. So even if you rulesd that spotting a car at two miles took a bit of a squint for a flat DC of 15, someone's going to spot it within a few rounds.

Crake
2018-01-04, 11:42 PM
Heh, was gonna say Crake already did my job but he's already got the ego boost so I guess I shouldn't :smallwink:

:smalltongue:


Just because something is in the sky, that does not mean the horizon is not an issue. Otherwise you could see a plane flying above Moscow from Kansas.

Stormwrack's rules simply put to bed the idea that the world is a dark and scary place a hundred yards out.

That's true enough, then I suppose by stormwrack's rules, you'd need to calculate the distance at which the dragon just peaks over the horizon from the player's point of view based on their height and the dragon's altitude. DC20 spot check to notice it at that distance, then automatically spotted at half that distance.