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View Full Version : Modifying Orcish Fury or Elven Adv. Racial Feat from Xanathar's



Mith
2018-01-04, 12:51 AM
Hello Playground,

Reading the Racial Feats in Xanathar's a few days ago, I noticed that for the most part, all feats are always on or are triggered by conditions. The feats that are resource dependent are those that grant spells to be cast and Orcish Fury which adds allows one to add a damage die twice/ short rest and the die can be doubled by Critical Hits. I guess that the Dwarven Fortitude also has a resource component with the Hit Dice Pool of the character, but that grows with character level.

Would there be a good way to make a "more damage" feat that could be always in effect? Or is that feature fine, and I am better off making Eleven Accuracy something like "tri-advantage can be used up to the modifier boosted by the +1 stat bonus per long rest."?

Thank you for your thoughts.