SkipSandwich
2018-01-04, 06:32 PM
Was wondering what people would think about scaling the effects of at least some magical enchantments with the wielder's proficiency? Some examples of enchantments under this system would be as follows;
+X Magic [Weapon/Armor/Shield]: X= one half wielder's proficiency bonus
[Weapon] of [Element]: deal +Xd4 [Element] damage on hit where X= one-half wielder's prof bonus
[Weapon] of Truestriking: gain a bonus of +1dX on attack rolls, where X=2*proficiency bonus (d4, d6, d8, d10, d12).
Shield of Deflection: as the monk's deflect arrow feature, but roll is 1dX + Str mod, where X=2*Prof bonus.
Shield of Bashing: When the wearer of this shield performs a melee weapon attack, they may bash with the shield as a Bonus Action, this is a melee weapon attack dealing Bludgeoning damage equal to 1dX + the wearer's Str modifier, where X=2*Proficiency bonus.
Spiked Shield: as Shield of Bashing, but dealing piercing damage.
Shield of the [Color] Dragon: Provides Resistance to the associated damage type of its color dragon when worn. Once per short rest the shield can be commanded as an action to breathe either a 15ft cone or 30ft line of elemental energy dealing Xd6 damage of the associated type, where X=Proficiency bonus. Creatures within the area must make a dex save (DC=8+wearer's prof bonus+wearer's Con modifier), on a successful save they take only half damage.
Armor of False Life: provides 1dX temp hit points, which can be refreshed as an action where X=2*Prof bonus. Hit points last until depleted, the armor is removed or the wearer undergoes a long or short rest.
Trollskin Armor: The wearer of this armor recovers X hit points at the beginning of each of thier turns, to a maximum of one-half of thier total hit points, where X=The wearer's proficiency bonus. Receiving any amount of Fire, Acid or Necrotic damage disables this healing for 1 round.
+X Magic [Weapon/Armor/Shield]: X= one half wielder's proficiency bonus
[Weapon] of [Element]: deal +Xd4 [Element] damage on hit where X= one-half wielder's prof bonus
[Weapon] of Truestriking: gain a bonus of +1dX on attack rolls, where X=2*proficiency bonus (d4, d6, d8, d10, d12).
Shield of Deflection: as the monk's deflect arrow feature, but roll is 1dX + Str mod, where X=2*Prof bonus.
Shield of Bashing: When the wearer of this shield performs a melee weapon attack, they may bash with the shield as a Bonus Action, this is a melee weapon attack dealing Bludgeoning damage equal to 1dX + the wearer's Str modifier, where X=2*Proficiency bonus.
Spiked Shield: as Shield of Bashing, but dealing piercing damage.
Shield of the [Color] Dragon: Provides Resistance to the associated damage type of its color dragon when worn. Once per short rest the shield can be commanded as an action to breathe either a 15ft cone or 30ft line of elemental energy dealing Xd6 damage of the associated type, where X=Proficiency bonus. Creatures within the area must make a dex save (DC=8+wearer's prof bonus+wearer's Con modifier), on a successful save they take only half damage.
Armor of False Life: provides 1dX temp hit points, which can be refreshed as an action where X=2*Prof bonus. Hit points last until depleted, the armor is removed or the wearer undergoes a long or short rest.
Trollskin Armor: The wearer of this armor recovers X hit points at the beginning of each of thier turns, to a maximum of one-half of thier total hit points, where X=The wearer's proficiency bonus. Receiving any amount of Fire, Acid or Necrotic damage disables this healing for 1 round.