BLC1975
2018-01-05, 08:09 AM
Hi
I'm currently getting to grips with D&D and have DM'd 5 or 6 sessions with my 2 kids (ages 7 and 11). Backstory is that we have a small village with a few shops and NPC, plus they have a house which they share with their great grandmother, who's backstory is basically that she was a fighter in her younger days but being in her late 90's now, all that "adventuring nonsense" is way behind her...hey they're young kids, I wasn't going to leave them home alone and they think the "old lady voice" I came up with is hilarious. She's losing her marbles, or is she? ...talks a lot of nonsense about fighting dragons and giants in her youth.
Anyway, I have run a few simple encounters, "go here, kill that, help the town guard because there's an angry troll trying to break the gate down" and on a couple of occasions, I think because there are only 2 of them, they have almost been wiped out. I think the best way to fix this, and something they would find pretty good fun, would be to give them animal companions who could travel and interact with them as NPC/pets, but would also be useful help in a fight...I was going to go down the large dog/cat route but that's probably because of a lack of experience with the game and I don't want to have to act out NPC companions all the time.
Any suggestions please? They have got to level 2 and I think after a few more sessions will be ready to open the town gates and go exploring the bigger stuff...that's unless they discover how all the goblins and giant rats seem to randomly appear in the cellar at home...in which case they might end up travelling "down".
Thanks in advance for your help.
I'm currently getting to grips with D&D and have DM'd 5 or 6 sessions with my 2 kids (ages 7 and 11). Backstory is that we have a small village with a few shops and NPC, plus they have a house which they share with their great grandmother, who's backstory is basically that she was a fighter in her younger days but being in her late 90's now, all that "adventuring nonsense" is way behind her...hey they're young kids, I wasn't going to leave them home alone and they think the "old lady voice" I came up with is hilarious. She's losing her marbles, or is she? ...talks a lot of nonsense about fighting dragons and giants in her youth.
Anyway, I have run a few simple encounters, "go here, kill that, help the town guard because there's an angry troll trying to break the gate down" and on a couple of occasions, I think because there are only 2 of them, they have almost been wiped out. I think the best way to fix this, and something they would find pretty good fun, would be to give them animal companions who could travel and interact with them as NPC/pets, but would also be useful help in a fight...I was going to go down the large dog/cat route but that's probably because of a lack of experience with the game and I don't want to have to act out NPC companions all the time.
Any suggestions please? They have got to level 2 and I think after a few more sessions will be ready to open the town gates and go exploring the bigger stuff...that's unless they discover how all the goblins and giant rats seem to randomly appear in the cellar at home...in which case they might end up travelling "down".
Thanks in advance for your help.