Consensus
2018-01-06, 10:41 PM
I'm looking at beginning an OotA game in a few weeks set in eberron, and I was wondering if there are any good homebrew 5e monster stats for 5e and also generally advice on changing lore and running a module from the book, as I'm knew to it.
For lore, the main things I'm looking at right now is changing all normal drow to umbragen drow and having the daelkyr lords be behind the demon outbreak. Alos I'm going to have there be less of a war between umbragen drow and daelyr lords in order to have the plot be that they manipulated the drow all along.
I am generally unsure about how to use the book, I have read about 2/5 of it currently and it seems like it will be a pain to have to flip back to look for survival rules, so I'm thinking of making a cheat sheet of them, any other advice?
Miscellaneous concerns I have is that all the underdark places have so many insane and out of the ordinary npcs I'm worried the players will never get a sense of what is ordinary for these underdark locations, and are not concerned that these npcs are acting against how they're told these people usually act.
For lore, the main things I'm looking at right now is changing all normal drow to umbragen drow and having the daelkyr lords be behind the demon outbreak. Alos I'm going to have there be less of a war between umbragen drow and daelyr lords in order to have the plot be that they manipulated the drow all along.
I am generally unsure about how to use the book, I have read about 2/5 of it currently and it seems like it will be a pain to have to flip back to look for survival rules, so I'm thinking of making a cheat sheet of them, any other advice?
Miscellaneous concerns I have is that all the underdark places have so many insane and out of the ordinary npcs I'm worried the players will never get a sense of what is ordinary for these underdark locations, and are not concerned that these npcs are acting against how they're told these people usually act.