clash
2018-01-09, 03:12 PM
Multi-subclassing has come up quite a bit on the forum so I ahve started work on a solution to the problem that my own players can enjoy. I call ti alternate base classes. Basically the idea is that a member of a class can multiclass into the alternate base class to receive the benefits of another subclass at the appropriate levels. Alternate base classes only go to level 10, as anything above that uses the normal base class progression. I have started with Rogue, fighter, and wizard. Please let me know if these look balanced or broken. thanks!
Rogue alt base:
1: Expertise, Sneak Attack progression
2: Quick Wit
3: Roguish Archetype
4: ASI
5: Defensive Roll
6: Expertise
7: Trap Sense
8: ASI
9: Rougish Archetype
10: ASI
Added Abilities
Sneak attack progression
Levels in this class count as rogue levels when determining the bonus of your sneak attack ability
Quick wit
You may add your int modifier to initiative checks.
Defensive Roll
When you use uncanny dodge, if the reduced damage would still reduce you to 0hp you may drop to 1hp instead.
Trap Sense
You have advantage, on investigation checks made to find traps and advantage on saving throws against the effects of traps.
1: Additional Fighting Style, Second Wind progression
2: Conditioning
3: Archetype
4: ASI
5: Deadly Strikes
6: ASI
7: Archetype Feature
8: ASI
9:
10: Archetype
New Abilities
Second Wind Progression
Levels in this class count as fighter levels for the purpose of second wind
Conditioning
You gain proficiency in strength(athletics) or dexterity(acrobatics). If you are already proficient you may instead add twice your proficiency bonus.
Deadly Strikes
Whenever you hit a creature with a weapon attack you can add 1d8 to the damage dealt.
Wizard alt base(Not much going on here)
1: Spellcasting Progression, Arcane Recovery Progression
2: Arcane Tradition
3:
4: ASI
5:
6: Arcane Tradition
7:
8: ASI
9:
10: Arcane Tradition
New Abilities
Spellcasting Progression
Levels in this class count as wizard levels for spells known, spell slots, and cantrips known.
Arcane Recovery Progression
Levels in this class count as wizard when determining the slots returned by arcane recovery.
Rogue alt base:
1: Expertise, Sneak Attack progression
2: Quick Wit
3: Roguish Archetype
4: ASI
5: Defensive Roll
6: Expertise
7: Trap Sense
8: ASI
9: Rougish Archetype
10: ASI
Added Abilities
Sneak attack progression
Levels in this class count as rogue levels when determining the bonus of your sneak attack ability
Quick wit
You may add your int modifier to initiative checks.
Defensive Roll
When you use uncanny dodge, if the reduced damage would still reduce you to 0hp you may drop to 1hp instead.
Trap Sense
You have advantage, on investigation checks made to find traps and advantage on saving throws against the effects of traps.
1: Additional Fighting Style, Second Wind progression
2: Conditioning
3: Archetype
4: ASI
5: Deadly Strikes
6: ASI
7: Archetype Feature
8: ASI
9:
10: Archetype
New Abilities
Second Wind Progression
Levels in this class count as fighter levels for the purpose of second wind
Conditioning
You gain proficiency in strength(athletics) or dexterity(acrobatics). If you are already proficient you may instead add twice your proficiency bonus.
Deadly Strikes
Whenever you hit a creature with a weapon attack you can add 1d8 to the damage dealt.
Wizard alt base(Not much going on here)
1: Spellcasting Progression, Arcane Recovery Progression
2: Arcane Tradition
3:
4: ASI
5:
6: Arcane Tradition
7:
8: ASI
9:
10: Arcane Tradition
New Abilities
Spellcasting Progression
Levels in this class count as wizard levels for spells known, spell slots, and cantrips known.
Arcane Recovery Progression
Levels in this class count as wizard when determining the slots returned by arcane recovery.