AnimeTheCat
2018-01-10, 11:38 AM
So, I was looking at this class and quite frankly, I know it's garbage. It does practically nothing that that sucks. BUT! on the very next page there's the Stormlord Prestige Class that is not as garbage that I think would make a great chassis for reworking Shining Blade of Heironeous. SO, does anyone see any negative Mechanical Implications of changing the Shining Blade of Heironeous to the following:
BAB: +5
Spellcasting: Able to cast 1st Level Paladin Spells
Feats: Weapon Focus (longsword)
Patron: Heironeous
Alignment: Lawful Good
SBoH levels and Paladin Levels stack for determining number of uses/attack bonus/damage for Smite Evil, Lay on Hands Pool, and Special Mount Progression.
Then changing the Spellcasting progression to every level granting a new level of paladin spellcasting (if you somehow managed to cheese in without being a paladin, you get nothing).
At level 1, you treat any longsword as if it has an enhancement bonus equal to 1/2 your shining blade of heironeous level (minimum +1) granting +1/2 your SBoH level as an enhancement bonus on attack and damage rolls with longswords to a max of +5 at 10th level. This fades as soon as the weapon leaves the SBoH hand. There is no action cost to activate this ability. Also, you gain Resistance to Shock 5.
Next, starting at level 2, any longsword you weild is a shocking longsword in addition to the enhancement bonus from the class.
At level 3, you get access to the Law Domain and it's spells are added to the Paladin Spell list.
At level 4, Resistance to Shock 10.
At level 5, Any longsword you weild is treated as shocking and holy, in additiona to the enhancement bonus from the class.
At level 6, You get Law Devotion as a bonus feat.
At level 7, Resistance to Shock 15.
At level 8, Any longsword you weild is treated as a Brilliant Energy Weapon in addition to shocking and holy and the enhancement bonus. Should the user desire, this feature can be turned off (to allow damage to undead). There is no action cost associated with activating or deactivating this ability.
At level 9, Immunity to Electricty.
At level 10, Channel the Might of Heironeous - once per day, you may summon an Angel (Planetar, Solar, Astral Deva) as if using the Gate spell as a Cleric who's caster level equals you BAB. There is no XP cost to use this ability.
I know this is homebrew, but the Homebrew section rarely gives much insight into actual gameplay/mechanical effects of a class rework.
EDIT:
I needed to rephrase this. I am a DM and this is something that I want to make sure, from other DM's perspectives, that it will not cause undue issues in the game.
BAB: +5
Spellcasting: Able to cast 1st Level Paladin Spells
Feats: Weapon Focus (longsword)
Patron: Heironeous
Alignment: Lawful Good
SBoH levels and Paladin Levels stack for determining number of uses/attack bonus/damage for Smite Evil, Lay on Hands Pool, and Special Mount Progression.
Then changing the Spellcasting progression to every level granting a new level of paladin spellcasting (if you somehow managed to cheese in without being a paladin, you get nothing).
At level 1, you treat any longsword as if it has an enhancement bonus equal to 1/2 your shining blade of heironeous level (minimum +1) granting +1/2 your SBoH level as an enhancement bonus on attack and damage rolls with longswords to a max of +5 at 10th level. This fades as soon as the weapon leaves the SBoH hand. There is no action cost to activate this ability. Also, you gain Resistance to Shock 5.
Next, starting at level 2, any longsword you weild is a shocking longsword in addition to the enhancement bonus from the class.
At level 3, you get access to the Law Domain and it's spells are added to the Paladin Spell list.
At level 4, Resistance to Shock 10.
At level 5, Any longsword you weild is treated as shocking and holy, in additiona to the enhancement bonus from the class.
At level 6, You get Law Devotion as a bonus feat.
At level 7, Resistance to Shock 15.
At level 8, Any longsword you weild is treated as a Brilliant Energy Weapon in addition to shocking and holy and the enhancement bonus. Should the user desire, this feature can be turned off (to allow damage to undead). There is no action cost associated with activating or deactivating this ability.
At level 9, Immunity to Electricty.
At level 10, Channel the Might of Heironeous - once per day, you may summon an Angel (Planetar, Solar, Astral Deva) as if using the Gate spell as a Cleric who's caster level equals you BAB. There is no XP cost to use this ability.
I know this is homebrew, but the Homebrew section rarely gives much insight into actual gameplay/mechanical effects of a class rework.
EDIT:
I needed to rephrase this. I am a DM and this is something that I want to make sure, from other DM's perspectives, that it will not cause undue issues in the game.