daremetoidareyo
2018-01-10, 03:03 PM
I'm working on a build for fun, but have hit a sort of wall.
wild dwarf or fireblood dwarf
str 8, dex 15, con 14, int 16, wis 8, cha 14
1: bard 1: great fortitude
2: shadowcaster 1
3: shadowcaster 2: still mystery, melodic casting
4: Bard 2:
5: Bard 3
6: dwarven chanter (archive.wizards.com/default.asp?x=dnd/prc/20061128a) 1 (Shadowcaster +1): master pickpocket
7: dwarven chanter 2 (bard +1)
8: Noctumancer 1 (bard/sc +1)
9: dwarven chanter 3 (noctu +1): Soultouched spellcasting
10: dwarven chanter 4 (noctu +1):
11: dwarven chanter 5 (noctu +1):
12: dwarven chanter 6 (noctu +1): feat?
13: dwarven chanter 7 (noctu +1):
Spells:
1: sticky fingers, improvization
2: Sonorous hum, harmonize
3:
4: greater harmonize (ROS)
Mysteries
F: umbral hand x2, sight obscured
1:quicker than the eye (http://archive.wizards.com/default.asp?x=dnd/we/20070307a), steal shadows
2: trail of haze, sight eclipsed
3: sharp shadows
4: warp spell
Skills,
max sleight of hand, hide, perform, and move silently if possible
Tactics
This build has two tricks.
Sleight of hand
+20 to sleight of hand checks that can be made at a distance, using sonorous hum/continuous spellcasting to maintain concentration on all those free action theft at a distance checks.
My first rendition was nature bard with the animal companion swapped for an urban companion to get a huitzel (dragonmagic) which grants +3 to sleight of hand checks as a familiar as well as being another source of sleight of hand checks from a distance, assuming that the share spells ability of a familiar works with fundamentals/mysteries. But you give up too many good bardic music abilities for it to make sense, especially if you have to survive those early levels.
Capture magic's shadow
Countering spells with the dwarven chanter's counter chant which acts as a dispel magic (with a suppression caveat) and stealing the energy for spellcasting using noctumancer's catch magic's shadow. Use harmonize and greater harmonize to dispel effects as move actions to get bonus spellcaster levels for the standard action. Melodic casting allows you to cast spells during this. dispel magic tops out at +10 to your caster level check, but soultouched spellcasting grants you some bonus to your dispel checks. Improvisation spell grants extra bonuses on dispel checks.
Help I need
Gear: I'm sure that there is gear that can help along the way here. Gloves of essentia theft? I would love to fill up that soultouched spellcasting with essentia but can't find easy sources of lots of essentia that won't sacrifice too many level/feat resources. is there anything that can help with dispel checks?
Spell choices: there are so many and I got swamped.
Feats: any insights
Rules: A close reading of chanter's +1 to existing spells + the clause about choosing what class to advance at each level leads me to believe that dwarven chanter can progress noctumancer.
do you get separate bardic music and chanting pools?
wild dwarf or fireblood dwarf
str 8, dex 15, con 14, int 16, wis 8, cha 14
1: bard 1: great fortitude
2: shadowcaster 1
3: shadowcaster 2: still mystery, melodic casting
4: Bard 2:
5: Bard 3
6: dwarven chanter (archive.wizards.com/default.asp?x=dnd/prc/20061128a) 1 (Shadowcaster +1): master pickpocket
7: dwarven chanter 2 (bard +1)
8: Noctumancer 1 (bard/sc +1)
9: dwarven chanter 3 (noctu +1): Soultouched spellcasting
10: dwarven chanter 4 (noctu +1):
11: dwarven chanter 5 (noctu +1):
12: dwarven chanter 6 (noctu +1): feat?
13: dwarven chanter 7 (noctu +1):
Spells:
1: sticky fingers, improvization
2: Sonorous hum, harmonize
3:
4: greater harmonize (ROS)
Mysteries
F: umbral hand x2, sight obscured
1:quicker than the eye (http://archive.wizards.com/default.asp?x=dnd/we/20070307a), steal shadows
2: trail of haze, sight eclipsed
3: sharp shadows
4: warp spell
Skills,
max sleight of hand, hide, perform, and move silently if possible
Tactics
This build has two tricks.
Sleight of hand
+20 to sleight of hand checks that can be made at a distance, using sonorous hum/continuous spellcasting to maintain concentration on all those free action theft at a distance checks.
My first rendition was nature bard with the animal companion swapped for an urban companion to get a huitzel (dragonmagic) which grants +3 to sleight of hand checks as a familiar as well as being another source of sleight of hand checks from a distance, assuming that the share spells ability of a familiar works with fundamentals/mysteries. But you give up too many good bardic music abilities for it to make sense, especially if you have to survive those early levels.
Capture magic's shadow
Countering spells with the dwarven chanter's counter chant which acts as a dispel magic (with a suppression caveat) and stealing the energy for spellcasting using noctumancer's catch magic's shadow. Use harmonize and greater harmonize to dispel effects as move actions to get bonus spellcaster levels for the standard action. Melodic casting allows you to cast spells during this. dispel magic tops out at +10 to your caster level check, but soultouched spellcasting grants you some bonus to your dispel checks. Improvisation spell grants extra bonuses on dispel checks.
Help I need
Gear: I'm sure that there is gear that can help along the way here. Gloves of essentia theft? I would love to fill up that soultouched spellcasting with essentia but can't find easy sources of lots of essentia that won't sacrifice too many level/feat resources. is there anything that can help with dispel checks?
Spell choices: there are so many and I got swamped.
Feats: any insights
Rules: A close reading of chanter's +1 to existing spells + the clause about choosing what class to advance at each level leads me to believe that dwarven chanter can progress noctumancer.
do you get separate bardic music and chanting pools?