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RamrodTheWizard
2007-08-23, 06:57 PM
This is my psuedo-greek/turkish nation for my campaign setting....

Many centuries ago, what is now the Mythea, existed many small city states of humans and the various keeps of the dwarven clans. Intermittent wars had been relatively common in the area, squabbles over land, gold, or various other disputes. From the western reaches of the region grew a great kingdom of goblins, ruled by their warlord Zarkahn Duul. Zarkahn’s forces quickly overwhelmed the fragmented nations, and the slaughter continued until a council of kings formed a pact to push back the goblinoid threat.

The united forces of man and dwarf concentrated themselves into the Valley of the Sun, which could only be accessed from two narrow passes. Two dwarven generals, Ovim and Mororill, swore to hold the passes until the allied forces could muster a counterattack on the horde of invaders. On the fifth day, the brilliant tactician Alexion led the defenders out of the gates and personally slew Zarkahn Dull, who has foolhardily placed himself near the front lines. The demoralized goblins quickly dispersed and the remnants of the army loyal to Zarkahn were dispatched over the coming months.

Alexion was crowned king of Mythea for his glorious leadership and he built the holy city of Zathur in the Valley of the Sun to commemorate the glorious new kingdom. He unified the many cities and created a great and stable empire, ranging to the sea in the north and east to the Dead Sands deep in the south. Two great gates were erected in the pass to protect the city and so future generations may remember the valor of Ovim and Mororill.

Since then, the nation has flourished under the reign on Alexion’s heirs. Many winding roads and tunnels ease travel through the mountains, connecting the great cities on the surface and the great keeps deep in the earth. Many have trained griffins as mounts for travel and military reconnaissance; it is a common sight to see messengers soaring high above the mountains. With the lasting peace, art and academia have flourished, making Mythea a haven of the learned. The cuisine consists of local herd animals, cheese, and fine wines, though the dwarves still prefer a good pint of ale.

The kings have claimed that the kingdom encompasses territory far to the south, including the Dead Sands. The claim is a hallow one, for the only masters of that blasted landscape are the various nomadic tribes who keep the tradition of their lost empire that has been lost beneath the scorched and barren landscape. Many small cities dot the edges of the sands, but they are the farthest grasp of the king and his men. Raiders come out of the sands and attack at night and harass traveling merchants, and as quickly as they came, they disappear back into the desert.


Comments/critiques?