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Leper_Kahn
2007-08-23, 08:42 PM
I have a plan to make a character who is, essentially, chaotic evil. After reading the "What Chaotic and Lawful Really Means" thing on the D&D website my confusion is even worse. I'm used to the Path system in oWoD where if you were to design a path your morals could be... anything. Now how D&D defines it chaotic people don't value consistence but do value freedom and a sort of "following your gut" kinda thing. The problem is that this character values ritualistically following your senses. From how I understand it neutral is apathetic towards law and chaos. That's the last thing this character is.

tainsouvra
2007-08-23, 08:52 PM
In general, the problem with alignments isn't that they aren't flexible enough, it's that they're so flexible that players start thinking they can do anything they want without it causing an alignment conflict. To go into your points of confusion...
I have a plan to make a character who is, essentially, chaotic evil. After reading the "What Chaotic and Lawful Really Means" thing on the D&D website my confusion is even worse. I'm used to the Path system in oWoD where if you were to design a path your morals could be... anything. Now how D&D defines it chaotic people don't value consistence but do value freedom and a sort of "following your gut" kinda thing. Have you read the alignment rules (http://www.d20srd.org/srd/description.htm)? It sounds like you're confusing yourself by throwing all the information about the D&D system at once as a mish-mash against your WoD framework. That's going to be messy no matter what you read...just read and stick with this, you'll do fine:
A chaotic evil character does whatever his greed, hatred, and lust for destruction drive him to do. He is hot-tempered, vicious, arbitrarily violent, and unpredictable. If he is simply out for whatever he can get, he is ruthless and brutal. If he is committed to the spread of evil and chaos, he is even worse. Thankfully, his plans are haphazard, and any groups he joins or forms are poorly organized. Typically, chaotic evil people can be made to work together only by force, and their leader lasts only as long as he can thwart attempts to topple or assassinate him.
...that's all there needs to be to being chaotic evil.
The problem is that this character values ritualistically following your senses. I don't see how "ritualistically following your senses" necessarily changes your alignment, as it really just sounds like an explanation of one of the things that makes him so chaotic, not something that would make him respect authority.
From how I understand it neutral is apathetic towards law and chaos. That's the last thing this character is. The character you're describing isn't neutral in the first place, I don't know how neutrality is a factor here...

ArmorArmadillo
2007-08-23, 08:56 PM
You can be chaotic evil and help people: You see a pretty young maiden being mugged...do you walk by because you're selfish, or do you run a dagger through those thuggish bastards and walk off with the young ladies phone number (Because you're selfish)?

Alignment is as flexible as you make it. Chaotic and evil aren't restricted by morals or ethics, when it gets down to it they can do pretty much most of what you want. There's no need to be suicidal, you can be completely in control.

averagejoe
2007-08-23, 08:57 PM
Don't get too worked up about it. A lot of people will tell you that the alignment system sucks, and don't use it, which is valid if that's what you want to do. However, if you are dedicated to using it, the basic trick is not to overthink it. Chaotic characters sometimes shut up in class. Evil characters sometimes don't kill babies. Think about it more as his core personality, not this constraint that dictates every one of his actions ever. If he feels chaotic evil, then he's chaotic evil. Of course, actions help define alignment, but he need not be "chaotic" in everything he does.

Just out of curiosity, if it is the case that he isn't apathetic toward law and chaos, then why is this alignment thing so tricky?

Dervag
2007-08-23, 09:07 PM
One of the problems is that the way Wizards sets up the flavor text around the alignment system, it sounds like each alignment contains a bunch of different traits that logically ought to be separate. For instance, 'chaotics' are supposed to be both undisciplined and unconcerned with external laws except insofar as those laws might directly inconvenience them.

But you can have a disciplined person with a very consistent worldview, who will act predictably in a given situation (as a lawful would), who is also an anarchist who despises the state and all it stands for and thinks the world would be a better place if there were no external legal codes (which is a deeply chaotic perspective).

So you have to decide which is more important. I think that the tendency to go with one's gut feeling is less important than one's attitude towards external laws- a lawful person may be very intuitive and trust their gut while nonetheless being a disciplined, orderly person who follows laws simply because they are laws. Whereas a person may also be a logical thinker and yet be undisciplined and disorderly, with a penchant for ignoring laws where possible.

Roderick_BR
2007-08-23, 09:16 PM
"this character values ritualistically following your senses"
That can be interpreted as "following your guts." Your character seems to rely on his first impression of things, trusting his instincts, instead of watching and pondering about something, and making plans.
Likewise, an experienced character could be lawful, and call his sense a form of
personal experience, like a battle hardened fighter that quickly makes plans as the situations are presented. It's just a matter of you and your DM to choose what it means.
For example, rangers and barbarians are usually chaotic, and they are the kind of people that'll follow their senses and instincts, instead of crafting plans like human wizards.

nagora
2007-08-24, 04:46 AM
he problem is that this character values ritualistically following your senses. From how I understand it neutral is apathetic towards law and chaos. That's the last thing this character is.

"I don't need your stinking laws - my senses are all I need. I depend on no one else for my choices."

Sounds pretty chaotic to me.

Plus, neutral can be more than apathetic. It can be as strongly defined as any other alignment. For example: "Law and Chaos are delusions spread by philosophers and other quacks, and those who believe in them as solutions to all their ethical issues are deluded <spits>." is not an apathetic stance.

Tower
2007-08-24, 06:27 AM
Chaotic characters aren't equally as likely to jump off a bridge

Chaos in the PHB implies
Freedom, Adapatbility, Flexibility, Recklessness, Resentment of Authority and Arbitary Actions.
This would support following your senses
you characters sounds more Neutral than evil to me though

On the Good to Evil (G2E) scale, Neutral is "Do what benefits me." while evil is "Kill and maim whenever I feel like hurting something for the hell of it." Belkar is evil, he kills often and enjoys it.
A neutral (G2E) would kill if necessary or makes things easier, but not go on killing sprees since Guards or others would start trying to arrest/kill him

Not trying to start an argument, I would see but Boba Fett as Chaotic Neutral and Darth Vader as Neutral Evil

nagora
2007-08-24, 06:32 AM
Not trying to start an argument, I would see but Boba Fett as Chaotic Neutral and Darth Vader as Neutral Evil

Surely Vader's respect for the Emperor and the Empire is Lawful? Certainly, Palpatine's arguments to Anakin are all classics of Lawful Evil propaganda.

Tengu
2007-08-24, 06:33 AM
Treat alignment as rough guidelines.

Or, if you have trouble deciding a character's alignment on the lawfulness scale, take the "pinch of salt" approach - if the character is serious, it's lawful, if it's silly (or destructive in case of evil), it's chaotic.

Wulfram
2007-08-24, 06:49 AM
The Law/Chaos axis is silly. Just dump it if it gives you any problems - it's a rare occasion when it serves any purpose.

Or if you don't want to go that far, you can adopt a policy of "If in doubt, it's neutral". So the sneaky, underhanded and criminal types can be chaotic, while honourable and loyal Paladins can be lawful, and most people can ignore it.

nagora
2007-08-24, 06:58 AM
The Law/Chaos axis is silly. Just dump it if it gives you any problems - it's a rare occasion when it serves any purpose.


Strange, in our groups Law/Chaos has always been more of a focus for conflict than Good/Evil. And in RL it has been the background for many major struggles.

Stephen_E
2007-08-24, 07:12 AM
Strange, in our groups Law/Chaos has always been more of a focus for conflict than Good/Evil. And in RL it has been the background for many major struggles.

What RL conflicts would you consider to have a Law/Chaos background?

Stephen

PinkysBrain
2007-08-24, 07:19 AM
The problem is that this character values ritualistically following your senses.
That doesn't mean anything.

nagora
2007-08-24, 07:20 AM
What RL conflicts would you consider to have a Law/Chaos background?

Stephen

Forums rules make it tricky to discuss but I'd pick as one example the suffragette movement as one where the respect for authority was deemed less important than respecting individual rights.

Charity
2007-08-24, 07:25 AM
Stephen

I would have said any occupation by a large (beurocratic) empire of a small relitively unsophisticated country/state.
The Roman occupation of Britain or Gaul would have been such to my mind.

Name a conflict between good and Evil, the absolutes used in D&D have no real equivelant in RL so any analogy will not bear up to real scrutiny


^ the suffragette movement is a better example than mine, as would have been many of the other civil rights struggles over the years, or indeed Indias move toward independance, I was thinking too historically, the contemary comparisons are clearer.

Stephen_E
2007-08-24, 08:04 AM
:Originally Posted by Stephen_E
What RL conflicts would you consider to have a Law/Chaos background?




Forums rules make it tricky to discuss but I'd pick as one example the suffragette movement as one where the respect for authority was deemed less important than respecting individual rights.

Generally so long as you don't get into current political issues the Mods are OK. Also because we aren't discussing Good/Evil it's pretty safe.

By and large the suffragette movement didn't consider much of that authority "legitimate", and what they wanted was to have a diffferent place in that ordered society, not to opt out of it.



I would have said any occupation by a large (beurocratic) empire of a small relitively unsophisticated country/state.
The Roman occupation of Britain or Gaul would have been such to my mind.

That's a maybe. My limited knowledge of the Celtic Society is that while different to the Romans, it was in its own way a quite structured society. If so it would simply be a war over which ordered structure was going to control things. If they were a very individulistic society then I would tend to go with the Law/Chaos background.

I think a better case would be some of the trashing of native peoples by colonial powers (only the more anarchistic of the native societies).


Name a conflict between good and Evil, the absolutes used in D&D have no real equivelant in RL so any analogy will not bear up to real scrutiny

I'm unaware of any RL conflict that I'd consider to be remotely Good/Evil, by DnD standards or any other I'd accept. I didn't mean to imply that Good/Evil wars occurred rather than Law/Chaos. I simply couldn't think of any conflicts that I'd consider remotely along an alignment axis. Although as noted above, with thought, I would consider possibly a few of the colonial oppressions of native people to fit the bill.

I stress the "few" because the vast majority of native "barbarian" societies I'm aware of were quite "lawful". Yes, I do shake my head ruefully at the DnD "Barbarians must be non-Lawful" rule.


^ the suffragette movement is a better example than mine, as would have been many of the other civil rights struggles over the years, or indeed Indias move toward independance, I was thinking too historically, the contemary comparisons are clearer.

With the exception of some of the small groups within the larger movements, I'd largely disagree, as I mentioned in my response to Nagora's post, these groups were opposed to a ordered lawful society. They wanted a different ordered lawful society, or to change their position within that society.

There has been a move in many societies towards a more individulaistic society over time (and we may well see things drift back) but this has been a very incremental thing over centuries by and large. Not what you can really call a conflict IMO. See Nagora's original statement - "And in RL it has been the background for many major struggles".

Stephen

Charity
2007-08-24, 08:12 AM
You make a decent point Stephen, I think I was too wrapped up in the 'freedom' issue....

Alignments are just not appropriate ways of describing whole societies, as they by there very nature tend to be 'Lawful', in fact alignment is an ugly clunky thing which generaly fails at it's intended purpose (to define character traits.)

Stephen_E
2007-08-24, 08:39 AM
Alignments are just not appropriate ways of describing whole societies, as they by there very nature tend to be 'Lawful', in fact alignment is an ugly clunky thing which generaly fails at it's intended purpose (to define character traits.)

The Great Explosion by Eric Frank Russell has some lovely short stories of societies with DnD alignments.

The main purpose for alignments that I can see is determining the effects of spells, and placing a limited restriction on Clerics behaviours (must be within 1 step of God's). Otherwise it should only come up if someone is having their PC attempting wholesale genocide while claiming to be "good".

Stephen

Wulfram
2007-08-24, 08:48 AM
Strange, in our groups Law/Chaos has always been more of a focus for conflict than Good/Evil. And in RL it has been the background for many major struggles.

And how was this enhanced by the presence of a mechanical alignment?

I certainly agree that a conflict which is divided on ideological lines, rather than simple Good vs Evil, can be more interesting, but to tie it to arbitrary and often self-contradictory concepts, like Law and Chaos, does nothing but confuse and distort.

You can interpret Law and Chaos to more coherent concepts like Order and Liberty, but that's really as much of a houserule as simply abolishing them. It also gives a lot of prominence and force to concepts which shouldn't necessarily have such significance in a medieval fantasy setting.

Remember that casting "Dictum", for example, kills people of the opposing alignment - so whatever definition you use, it needs to be pretty important. You don't want people dieing because they don't tidy their room.

Citizen Joe
2007-08-24, 09:38 AM
Just go to your DM and say I'm not sure what my alignment is, but I'm just going to do stuff, you decide what alignment it is. Then make sure you consistently act the same way.

The way you describe it, you sound animal neutral, which is basically non-aligned. You also seem reactive and not pro-active. Those extreme alignments tend to be pro-active towards their goals.

nagora
2007-08-24, 11:54 AM
By and large the suffragette movement didn't consider much of that authority "legitimate",

A classic Chaotic's complaint!


and what they wanted was to have a diffferent place in that ordered society, not to opt out of it.

But the central argument was about where to balance their society on the Law/Chaos axis. They wanted to increase individuals' (including for many, the rights of poor men) - their wider principle was one of devolving power down to people, rather than up to established authority figures including the King.

They weren't working to overthrow all forms of government, but they were arguing about the right of authority to have unquestioned respect.

I might also suggest the gun-lobby in America as a D&D Chaotic movement. The reasoning most of them claim for the 2nd amendment, after all, is that the people should have the power to overthrow authority if they have to. With the exception of some extremists, they're not calling for the abolition of all forms of govenment, but the argument is still about the point on the Law/Chaos axis a fair government should stand.


My limited knowledge of the Celtic Society is that while different to the Romans, it was in its own way a quite structured society.

You need to get away from this idea that all chaotics want to do away with society - that's as extreme a view as saying all Good people strive to live on sunbeams because of vegetable rights.

Celtic culture seems to have praised individuals who took personal responsibility and for whom their word was their bond. They regarded people who hid behind the spirit of the law rather than the letter, or who used their positions for personal gain with contempt and allowed women individual rights which, once the Romans stamped them out, would not be seen again in Europe for nine centuries.

But they did have leaders and they did live in groups with a structure, and owned slaves (who had been enslaved as punishment - I'm not sure that they had any concept of simply stealing people to be slaves). But then, they were real people and not D&D characters. Real people tend much more strongly towards TN than PCs do (odd, given how many people used to complain about how difficult it was to play TN).

Starbuck_II
2007-08-24, 12:20 PM
One of the problems is that the way Wizards sets up the flavor text around the alignment system, it sounds like each alignment contains a bunch of different traits that logically ought to be separate. For instance, 'chaotics' are supposed to be both undisciplined and unconcerned with external laws except insofar as those laws might directly inconvenience them.

But you can have a disciplined person with a very consistent worldview, who will act predictably in a given situation (as a lawful would), who is also an anarchist who despises the state and all it stands for and thinks the world would be a better place if there were no external legal codes (which is a deeply chaotic perspective).

So you have to decide which is more important. I think that the tendency to go with one's gut feeling is less important than one's attitude towards external laws- a lawful person may be very intuitive and trust their gut while nonetheless being a disciplined, orderly person who follows laws simply because they are laws. Whereas a person may also be a logical thinker and yet be undisciplined and disorderly, with a penchant for ignoring laws where possible.
Or he is nuetral. Both chaotic and lawful.

Matthew
2007-08-26, 10:31 AM
You need to get away from this idea that all chaotics want to do away with society - that's as extreme a view as saying all Good people strive to live on sunbeams because of vegetable rights.

Celtic culture seems to have praised individuals who took personal responsibility and for whom their word was their bond. They regarded people who hid behind the spirit of the law rather than the letter, or who used their positions for personal gain with contempt and allowed women individual rights which, once the Romans stamped them out, would not be seen again in Europe for nine centuries.

But they did have leaders and they did live in groups with a structure, and owned slaves (who had been enslaved as punishment - I'm not sure that they had any concept of simply stealing people to be slaves). But then, they were real people and not D&D characters. Real people tend much more strongly towards TN than PCs do (odd, given how many people used to complain about how difficult it was to play TN).

Whilst I agree with the sentiment, I suspect that particular view of Celtic culture to be a product of romanticism and Roman propaganda revolving around the 'noble savage' archetype. the Romans were pretty big on the value of individual accomplishment as well, not to mention their concept of manhood was intrinsically related to honourable behaviour.

Jayabalard
2007-08-26, 11:22 AM
Alignment is a reflection of the character... it does not control your actions. To figure out your alignment, go through some scenarios in your mind, and work out his alignment based on how he would actually acts in those scenarios. Never worry about acting based on your alignment.

Starbuck_II
2007-08-26, 11:26 AM
Alignment is a reflection of the character... it does not control your actions. To figure out your alignment, go through some scenarios in your mind, and work out his alignment based on how he would actually acts in those scenarios. Never worry about acting based on your alignment.

Unless, you are a Paladin: than you better worry.

Matthew
2007-08-26, 06:16 PM
Alignment is a reflection of the character... it does not control your actions. To figure out your alignment, go through some scenarios in your mind, and work out his alignment based on how he would actually acts in those scenarios. Never worry about acting based on your alignment.

Absolutely.


Unless, you are a Paladin: than you better worry.

Heh, ideally not.

DeathQuaker
2007-08-26, 09:41 PM
I have a plan to make a character who is, essentially, chaotic evil. After reading the "What Chaotic and Lawful Really Means" thing on the D&D website my confusion is even worse.

That article is helpful about overcoming some bad stereotypes about the "ethical" alignment paths, but like some posters before me, I feel it's important to point to the SRD (http://www.d20srd.org) to remind you the basics of alignment first.

And always remember to start at the beginning, where it states:


Alignment is a tool for developing your character’s identity. It is not a straitjacket for restricting your character. Each alignment represents a broad range of personality types or personal philosophies, so two characters of the same alignment can still be quite different from each other. In addition, few people are completely consistent.

So no. Alignment is as flexible as you allow it to be. It is a guideline, not, just as the rules state, a straitjacket.



I'm used to the Path system in oWoD where if you were to design a path your morals could be... anything.

Paths and Alignment are not the same thing, and trying to compare them could be the source of a great deal of your confusion. If you feel a strong urge to compare oWoD, then "Nature" is closest to Alignment, except Alignment is even more broadly defined than Nature.


Now how D&D defines it chaotic people don't value consistence but do value freedom and a sort of "following your gut" kinda thing. The problem is that this character values ritualistically following your senses.

If your character believes that following your instincts is the most important thing to do, then that's a chaotic belief. Having a consistent belief is no more chaotic than lawful... it's more what your beliefs are that defines your "ethical" alignment. If you believe in order and tradition you're more likely drawn towards Lawfulness; if you believe in instinct and individualism you're more likely drawn towards Chaos.



From how I understand it neutral is apathetic towards law and chaos.

Not at all. Again, check your rules:


Someone who is neutral with respect to law and chaos has a normal respect for authority and feels neither a compulsion to obey nor a compulsion to rebel.

That doesn't mean apathy. Having a "normal respect for authority" means that regarding the figures they identify as authority figures (be they parents or government reps or clergy or whoever they personally regard as "legitimate authority"), they will treat such persons with general courtesy and not try to embarrass or discredit them, but likewise won't go out of their way to impress or follow the letter of their command.

It's easier for a person to stick to the general rules and mores of their society most of the time... but not always. If someone they regard as an authority figure -- say, a parent, tells them to do something, they'll probably do it out of loyalty or a general sense that listening to your parents is the right thing to do, BUT if they feel the parent (or other authority figure) is being unreasonable in their demands or treatment, then they may disregard or even actively rebel against the parent. I would say neutral person more likely judges a given situation and decides whether to stick to discipline and tradition or strike out their own path on a case by case basis. What makes them neutral is not whether they do or don't perform lawful (or chaotic acts) but that they do either act based on the need of the moment, not an overall core ethic.

Addendum: the thing about Lawfuls being "consistent" is probably where a sticking point is. Put it this way: a Lawful person is more likely to consider precedent when choosing an action, or perhaps prefers routine. A Chaotic person may have a "consistent" core belief -- but he is not concerned with expressing that belief the same way every time. It's possible in fact that that belief causes him to behave in one way one time and differently another, at least on the surface.

A neutral person's behavior may vary -- perhaps like a Chaotic's -- but if so, it is not out of a core visionary belief in "freedom", but out of what suits their needs. In otherwords, their "core belief" is in taking care of themselves and those they care about in the present. "Chaos" and "Law" are the extremes; "Neutrality" is merely the middle between the two.

I'm going to stop editing my statements now; I know I'm not expressing myself well, so sorry if I'm not making any sense. It's way past my bedtime!

Sebastian
2007-08-27, 03:57 AM
What RL conflicts would you consider to have a Law/Chaos background?

Stephen

The french revolution.

or the Protestant's reformation.

Dervag
2007-08-27, 04:15 AM
Chaos in the PHB implies
Freedom, Adapatbility, Flexibility, Recklessness, Resentment of Authority and Arbitary Actions.But do all those traits always go together?

A person may be an obsessive-compulsive planner who always plans and is about as adaptable as a dodo bird, but nonetheless resent authority figures. Or they may be a cheerful, law-abiding 'good citizen' and nonetheless be extremely flexible and adaptable.


What RL conflicts would you consider to have a Law/Chaos background?

StephenMost revolutionary wars.

It is rarely the case that an entire RL government is clearly Good-aligned or Evil-aligned, and is rarely the case that a rebellious group opposing that government is clearly Good-aligned or Evil-aligned.

But, to take the American Revolution as an example, the conflict was on the Law/Chaos axis. On the one hand, you had a Lawful British government that expected the colonists to obey British law because it was British law, regardless of whether the colonists had any say in them.

On the other hand, you had a mix of Neutrals, Chaotics, and Lawfuls (probably mostly Neutral) in the colonies who believed that the British laws did not make sense given the actual conditions in the colonies, that the British were being stubborn and exploitative in ignoring the colonists' protests to that effect, and that British efforts to enforce the laws in question went beyond the powers their government could legitimately claim over "free Englishmen."

It is not the case that the colonists were Good-aligned and the British Evil-aligned, or vice versa. The real conflict was lawful/chaotic, not good/evil.


[Celts] regarded people who hid behind the spirit of the law rather than the letter,Are you sure you don't have that backwards?

nagora
2007-08-27, 07:27 AM
Whilst I agree with the sentiment, I suspect that particular view of Celtic culture to be a product of romanticism and Roman propaganda revolving around the 'noble savage' archetype.

Not entirely. Over here in NI we are taught Irish myths in school (or we used to be at least) and while they are obviously translated through the minds of the monks who wrote them down, the tone is uniformly individualist. Real Celtic society was obviously more complex than stories of heroes and druids, just as Vikings are not simply the people from the sagas, but such stories obviously represent what ordinary people thought was admirable and worth hearing about.


Are you sure you don't have that backwards?

You're right.

Jayabalard
2007-08-27, 08:12 AM
Unless, you are a Paladin: than you better worry.Not really.

Even as a paladin you should play the person rather than the alignment; you just have to keep in mind that if you design the person to be too different than the alignment you'll wind up falling and having to atone.

while that has some mechanical disadvantages over playing strictly by the alignment, it leaves you playing a more believable person in the end.

Matthew
2007-08-28, 10:52 AM
Not entirely. Over here in NI we are taught Irish myths in school (or we used to be at least) and while they are obviously translated through the minds of the monks who wrote them down, the tone is uniformly individualist. Real Celtic society was obviously more complex than stories of heroes and druids, just as Vikings are not simply the people from the sagas, but such stories obviously represent what ordinary people thought was admirable and worth hearing about.

Interesting. What sources were they using? (I don't know much about Irish mythology)

nagora
2007-08-28, 11:29 AM
Interesting. What sources were they using? (I don't know much about Irish mythology)

Early Irish Monks wrote down the tales - usually with a bit tagged on about how Jesus or St Patrick turned up and saved everyone - in various books: The Yellow Book of Lecan, The Book of the Dun Cow, The Book of Leinster, and various other larger or smaller fragments. These are records of oral tales whose internal context is clearly Bronze Age for the most part.

It's worth remembering that "Celtic Society" covered a vast area and in the British Isles subsumed several older cultures which intermingled in different ways in different parts even of Ireland.

Crazy_Uncle_Doug
2007-08-28, 12:24 PM
Alignment is as restrictive as you allow it to be. Moreover, don't mix Alignment with Personality. The two are quite different.

Law and Chaos can be harder to quantify. We tend to have a better grasp on the conflict of Good and Evil. Best example I can think of conflict between Law and Chaos came recently during a Myth Drannor campaign I'm playing in. I am playing a Chaotic Good Rogue, another player a Paladin who is of course Lawful Good.

We came across some devils while exploring. Though diametrically opposed in alignment to my Rogue, my character was ready to make a deal with them while the paladin was insisting we needed to kill them. The first encounter, I managed to convince the party to leave the paladin out of the room. The second time we met them, they were in greater numbers and making demands. This time, the paladin's desires win out, we fight them, lose several in the party, and then finally defeat the devils. However, relations between Rogue and Paladin have, at this point, been severely damaged.

The paladin's thinking: Devils are supremely evil beings, and one should never negotiate or give them anything. They are to be driven from this plane of existence with extreme prejudice. To do anything less is to allow their evil to take hold.

The rogue's thinking: Dealing with devils is inadvisable in general, but in this specific case we can't afford to create new enemies for now. We deal with them now, and if the opportunity arises we get rid of them later. After all, deals with evil creatures can be broken without any moral consequence.

The Paladin now sees the Rogue as willing to compromise to dark forces and thus untrustworthy. The Rogue sees the Paladin as willing to sacrifice the lives of the entire party for the sake of rigid principles and thus dangerous to the party's survival.

In a sense, it's a conflict that could easily be as heated and divisive as a conflict of a party with a Lawful Good and Lawful Evil member. Though the temptation may be to place my example in the Good versus Evil category, I see it readily falling into the Law and Chaos category.

I think this was a long digression to the thread. Sorry.

Matthew
2007-08-29, 08:05 PM
Early Irish Monks wrote down the tales - usually with a bit tagged on about how Jesus or St Patrick turned up and saved everyone - in various books: The Yellow Book of Lecan, The Book of the Dun Cow, The Book of Leinster, and various other larger or smaller fragments. These are records of oral tales whose internal context is clearly Bronze Age for the most part.

Hmmn. I wouldn't put too much stock in those, they all date from post 1000 AD. That's not to say I would completely disregard them, just that they are about as reliable as Geoffrey of Monmouth or The Mabinogion (which is to say interesting within their context).


It's worth remembering that "Celtic Society" covered a vast area and in the British Isles subsumed several older cultures which intermingled in different ways in different parts even of Ireland.

Heh, sure, once you get into this sort of thing it's hard to know where to draw the line or find a workable definition for 'Celtic Culture'. Interesting, nonetheless.

Stephen_E
2007-08-29, 09:18 PM
Quote:Originally Posted by Stephen_E
What RL conflicts would you consider to have a Law/Chaos background?


The french revolution.

or the Protestant's reformation.

The French Revolution I'd agree. The existing govt/society was both very structured and static. The epitomon of a ordered society.
There was no clear ordered replacement intended that I'm aware of, and what did spring up was innovative and fluid. The clear marks of a Chaotic society.

The Protestant's reformation is dodgier IMO. While the Catholic Church was indeed ordered, it wasn't that static, and the Protestants were also quite structured, despite be somewhat more innovative. More a case of the Less Lawful vs the more lawful than Chaos vs Law.


Most revolutionary wars.

It is rarely the case that an entire RL government is clearly Good-aligned or Evil-aligned, and is rarely the case that a rebellious group opposing that government is clearly Good-aligned or Evil-aligned.

But, to take the American Revolution as an example, the conflict was on the Law/Chaos axis. On the one hand, you had a Lawful British government that expected the colonists to obey British law because it was British law, regardless of whether the colonists had any say in them.

On the other hand, you had a mix of Neutrals, Chaotics, and Lawfuls (probably mostly Neutral) in the colonies who believed that the British laws did not make sense given the actual conditions in the colonies, that the British were being stubborn and exploitative in ignoring the colonists' protests to that effect, and that British efforts to enforce the laws in question went beyond the powers their government could legitimately claim over "free Englishmen."

It is not the case that the colonists were Good-aligned and the British Evil-aligned, or vice versa. The real conflict was lawful/chaotic, not good/evil.


I argue that very very few revolutions are Law vs Chaos. They're primarily about one bunch medium high on the totem pole wanting to get to the top. On some occasions it's the people on the bottem wanting to get on the top, but it's not about removing order.

The US revolution is a pefectly good case in point. You had the English Govt/society - ordered, but with some fluidity, fairly innovative and outward looking/expansionist. Not overwhelmingly "Lawful" or "Ordered".
Vs the Colonial independance movement among the colonists. While this did have it's extremely innovative elements, by and large their objection to english order was simply who was on top. The replacement was slightly less ordered, more fluid and expansionist, but this was largely connected to the US discarding all the British/Indian treaties and stealing land from the natives (one of the less spoken of significant issues behind the revolution :smallwink: ) which by default allowed opportunities, rather than than the US been inherently significantly more fluid.

So in short I don't see the US revolution as been Law vs Chaos.

I do concede that RL Law/Chaos conflicts are more common than Good/Evil conflicts. But that's the classic "any quantity compared to zero is greater".

By its very nature Chaos is unlikely to engage in anything structured enough to be called a "conflict" with Law. Colonalism is generally a chaotic response to an overly Lawful/Ordered society. Colonies don't "revolt" until they've become lawful ordered societies themself.

Stephen

nagora
2007-08-30, 02:56 AM
Hmmn. I wouldn't put too much stock in those, they all date from post 1000 AD. That's not to say I would completely disregard them, just that they are about as reliable as Geoffrey of Monmouth or The Mabinogion (which is to say interesting within their context).

Well, I don't think anyone regards them as historical documents but there's very little reason to think that the monks were inventing details - mainly because the details they did invent stand out like a sore thumb. The consistancy of the bronze age setting is very noticable - the iron age had come and gone by the time these were written down.

I think a comparison to Homer is closer - they are a written version of stories which some professional effort had been made to hand down orally for centuries beforehand. The bards or whatever who looked after them when they were oral tales almost certainly added bits and pieces here and there to make them resonate with their current concerns but the bulk of the story is probably very close to what someone in the bronze age would have heard.

There are actually parts of The Tain, for example, where lists suddenly appear and my feeling is that these were "flattery points" where the bard could feel free to throw in the local chieftains' geneology or describe the natural wonders of his domain without having to compromise the rest of the storyline too much. A bit like the comedian who opens with "Hello, San Francisco! What about that Golden Gate, eh? I can't believe it's not been stolen yet!" and then goes on to do the same act s/he done in 127 cities before that.

Matthew
2007-08-30, 02:41 PM
What you have to remember about these things is what form they exist in before being written down. Heroic verses are open to a huge degree of change when they exist as oral poetry, because of the method by which they are composed and kept. I wouldn't compare these with Homer because those verses were 'fixed' sometime in the first half of the first Millenium BC (not that they remained entirely unchanged forever). I would be more inclined to compare them with something like La Chanson de Roland, but it really depends on what the provinence of the texts themselves are (and I don't know much about them). If the Monks are literally writing down the verses as they are given to them by one poet, then you are getting the version of the story as it existed at that time, which may vary wildly from the version from a thousand years before (you can see that in the Illiad and Odyssey, for instance, because of the mixed conventions and inconsistancies within the texts, bits get added and bits get taken away as society progresses).

I am not saying these stories are completely unrepresentative of ancient Celtic culture, mind, but I am saying that the degree of variability and change is an unknown quantity.