AnonymousPepper
2018-01-14, 04:15 AM
Found here. (http://www.d20pfsrd.com/classes/core-classes/paladin/archetypes/paizo-paladin-archetypes/oathbound-paladin/oath-of-the-people-s-council/)
1. You trade your smite out for full bardic music progression and all features thereof, as though you were a bard of your paladin level. This must be done by Perform (Oratory); per the next point, you have it as a class skill.
2. You gain Linguistics, Perception, and Perform as class skills in exchange for Handle Animal, Ride, and Spellcraft.
3. Aura of Justice and its 10ft AoE smite granting goes out the window in exchange for immunity to phantasms and free saves against figments for yourself, and allies gain +4 to phantasm saves.
4. Your capstone is replaced. Keep DR10/evil and maximization of all uses of channel and lay on hands to heal. Lose the free Banishment on a successful smite. Gain your stirring monologue granting SR30 for up to four targets affected by the bardic performance against evil outsiders and undead, and all listeners' weapons gaining good, silver, and cold iron for the purposes of bypassing DR.
5. Oath spells are Comprehend Languages, Locate Object, Tongues, and True Seeing (!).
The fluff is of a democratic crusader who is very particular about the legitimate part of "legitimate authority" in the paladin's code of honor, seeking to benefit the common good above all else and root out corruption, avarice, and mistreatment and exploitation of the masses.
I quite like it, provided there isn't already a bard in the party or you're playing at low levels where having more rounds of bardic music to use is always a good thing, but I'm wondering what the general opinion is of it, from a fluff perspective, from a playability perspective, and from a power/optimization perspective.
1. You trade your smite out for full bardic music progression and all features thereof, as though you were a bard of your paladin level. This must be done by Perform (Oratory); per the next point, you have it as a class skill.
2. You gain Linguistics, Perception, and Perform as class skills in exchange for Handle Animal, Ride, and Spellcraft.
3. Aura of Justice and its 10ft AoE smite granting goes out the window in exchange for immunity to phantasms and free saves against figments for yourself, and allies gain +4 to phantasm saves.
4. Your capstone is replaced. Keep DR10/evil and maximization of all uses of channel and lay on hands to heal. Lose the free Banishment on a successful smite. Gain your stirring monologue granting SR30 for up to four targets affected by the bardic performance against evil outsiders and undead, and all listeners' weapons gaining good, silver, and cold iron for the purposes of bypassing DR.
5. Oath spells are Comprehend Languages, Locate Object, Tongues, and True Seeing (!).
The fluff is of a democratic crusader who is very particular about the legitimate part of "legitimate authority" in the paladin's code of honor, seeking to benefit the common good above all else and root out corruption, avarice, and mistreatment and exploitation of the masses.
I quite like it, provided there isn't already a bard in the party or you're playing at low levels where having more rounds of bardic music to use is always a good thing, but I'm wondering what the general opinion is of it, from a fluff perspective, from a playability perspective, and from a power/optimization perspective.