ProsecutorGodot
2018-01-14, 08:56 AM
I've been stuck on trying to come up with a proper foundation for this character concept. The more I think about it the more MAD it seems and I'm not sure if I can make it work within the specifications that I'd like, so I'd like to see if anyone here can help out with this.
I really like the idea of a Redemption Paladin and I'd like to make it work as a supporting class, focused around the level 7 feature that allows you to take the damage that an ally would have taken. I'd like for the character to also have strong social skills to really emphasize the approach towards redeeming people who can be saved from evil.
Must Haves
-Persuasion, for diplomacy and convincing people to accept goodness
-Insight, to know whether someone truly wants to be redeemed
-At least 7 levels in Paladin
-Human
-Scores have to work with Point Buy or Standard Array, I'd like to be able to take this character to almost any table.
Wants
-Expertise in Insight and Persuasion
-Noble Background
-Healing abilities
-Hexblade 1,2 or 3 to alleviate madness slightly and give a ranged option to attack
My current plan is... Not amazing. It's pretty difficult to check a lot of these boxes and still have decent scores.
Point Buy
Str - 13 (5)
Dex - 13 (5)
Con - 14 (4)
Int - 8
Wis- 12 (4)
Cha-16 (9)
Resilient Constitution, +1 Con +1 Cha Racial Bonus.
Paladin X, Rogue 1, Warlock 1
Expertise in Persuasion and Insight from Rogue. Hexblade Warlock to prevent total MADness. First two ASI are almost certainly locked into Cha.
Cons
-Build comes online pretty late, level 8-9 soonest
-Requires Hexblade to function in combat
-Hexblade fluff doesn't mesh with Redemption Paladin fluff
-Str and Dex are at minimum required to multiclass so Plate Armor isn't an option and Medium Armor doesn't get a +2
-Very little actual healing outside of Lay on Hands
-Being a Cleric would almost certainly be better as a supporting class
This is about as far as I've managed to take it and it still looks pretty sub par compared to rolling straight cleric as a support. Any advice?
I really like the idea of a Redemption Paladin and I'd like to make it work as a supporting class, focused around the level 7 feature that allows you to take the damage that an ally would have taken. I'd like for the character to also have strong social skills to really emphasize the approach towards redeeming people who can be saved from evil.
Must Haves
-Persuasion, for diplomacy and convincing people to accept goodness
-Insight, to know whether someone truly wants to be redeemed
-At least 7 levels in Paladin
-Human
-Scores have to work with Point Buy or Standard Array, I'd like to be able to take this character to almost any table.
Wants
-Expertise in Insight and Persuasion
-Noble Background
-Healing abilities
-Hexblade 1,2 or 3 to alleviate madness slightly and give a ranged option to attack
My current plan is... Not amazing. It's pretty difficult to check a lot of these boxes and still have decent scores.
Point Buy
Str - 13 (5)
Dex - 13 (5)
Con - 14 (4)
Int - 8
Wis- 12 (4)
Cha-16 (9)
Resilient Constitution, +1 Con +1 Cha Racial Bonus.
Paladin X, Rogue 1, Warlock 1
Expertise in Persuasion and Insight from Rogue. Hexblade Warlock to prevent total MADness. First two ASI are almost certainly locked into Cha.
Cons
-Build comes online pretty late, level 8-9 soonest
-Requires Hexblade to function in combat
-Hexblade fluff doesn't mesh with Redemption Paladin fluff
-Str and Dex are at minimum required to multiclass so Plate Armor isn't an option and Medium Armor doesn't get a +2
-Very little actual healing outside of Lay on Hands
-Being a Cleric would almost certainly be better as a supporting class
This is about as far as I've managed to take it and it still looks pretty sub par compared to rolling straight cleric as a support. Any advice?