Pinjata
2018-01-14, 09:14 AM
My campaign starts at the 4th year after Protector Angel is gone from the Land. Her liutenants are dissapearing and once powerful militant wing of the Church has ever less Paladins and Clerics to confront the ever-growing horrors of vampires, werevolves and cultists. Cultist raids and gruesume murders are on the rise and divine protection of the Realm is fading.
A group of four "members" of the Church is sent into a Borderlands region to retrieve a certain artifact. In the old days, this group would consist of at least one Paladin, a few Clerics, accompanied by at least 20 militiamen. In current setting time, it is four people: A disillusioned priest of the Church(has no/almost none magical powers), former mercenary, who likes the Church for coins they pay him, young sorcerer, who had her face branded in a cultist ritual and keeps herself going purely on hatred toward Cultists and an ex-convict who got sort of parole if he/she joins the cultists.
Ma question is twofold: What do you think of background? What sort of classes would you attribute to these backgrounds? I was thinking Fighter, Fighter, Sorcerer, Rogue. One option I was playing with was a paladin, that has to roll 1d10 whenever he/she casts any divine magic. On a roll of 1, spell fails.Its DnD 5e btw.
A group of four "members" of the Church is sent into a Borderlands region to retrieve a certain artifact. In the old days, this group would consist of at least one Paladin, a few Clerics, accompanied by at least 20 militiamen. In current setting time, it is four people: A disillusioned priest of the Church(has no/almost none magical powers), former mercenary, who likes the Church for coins they pay him, young sorcerer, who had her face branded in a cultist ritual and keeps herself going purely on hatred toward Cultists and an ex-convict who got sort of parole if he/she joins the cultists.
Ma question is twofold: What do you think of background? What sort of classes would you attribute to these backgrounds? I was thinking Fighter, Fighter, Sorcerer, Rogue. One option I was playing with was a paladin, that has to roll 1d10 whenever he/she casts any divine magic. On a roll of 1, spell fails.Its DnD 5e btw.