Kellus
2007-08-24, 03:54 AM
The Truesinger
Hit Die: d6
Many an adventurer has claimed to be a master of music, but few of these so-called “bards” realize what it is that they manipulate when they play their magical songs. In reality, these performers tap unknowingly into the most ancient and powerful source of power in the cosmos: the original language, the language of truespeach. By channeling a fraction of the power of truespeach into their music, bards achieve powerful results. Some, however, master the art of music and also delve into the secrets of truenaming. These self-styled truesingers combine the lyrical medium of music with the words of power and syllables of devastation that make up the one true language.
Requirements
Utterances: Able to deliver 2nd level Utterances
Spellcasting: Able to cast 1st level arcane spells without preparation
Special: Bardic music
Skills: Truespeak 6 ranks, Perform (sing) 5 ranks
Skill Points at Each Additional Level: 6 + Int modifier
Class Skills: The truesinger’s class skills (and the key ability for each skill) are Appraise (Int), Concentration (Con), Craft (Int), Decipher Script (Int), Diplomacy (Cha), Escape Artist (Dex), Gather Information (Cha), Knowledge (all skills, taken indivually) (Int), Listen (Wis), Perform (Cha), Profession (Wis), Ride (Dex), Speak Language (n/a), Spellcraft (Int), Truespeak (Int), and Use Magic Device (Cha).
Table: The Truesinger
{table=head]Level|Base Attack Bonus|Fort Save|Ref Save|Will Save|Special|Utterances Known
1st|
+0|
+0|
+2|
+2|Bardic music, fluid tongue|+1 Level of Existing Truenaming Class
2nd|
+1|
+0|
+3|
+3|Irresistable incantation +1|+1 Level of Existing Truenaming Class
3rd|
+2|
+1|
+3|
+3|Truesing 2/day|+1 Level of Existing Truenaming Class
4th|
+3|
+1|
+4|
+4|Bonus recitation feat|+1 Level of Existing Truenaming Class
5th|
+3|
+1|
+4|
+4|Lingering lyrics|+1 Level of Existing Truenaming Class
6th|
+4|
+2|
+5|
+5|Irresistable incantation +2|+1 Level of Existing Truenaming Class
7th|
+5|
+2|
+5|
+5||+1 Level of Existing Truenaming Class
8th|
+6/+1|
+2|
+6|
+6|Shared recitation|+1 Level of Existing Truenaming Class
9th|
+6/+1|
+3|
+6|
+6|Truesing 4/day|+1 Level of Existing Truenaming Class
10th|
+7/+2|
+3|
+7|
+7|Irresistable incantation +3|+1 Level of Existing Truenaming Class
11th|
+8/+3|
+3|
+7|
+7|Garbling melody|+1 Level of Existing Truenaming Class
12th|
+9/+4|
+4|
+8|
+8|Bonus recitation feat|+1 Level of Existing Truenaming Class
13th|
+9/+4|
+4|
+8|
+8|Deafening speech|+1 Level of Existing Truenaming Class
14th|
+10/+5|
+4|
+9|
+9|Irresistable incantation +4|+1 Level of Existing Truenaming Class
15th|
+11/+6/+1|
+5|
+9|
+9|Truesing 6/day, the law of chords, bonus utterance|+1 Level of Existing Truenaming Class
[/table]
All of the following are class features of the truesinger.
Weapon and Armour Proficiencies: The truesinger does not gain any additional weapon or armour proficiencies.
Utterances Known: When a new truesinger is gained, the character gains new utterances known as if he had also gained a level in a truenaming class he belonged to before adding the prestige class. He does not, however, gain any other benefit a character of that class would have gained, except for an increased effective level of truenaming. If a character had more than one truenaming class before becoming a truesinger, he must decide to which class he adds the new level for purposes of determining utterances known.
Bardic Music: A truesinger continues to practice his magical melodies. His truesinger levels stack with his bard levels to determine how many times per day he may use his bardic music abilities. These levels also stack to determine save DCs of his bardic music where applicable. He does not gain new bardic music abilities that he would gain from the bard base class.
Fluid Tongue (Su): Truesingers combine the fluidity of music with the powerful language of truespeak. While using his bardic music, a truesinger may still use utterances as normal. This does not allow him to use utterances if the bardic music ability requires concentration.
Irresistable Incantation (Su): By combining melody with language, the truesinger can create an irresistable incantation that draws in even the most stalwart foes. This bardic music ability makes his truenaming easier.
The save DC to resist his utterances increases by 1 and the Truespeak check to affect a target decreases by 1 for as long as he continues to sing. To use this ability, the truesinger must have at least 10 ranks in Perform (sing). Otherwise, this ability follows all of the rules that a normal bardic music ability does.
As the truesinger advances, this ability improves. Every 4 levels after 2nd, the save DCs for his utterances increases by 1 again and the Truespeak check required decreases by 1 again.
Truesing (Su): At 3rd level, the truesinger learns the bread and butter of his trade, combining music and melody with his implacable lexicon. Twice per day, he may apply his Charisma modifier to a Truespeak check. Alternatively, he may make a Perform (sing) check in place of a Truespeak check, and add his Intelligence modifier to the roll. He may use this ability 4 times per day at 9th level, and 6 times per day at 15th level.
Bonus Recitation Feat: At 4th level, and again at 12th level, the truesinger may select any recitation feat for which he qualifies.
Lingering Lyrics (Su): At 5th level, the truesinger can leave his magical lyrics enduring in the air. This bardic music ability lengthens his utterances.
The duration for any ongoing utterance with an original duration of 5 rounds changes to a duration of concentration. So long as the truesinger maintains concentration, his syllables of power endure as well. To use this ability, the truesinger must have as least 13 ranks in Perform (sing). Otherwise, this ability follows all of the rules that a normal bardic music ability does.
Shared Recitation (Su): At 8th level, the truesinger can use his musical prowess to share his personal recitations with his allies. By expending a use of bardic music as a swift action, he may grant all willing allies within 60 feet who can hear him the benefit of a recitation that he uses in the same round.
Garbling Melody (Su): At 11th level, the truesinger can leave his foes in utter confusion as they try to use language against him. While maintaining any bardic music effect, he may use an immediate action and a use of bardic music to cause an utterance used within 60 feet of him to be reversed, if applicable, without changing the target.
Deafening Speech (Su): At 13th level, the truesinger can combine his utterances with devastating sonic power. By expending a use of bardic music as a swift action as he delivers an utterance, the truesinger may deal 10d6 sonic damage to the target. The target receives no save to avoid the damage, but the Truespeak DC to deliver the utterance rises by 2.
Bonus Utterance: At 15th level, the truesinger receives an additional utterance known of 4th level from the Lexicon of the Perfected Map.
The Law of Chords (Su): At 15th level, the truesinger has finally discovered the final law of truenaming, which describes the true interaction of music and truespeach. This intricate knowledge allows him to reverse even the Law of Resistance, considered by many to be the single most fundamental rule of truenaming. By expending two uses of his bardic music as a full-round action, the truesinger may reduce the Truespeak DC to use all of his utterances by 2, to a minimum of their normal DC.
Hit Die: d6
Many an adventurer has claimed to be a master of music, but few of these so-called “bards” realize what it is that they manipulate when they play their magical songs. In reality, these performers tap unknowingly into the most ancient and powerful source of power in the cosmos: the original language, the language of truespeach. By channeling a fraction of the power of truespeach into their music, bards achieve powerful results. Some, however, master the art of music and also delve into the secrets of truenaming. These self-styled truesingers combine the lyrical medium of music with the words of power and syllables of devastation that make up the one true language.
Requirements
Utterances: Able to deliver 2nd level Utterances
Spellcasting: Able to cast 1st level arcane spells without preparation
Special: Bardic music
Skills: Truespeak 6 ranks, Perform (sing) 5 ranks
Skill Points at Each Additional Level: 6 + Int modifier
Class Skills: The truesinger’s class skills (and the key ability for each skill) are Appraise (Int), Concentration (Con), Craft (Int), Decipher Script (Int), Diplomacy (Cha), Escape Artist (Dex), Gather Information (Cha), Knowledge (all skills, taken indivually) (Int), Listen (Wis), Perform (Cha), Profession (Wis), Ride (Dex), Speak Language (n/a), Spellcraft (Int), Truespeak (Int), and Use Magic Device (Cha).
Table: The Truesinger
{table=head]Level|Base Attack Bonus|Fort Save|Ref Save|Will Save|Special|Utterances Known
1st|
+0|
+0|
+2|
+2|Bardic music, fluid tongue|+1 Level of Existing Truenaming Class
2nd|
+1|
+0|
+3|
+3|Irresistable incantation +1|+1 Level of Existing Truenaming Class
3rd|
+2|
+1|
+3|
+3|Truesing 2/day|+1 Level of Existing Truenaming Class
4th|
+3|
+1|
+4|
+4|Bonus recitation feat|+1 Level of Existing Truenaming Class
5th|
+3|
+1|
+4|
+4|Lingering lyrics|+1 Level of Existing Truenaming Class
6th|
+4|
+2|
+5|
+5|Irresistable incantation +2|+1 Level of Existing Truenaming Class
7th|
+5|
+2|
+5|
+5||+1 Level of Existing Truenaming Class
8th|
+6/+1|
+2|
+6|
+6|Shared recitation|+1 Level of Existing Truenaming Class
9th|
+6/+1|
+3|
+6|
+6|Truesing 4/day|+1 Level of Existing Truenaming Class
10th|
+7/+2|
+3|
+7|
+7|Irresistable incantation +3|+1 Level of Existing Truenaming Class
11th|
+8/+3|
+3|
+7|
+7|Garbling melody|+1 Level of Existing Truenaming Class
12th|
+9/+4|
+4|
+8|
+8|Bonus recitation feat|+1 Level of Existing Truenaming Class
13th|
+9/+4|
+4|
+8|
+8|Deafening speech|+1 Level of Existing Truenaming Class
14th|
+10/+5|
+4|
+9|
+9|Irresistable incantation +4|+1 Level of Existing Truenaming Class
15th|
+11/+6/+1|
+5|
+9|
+9|Truesing 6/day, the law of chords, bonus utterance|+1 Level of Existing Truenaming Class
[/table]
All of the following are class features of the truesinger.
Weapon and Armour Proficiencies: The truesinger does not gain any additional weapon or armour proficiencies.
Utterances Known: When a new truesinger is gained, the character gains new utterances known as if he had also gained a level in a truenaming class he belonged to before adding the prestige class. He does not, however, gain any other benefit a character of that class would have gained, except for an increased effective level of truenaming. If a character had more than one truenaming class before becoming a truesinger, he must decide to which class he adds the new level for purposes of determining utterances known.
Bardic Music: A truesinger continues to practice his magical melodies. His truesinger levels stack with his bard levels to determine how many times per day he may use his bardic music abilities. These levels also stack to determine save DCs of his bardic music where applicable. He does not gain new bardic music abilities that he would gain from the bard base class.
Fluid Tongue (Su): Truesingers combine the fluidity of music with the powerful language of truespeak. While using his bardic music, a truesinger may still use utterances as normal. This does not allow him to use utterances if the bardic music ability requires concentration.
Irresistable Incantation (Su): By combining melody with language, the truesinger can create an irresistable incantation that draws in even the most stalwart foes. This bardic music ability makes his truenaming easier.
The save DC to resist his utterances increases by 1 and the Truespeak check to affect a target decreases by 1 for as long as he continues to sing. To use this ability, the truesinger must have at least 10 ranks in Perform (sing). Otherwise, this ability follows all of the rules that a normal bardic music ability does.
As the truesinger advances, this ability improves. Every 4 levels after 2nd, the save DCs for his utterances increases by 1 again and the Truespeak check required decreases by 1 again.
Truesing (Su): At 3rd level, the truesinger learns the bread and butter of his trade, combining music and melody with his implacable lexicon. Twice per day, he may apply his Charisma modifier to a Truespeak check. Alternatively, he may make a Perform (sing) check in place of a Truespeak check, and add his Intelligence modifier to the roll. He may use this ability 4 times per day at 9th level, and 6 times per day at 15th level.
Bonus Recitation Feat: At 4th level, and again at 12th level, the truesinger may select any recitation feat for which he qualifies.
Lingering Lyrics (Su): At 5th level, the truesinger can leave his magical lyrics enduring in the air. This bardic music ability lengthens his utterances.
The duration for any ongoing utterance with an original duration of 5 rounds changes to a duration of concentration. So long as the truesinger maintains concentration, his syllables of power endure as well. To use this ability, the truesinger must have as least 13 ranks in Perform (sing). Otherwise, this ability follows all of the rules that a normal bardic music ability does.
Shared Recitation (Su): At 8th level, the truesinger can use his musical prowess to share his personal recitations with his allies. By expending a use of bardic music as a swift action, he may grant all willing allies within 60 feet who can hear him the benefit of a recitation that he uses in the same round.
Garbling Melody (Su): At 11th level, the truesinger can leave his foes in utter confusion as they try to use language against him. While maintaining any bardic music effect, he may use an immediate action and a use of bardic music to cause an utterance used within 60 feet of him to be reversed, if applicable, without changing the target.
Deafening Speech (Su): At 13th level, the truesinger can combine his utterances with devastating sonic power. By expending a use of bardic music as a swift action as he delivers an utterance, the truesinger may deal 10d6 sonic damage to the target. The target receives no save to avoid the damage, but the Truespeak DC to deliver the utterance rises by 2.
Bonus Utterance: At 15th level, the truesinger receives an additional utterance known of 4th level from the Lexicon of the Perfected Map.
The Law of Chords (Su): At 15th level, the truesinger has finally discovered the final law of truenaming, which describes the true interaction of music and truespeach. This intricate knowledge allows him to reverse even the Law of Resistance, considered by many to be the single most fundamental rule of truenaming. By expending two uses of his bardic music as a full-round action, the truesinger may reduce the Truespeak DC to use all of his utterances by 2, to a minimum of their normal DC.