Artemician
2007-08-24, 08:09 AM
This idea came about when me and my classmate were discussing Sweetrein's Half-feat (http://www.giantitp.com/forums/showthread.php?t=46941) idea. In our discussion. and we realized that there were two big problems with the current feat system: People simply don't have enough feats to spend them on Flavourful, but weak ones, and that some Feats are just plain worthless to take. So we threw ideas about, and came up with:
Variant: [Feat Points]
Designed to expand upon player options, Feat Points are a different way of approaching the feat system.
Instead of:
You gain a feat at first level, at level 3, and at every 3 levels thereafter
you instead use
A character possesses a number of Feat Points equal to his Hit Dice. In addition, 1st level characters gain 3 additional feat points points when they start out. Whenever you gain a level, you may spend any number of Feat Points to purchase Feats.
Feats are divided into three kinds, Least, Lesser and Standard. Least Feats cost 1 Feat Point to purchase, Lesser Feats 2, and Standard Feats 3. In general, a feat that provides a small static bonus to character level, should be a Least feat, a feat that provides a large static bonus should be a Lesser feat, and and a feat that provides a scaling bonus to character power should be a Standard Feat.
In addition, a Dungeon Master may set the Feat Point cost of certain feats at a higher number than 3, if he so wishes, if he considers them game-breaking, or too powerful. These feats are called "Power Feats", and have a number following their name denoting their Feat Point cost.
Whenever Whenever a class feature or similar effect would offer you a bonus Feat, you instead gain 3 Feat points. If the bonus Feat is a specific type of feat, such as a Luck feat by the Fortune's Friends (Complete Scoundrel, pg. 38), you may only spend the Feat Points gained this way on that kind of Feat. However, if you gain a specific feat, such as a Monk's Stunning Fist, you gain that feat, and only that feat.
If you can take a Feat multiple times, you may only take it up to a number of times equal to your Hit Dice.
Special: Flaws, when taken, only provide 2 Feat Points, instead of 3.
Disclaimer: This option is used to allow you to have more fun. If you attempt to cheese, expect to be slapped on the head with the DMG.
*DMs, these are only guidelines. If you think a Feat should belong in another category, simply tell me, or just change it yourself in your game. I don't pretend to be an expert in optimization, so if you think something doesn't fit, please tell me.
Simple, and elegant.
Example Categorization of Feats:
Core Feats:
General:
Least:
Armour Proficiency (All varieties)
Eschew Materials
Improved Overrun
Improved Unarmed Strike
Great Cleave
Mobility
Rapid Reload
Shield Proficiency (All varieties)
Skill Focus, Athletic, Diligent and the like
Toughness
Weapon Proficiency (Simple and Martial)
Track
Trample
Two-weapon Fighting, Improved and Greater
Two-weapon Defense
Lesser:
Augment Summoning
Cleave
Dodge
Extra Turning
Great Fortitude, Lightning Reflexes, Iron Will.
Improved Bull Rush
Improved Disarm
Improved Sunder
Far Shot
Manyshot
Mounted Archery
Point Blank Shot
Precise Shot
Precise Shot, Improved
Quick Draw
Shield Proficiency
Shot on the Run
Weapon Finesse
Weapon Focus
Weapon Focus, Greater
Weapon Proficiency (Exotic)
Weapon Specialization
Weapon Specialization, Greater
Standard:
Combat Expertise
Combat Reflexes
Improved Critical
Improved Grapple
Improved Initiative
Improved Trip
Mounted Combat
Power Attack
Rapidshot
Ride-by-Attack
Spirited Charge
Spring Attack
Two-Weapon Fighting
Whirlwind Attack
Power:
Leadership
Natural Spell
Metamagic:
Least:
Enlarge Spell
Silenced Spell
Lesser:
Empower Spell
Heighten Spell
Maximize Spell
Still Spell
Widen Spell
Standard:
Extend Spell
Power
Quicken Spell
*Note: As you can see, we're trying to catergorize all the feats in core into these three categories. We're not quite done yet, though.
Variant: [Feat Points]
Designed to expand upon player options, Feat Points are a different way of approaching the feat system.
Instead of:
You gain a feat at first level, at level 3, and at every 3 levels thereafter
you instead use
A character possesses a number of Feat Points equal to his Hit Dice. In addition, 1st level characters gain 3 additional feat points points when they start out. Whenever you gain a level, you may spend any number of Feat Points to purchase Feats.
Feats are divided into three kinds, Least, Lesser and Standard. Least Feats cost 1 Feat Point to purchase, Lesser Feats 2, and Standard Feats 3. In general, a feat that provides a small static bonus to character level, should be a Least feat, a feat that provides a large static bonus should be a Lesser feat, and and a feat that provides a scaling bonus to character power should be a Standard Feat.
In addition, a Dungeon Master may set the Feat Point cost of certain feats at a higher number than 3, if he so wishes, if he considers them game-breaking, or too powerful. These feats are called "Power Feats", and have a number following their name denoting their Feat Point cost.
Whenever Whenever a class feature or similar effect would offer you a bonus Feat, you instead gain 3 Feat points. If the bonus Feat is a specific type of feat, such as a Luck feat by the Fortune's Friends (Complete Scoundrel, pg. 38), you may only spend the Feat Points gained this way on that kind of Feat. However, if you gain a specific feat, such as a Monk's Stunning Fist, you gain that feat, and only that feat.
If you can take a Feat multiple times, you may only take it up to a number of times equal to your Hit Dice.
Special: Flaws, when taken, only provide 2 Feat Points, instead of 3.
Disclaimer: This option is used to allow you to have more fun. If you attempt to cheese, expect to be slapped on the head with the DMG.
*DMs, these are only guidelines. If you think a Feat should belong in another category, simply tell me, or just change it yourself in your game. I don't pretend to be an expert in optimization, so if you think something doesn't fit, please tell me.
Simple, and elegant.
Example Categorization of Feats:
Core Feats:
General:
Least:
Armour Proficiency (All varieties)
Eschew Materials
Improved Overrun
Improved Unarmed Strike
Great Cleave
Mobility
Rapid Reload
Shield Proficiency (All varieties)
Skill Focus, Athletic, Diligent and the like
Toughness
Weapon Proficiency (Simple and Martial)
Track
Trample
Two-weapon Fighting, Improved and Greater
Two-weapon Defense
Lesser:
Augment Summoning
Cleave
Dodge
Extra Turning
Great Fortitude, Lightning Reflexes, Iron Will.
Improved Bull Rush
Improved Disarm
Improved Sunder
Far Shot
Manyshot
Mounted Archery
Point Blank Shot
Precise Shot
Precise Shot, Improved
Quick Draw
Shield Proficiency
Shot on the Run
Weapon Finesse
Weapon Focus
Weapon Focus, Greater
Weapon Proficiency (Exotic)
Weapon Specialization
Weapon Specialization, Greater
Standard:
Combat Expertise
Combat Reflexes
Improved Critical
Improved Grapple
Improved Initiative
Improved Trip
Mounted Combat
Power Attack
Rapidshot
Ride-by-Attack
Spirited Charge
Spring Attack
Two-Weapon Fighting
Whirlwind Attack
Power:
Leadership
Natural Spell
Metamagic:
Least:
Enlarge Spell
Silenced Spell
Lesser:
Empower Spell
Heighten Spell
Maximize Spell
Still Spell
Widen Spell
Standard:
Extend Spell
Power
Quicken Spell
*Note: As you can see, we're trying to catergorize all the feats in core into these three categories. We're not quite done yet, though.