Frog Dragon
2018-01-17, 05:46 PM
I've been running games in the same setting for a few years now, and I'm trying to find a good framework to limit spellcasting to thematically connected spheres.
The setting wasn't originally built as a D&D setting, but that's what I (and the people I play with) play. A key feature of magic in this setting is that it's almost universally tied to religious belief, ritual, and rote, and different magical traditions produce different kinds of spellcasters. There isn't really a difference between arcane and divine (in a sense 95% of spellcasters would be divine). The setting is largely low-level (E6-E10 range), and high level effects are organization-wide projects (which can be essentially DM-fiat).
For example, Exodite Seers are pretty well versed in divination, teleportation, and planar travel, but system doesn't lend itself well to other kinds of magic. Yunthal Stormlords draw on a loose tradition of animistic spirit worship and sea gods, and have access to a variety of elemental magic, particularly that relating to weather and the sea.
If anyone could refer me to homebrews or similar that would model this, it would be much appreciated. The easier to transplant on 3.5/PF the better.
The setting wasn't originally built as a D&D setting, but that's what I (and the people I play with) play. A key feature of magic in this setting is that it's almost universally tied to religious belief, ritual, and rote, and different magical traditions produce different kinds of spellcasters. There isn't really a difference between arcane and divine (in a sense 95% of spellcasters would be divine). The setting is largely low-level (E6-E10 range), and high level effects are organization-wide projects (which can be essentially DM-fiat).
For example, Exodite Seers are pretty well versed in divination, teleportation, and planar travel, but system doesn't lend itself well to other kinds of magic. Yunthal Stormlords draw on a loose tradition of animistic spirit worship and sea gods, and have access to a variety of elemental magic, particularly that relating to weather and the sea.
If anyone could refer me to homebrews or similar that would model this, it would be much appreciated. The easier to transplant on 3.5/PF the better.