TexasHays
2018-01-20, 12:53 PM
Hey everyone, I would love some advice on this new character.
First here are my rolled stat numbers: 17, 15, 13, 11, 10, 7. We're starting this campaign at level 6 and I'll have roughly an extra 500-600 gold to buy nonmagical gear.
I fell in love with the idea of the War Mage from Xanathar's: namely, the idea of a mercenary veteran wizard with some armor proficiencies (I specifically do not want heavy armor, I just can't envision my wizard with it (I'm not concerned with min/maxing too much))
I've had a few ideas of how to mechanically match up with my RP vision and I have a few ideas.
1. (Variant human) The first idea was a one level dip in Cleric to get medium armor while not losing any spell slots. For this, I decided on Death Cleric because of the boost in necro cantrip damage which will help boost damage on the turns I use the War Mage reaction for the AC/Saving Throw boost and lock myself out of full spells for that round. However, to do that I will need a 13 Wisdom and I feel that the nerf to either Dex or Con isn't worth it.
2. (Variant human) The second idea is to take one level of fighter, either 1st level or later since I don't need the heavy armor prof. That would give me medium armor, second wind (which definitely makes sense as a mercenary veteran used to battle), and Defense fighting style which can give me 18 AC at the beginning of the campaign without a shield (I dont see my guy using a physical shield). Starting as fighter gives me CON saving throw which could free up my variant human feat for something else. Not much downside to this except it does hurt my spell slot progression a little. However, I don't know if I'm feeling it to be honest.
3. Hobgoblin! No multiclass needed (though death cleric still sounds interesting, not sure I like the MAD nature of multiclassing into cleric). I get light armor proficiency right away, +2 CON, +1 INT. Which means with my lvl 4 ASI I can have 20 INT, 15 DEX, 15 CON and then pick up Resilient (CON) and Moderately Armored at level 8 and 12 (not sure which to take first), to give me +3 in both, medium armor, and prof in CON saving throws.
I'm kinda torn by all these options, so I'm seeking other opinions! Which of these three do you prefer, or an amalgamation of them, or something completely different? The only thing I'm 100% set on is War Mage and medium armor (and no dwarf), so if you have a different way of getting there, let me know! Thanks!
First here are my rolled stat numbers: 17, 15, 13, 11, 10, 7. We're starting this campaign at level 6 and I'll have roughly an extra 500-600 gold to buy nonmagical gear.
I fell in love with the idea of the War Mage from Xanathar's: namely, the idea of a mercenary veteran wizard with some armor proficiencies (I specifically do not want heavy armor, I just can't envision my wizard with it (I'm not concerned with min/maxing too much))
I've had a few ideas of how to mechanically match up with my RP vision and I have a few ideas.
1. (Variant human) The first idea was a one level dip in Cleric to get medium armor while not losing any spell slots. For this, I decided on Death Cleric because of the boost in necro cantrip damage which will help boost damage on the turns I use the War Mage reaction for the AC/Saving Throw boost and lock myself out of full spells for that round. However, to do that I will need a 13 Wisdom and I feel that the nerf to either Dex or Con isn't worth it.
2. (Variant human) The second idea is to take one level of fighter, either 1st level or later since I don't need the heavy armor prof. That would give me medium armor, second wind (which definitely makes sense as a mercenary veteran used to battle), and Defense fighting style which can give me 18 AC at the beginning of the campaign without a shield (I dont see my guy using a physical shield). Starting as fighter gives me CON saving throw which could free up my variant human feat for something else. Not much downside to this except it does hurt my spell slot progression a little. However, I don't know if I'm feeling it to be honest.
3. Hobgoblin! No multiclass needed (though death cleric still sounds interesting, not sure I like the MAD nature of multiclassing into cleric). I get light armor proficiency right away, +2 CON, +1 INT. Which means with my lvl 4 ASI I can have 20 INT, 15 DEX, 15 CON and then pick up Resilient (CON) and Moderately Armored at level 8 and 12 (not sure which to take first), to give me +3 in both, medium armor, and prof in CON saving throws.
I'm kinda torn by all these options, so I'm seeking other opinions! Which of these three do you prefer, or an amalgamation of them, or something completely different? The only thing I'm 100% set on is War Mage and medium armor (and no dwarf), so if you have a different way of getting there, let me know! Thanks!