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View Full Version : Looking for a telekinesis class.



frogglesmash
2018-01-21, 02:55 AM
Besides Master of the Unseen Hand, is there any class, prestige or otherwise, that focuses primarily, or entirely on telekinesis? Pathfinder, and 3.5, 3rd party, and homebrew sources are all a-okay with me. If the class is built around telekinesis, and telepathy that is also fine.

DrMartin
2018-01-21, 03:13 AM
Ever heard of Spheres of Power? because this sounds like a job for Spheres of Power. It's an alternative casting system that's great at creating magic characters based around a concept, like "time wizards" or "weather shaman" or "necromancer" or, in your case telekinetic dude. In most case it's possible to have a functioning character that fulfills the concept starting from level 1.

Specifically, there is one class called Symbiant , who are (quoting) "fused creatures, where psionic aberrations are pulled in (usually through a horrific process) to inhabit the mind of a caster.", that start play with the Mind and Telekinesis spheres, and get several unique perks with them.

But if the class doesn't do it for you, take any other class (either the Spheres of power own classes or any other pathfinder class with the corresponding "spherecaster" archetype), grab the telekinesis sphere and a few related advanced talents, and you're good to go, from level 1.

If homebrew is on the table, Grod the Giant on these boards has made a fixed list caster based around telekinesis: http://www.giantitp.com/forums/showthread.php?322766-Mage-of-the-Unseen-Hand-(Fixed-list-Caster-Project)-3-5-PEACH&p=16705607#post16705607

Galacktic
2018-01-21, 03:16 AM
If you just want it theme-wise, a Psychic Armory Soulknife hits it pretty well too. They carry with them a literal armory of psychically wielded blades that they can use in unison.

Crow_Nightfeath
2018-01-21, 03:53 AM
Well psion has a telekinesis discipline, and Pathfinder has the kineticist.

frogglesmash
2018-01-21, 04:20 AM
Ever heard of Spheres of Power? ~snip~

If homebrew is on the table, Grod the Giant on these boards has made a fixed list caster based around telekinesis: http://www.giantitp.com/forums/showthread.php?322766-Mage-of-the-Unseen-Hand-(Fixed-list-Caster-Project)-3-5-PEACH&p=16705607#post16705607

I actually am familiar with sphere's of power, I don't know why I forgot about it.

Grod's homebrew looks like the closest you can get to a pure telekinetic, while still using vancian casting.


Well psion has a telekinesis discipline, and Pathfinder has the kineticist.

Psions have actually have a psychokinesis discipline that focuses more on dealing energy damage than actual telekinesis, and from what I hear the kineticist underperforms in most areas.

Jormengand
2018-01-21, 07:02 AM
My telekine (http://www.giantitp.com/forums/showthread.php?544525-The-Telekine-(3-5-class-by-request)) uses, well, telekinesis. It appeared (http://www.giantitp.com/forums/showthread.php?396998#25) in Nonsi's 3.5 overhaul with some changes, mostly buffs.

Eldaran
2018-01-21, 11:48 AM
I actually am familiar with sphere's of power, I don't know why I forgot about it.


The recent Creator's Handbook has an archetype for Thaumaturge that doubles their Forbidden Lore with telekinesis, that's +12 CL to telekinesis at max level, it's crazy. Check it out for awesome telekinesis shenanigans.

SangoProduction
2018-01-21, 11:52 AM
Ever heard of Spheres of Power?

DARN IT! I was about to say that.

ShurikVch
2018-01-21, 01:26 PM
Eidolon and Eidoloncer (Ghostwalk), Path of the Poltergeist:
This path is the study of space and weight for the purpose of moving objects at a distance. The symptoms of this path are visible swirls of dust around the ghost and even minor shaking of larger unattended objects (no larger than a dagger) within arm's reach of the ghost.
Poltergeist Feats: Ghost Hand, Improved Deflection, Improved Poltergeist Hand, Poltergeist Hand, Poltergeist Rage.

Also, savage progression for Vrock (http://www.d20srd.org/srd/monsters/demon.htm#vrock) will give you both telekinesis and telepathy

Kurald Galain
2018-01-21, 01:59 PM
I'd say sorcerer (optionally with the psychic bloodline). There's enough telekinetic spells to fill your slots with.

MaxiDuRaritry
2018-01-21, 09:35 PM
The ghost savage progression (http://archive.wizards.com/default.asp?x=dnd/sp/20040117a) gives you (Su) telekinesis at will, but with a 1d4 round cooldown time. Am I crazy, or was there a feat that allowed you to reduce the time on such abilities? Or it was just for breath weapons, maybe?

Grod_The_Giant
2018-01-21, 09:42 PM
If homebrew is on the table, Grod the Giant on these boards has made a fixed list caster based around telekinesis: http://www.giantitp.com/forums/showthread.php?322766-Mage-of-the-Unseen-Hand-(Fixed-list-Caster-Project)-3-5-PEACH&p=16705607#post16705607
I came in planning on linking that, only to find that someone already did! Thanks! :smallredface: