Kobold Esq
2018-01-22, 08:24 PM
[ Preface: If you play in Chicago on Tuesday nights with a lawyer for a DM, stop reading now. ]
Short version: I'm looking for outsidery/abyssally/unknowable creatures from other dimensions which are an appropriate challenge for a 3rd-4th level party. I plan to have them go through a ruined temple which was built as sort of a "plug" or "lock" over a gate or something. Details are fuzzy, looking for ideas.
Long version:
The party has just hit level 3, and they are about to finish the Sunless Citadel. I've decided that the Hucreles are actually one of multiple large extended influential merchant families with numerous offshoots that collectively rule a nearby city. Kerowyn will direct the young party to the city and suggest that they can seek out work with the "main office."
One of the younger scions of the main family has been, for reasons known only to him and a small number of others, been bankrolling archaeological digs. One of these digs is of a hundreds of years old abandoned/ruined temple complex dedicated to Pelor, the original purpose of which is not clear. The players initially will be hired to recover a non-magical artifact that was stolen from a caravan that was returning from the dig site to the main city. If/when they are successful, they will then be hired to go to the main dig site itself. Strange happens will be occurring there: workers killed, ominous sounds/visions, etc.
My thought is that the temple was originally built to watch over some ancient seal. An entrance to another plane, or perhaps just a "weak spot" in reality that distorts nature around it. Though the temple was abandoned, the wards remained, until the excavation started. The explorers ended up accidentally breaking some seals, and now the entire thing is starting to slowly come loose.
What sort of creatures would be interesting and challenging but not overwhelming for a party of mostly new players? They will likely be level 3 still when they first get to the dig site, and I want them to level up to 4 or 5 in the course of that adventure. Then there will have to be the "figure out how to restore the wards" of course, but that can come later. The party is currently: Rogue 3, Barbarian 3, Ranger2/Fighter1, Druid 3, and Paladin 2/cleric1.
Short version: I'm looking for outsidery/abyssally/unknowable creatures from other dimensions which are an appropriate challenge for a 3rd-4th level party. I plan to have them go through a ruined temple which was built as sort of a "plug" or "lock" over a gate or something. Details are fuzzy, looking for ideas.
Long version:
The party has just hit level 3, and they are about to finish the Sunless Citadel. I've decided that the Hucreles are actually one of multiple large extended influential merchant families with numerous offshoots that collectively rule a nearby city. Kerowyn will direct the young party to the city and suggest that they can seek out work with the "main office."
One of the younger scions of the main family has been, for reasons known only to him and a small number of others, been bankrolling archaeological digs. One of these digs is of a hundreds of years old abandoned/ruined temple complex dedicated to Pelor, the original purpose of which is not clear. The players initially will be hired to recover a non-magical artifact that was stolen from a caravan that was returning from the dig site to the main city. If/when they are successful, they will then be hired to go to the main dig site itself. Strange happens will be occurring there: workers killed, ominous sounds/visions, etc.
My thought is that the temple was originally built to watch over some ancient seal. An entrance to another plane, or perhaps just a "weak spot" in reality that distorts nature around it. Though the temple was abandoned, the wards remained, until the excavation started. The explorers ended up accidentally breaking some seals, and now the entire thing is starting to slowly come loose.
What sort of creatures would be interesting and challenging but not overwhelming for a party of mostly new players? They will likely be level 3 still when they first get to the dig site, and I want them to level up to 4 or 5 in the course of that adventure. Then there will have to be the "figure out how to restore the wards" of course, but that can come later. The party is currently: Rogue 3, Barbarian 3, Ranger2/Fighter1, Druid 3, and Paladin 2/cleric1.