Derin Chance
2018-01-23, 08:03 AM
Hi everyone,
This is my first time really playing a full-on cleric and I need a bit of help to optimize it, especially since I've gone back to 3.5 after a long period with Pathfinder and am sometimes a bit confused.
I chose cleric since I have been wanting to try this power-house for a bit and since I joined the group a bit late, finding it already filled. Here is the rest of the party:
- Elan Psion (The Tank and main DD of the group. Usually charges in with claws, possibly 'morphed as a girallon)
- Human Malkonvoker Mage (She is main support for the Psion, Know-it-all and face of the group. Don't ask me how, but she managed to make a skill-monkey out of a mage)
- Human Ranger/Kensai archer (exactly what you'd expect)
- "Human" Rogue/Assassin (as a newbie, che basically only scouts and is now learning to keep an eye out for traps and to disarm and open locks. In combat she's basically useless.
The campaign is a mid-to-high level one, starting out at level 9 and going on. All chars are originally from the FR but the campaign itself is spread throughout the Planes with Sigil as a loose base of operations so, anything is game.
Generally speaking the party and campaign alignment is Neutral, slightly shifting toward LE (Right now we are working for Devils).
For this first stint as a cleric, I was thinking of using a very old idea of mine, trying out the Techsmith. Unfortunately, I realize that I didn't choose the easiest PrC to begin with but, since I don't have to be the main tank or anything, I think I can make it work. The idea of choosing a techsmith also came to me since our DM makes us begin with no magical equipment, unless we sacrifice a HD (we begin with full HP per level but depending on how many we sacrifice we can get a number of magical items). Speccing it as a crafter, I could easily keep all my HP and start making equipent for the party. Also, we don't use XP for levelling but more of a "the DM decides" so I guess I would be avoiding that cost too.
The character so far as I had envisioned it is as follows for a lvl 9 Human Cleric6/Techsmith3:
Str: 14
Dex: 9
Con: 14
Int: 14
Wis: 20
Char 10
Dominions: Metal (decent spells and competence with Warhammer, for flavor), Craft (for the free feat and Minor Creation, both free pre-requisites for the CrP), Planning (bonus Dominion from 3rd Techsmith, for free Extend Spell)
Feats:
1: Power Attack, Combat Casting
3: Create Wondrous items (CrP pre-requisite)
6: Create Magic Arms and Armor (Completing party main crafter)
9: Pious Soul
12: Pious Spellsurge
15: Grenadier (not really convinced about this)
18:... no idea
I decided to forgo the usual Persistent Spell thing given that I have to "obligatory" feats taken at 3rd and 6th and that I would be taking Extended spells as a bonus with the new dominion at 9th level. Thus, I considered that I would be at full strength (Presistence + Divine Metamagic + Extra turning) only by 15th, non really making it worth it.
I was also thinking of taking tons of ranks in Craft Weaponsmith, Armorsmith and Alchemy to create and possilby sell stuff and to create and use bombs.
Any other ideas?
Thanks!
This is my first time really playing a full-on cleric and I need a bit of help to optimize it, especially since I've gone back to 3.5 after a long period with Pathfinder and am sometimes a bit confused.
I chose cleric since I have been wanting to try this power-house for a bit and since I joined the group a bit late, finding it already filled. Here is the rest of the party:
- Elan Psion (The Tank and main DD of the group. Usually charges in with claws, possibly 'morphed as a girallon)
- Human Malkonvoker Mage (She is main support for the Psion, Know-it-all and face of the group. Don't ask me how, but she managed to make a skill-monkey out of a mage)
- Human Ranger/Kensai archer (exactly what you'd expect)
- "Human" Rogue/Assassin (as a newbie, che basically only scouts and is now learning to keep an eye out for traps and to disarm and open locks. In combat she's basically useless.
The campaign is a mid-to-high level one, starting out at level 9 and going on. All chars are originally from the FR but the campaign itself is spread throughout the Planes with Sigil as a loose base of operations so, anything is game.
Generally speaking the party and campaign alignment is Neutral, slightly shifting toward LE (Right now we are working for Devils).
For this first stint as a cleric, I was thinking of using a very old idea of mine, trying out the Techsmith. Unfortunately, I realize that I didn't choose the easiest PrC to begin with but, since I don't have to be the main tank or anything, I think I can make it work. The idea of choosing a techsmith also came to me since our DM makes us begin with no magical equipment, unless we sacrifice a HD (we begin with full HP per level but depending on how many we sacrifice we can get a number of magical items). Speccing it as a crafter, I could easily keep all my HP and start making equipent for the party. Also, we don't use XP for levelling but more of a "the DM decides" so I guess I would be avoiding that cost too.
The character so far as I had envisioned it is as follows for a lvl 9 Human Cleric6/Techsmith3:
Str: 14
Dex: 9
Con: 14
Int: 14
Wis: 20
Char 10
Dominions: Metal (decent spells and competence with Warhammer, for flavor), Craft (for the free feat and Minor Creation, both free pre-requisites for the CrP), Planning (bonus Dominion from 3rd Techsmith, for free Extend Spell)
Feats:
1: Power Attack, Combat Casting
3: Create Wondrous items (CrP pre-requisite)
6: Create Magic Arms and Armor (Completing party main crafter)
9: Pious Soul
12: Pious Spellsurge
15: Grenadier (not really convinced about this)
18:... no idea
I decided to forgo the usual Persistent Spell thing given that I have to "obligatory" feats taken at 3rd and 6th and that I would be taking Extended spells as a bonus with the new dominion at 9th level. Thus, I considered that I would be at full strength (Presistence + Divine Metamagic + Extra turning) only by 15th, non really making it worth it.
I was also thinking of taking tons of ranks in Craft Weaponsmith, Armorsmith and Alchemy to create and possilby sell stuff and to create and use bombs.
Any other ideas?
Thanks!