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View Full Version : Player Help Starfinder: Want to play an Urog, but apparently they can't talk?



theonesin
2018-01-23, 11:20 PM
My group is doing a Starfinder campaign for the first time, and after looking through all the playable races, I decided I really wanted to play an Urog. It wasn't until I was filling in languages that I came across this bit in the base race's language section: "Languages Brethedan, Urog; telepathy 100 ft. (can’t speak any language)".

After talking to a friend, we seemed to agree that it suggests that Urog cannot talk, and only speak telepathically. Is this correct? If so, then the playable race version seems awkward to play as their telepathy only reaches 30ft, meaning they can't talk to anyone farther away than that. I found that I can take the Phrenic Adept archetype to extend that to 60ft, but aside from the archetype, the best I've thought is relying on scifi-texting/text-to-speech(my group is used to playing futuristic games where VOIP is common among PCs).

Any other advice on fixing/working around this issue?

Barbarian Horde
2018-01-24, 06:25 AM
Psychic Booster will save you from having to swap to an alternative class feature, and let you boost your speaking range. 2000 credits and is a level 4 item.


Psychic Booster
"This circlet, originally designed by lashuntas, fits over the wearer's
brow and wraps around the wearer's antennae (if any). A psychic
booster augments the power of your inherent psychic abilities.
If you have telepathy, the range of your telepathy doubles. (For
instance, if you have limited telepathy out to a range of 30 feet,
the range increases from 30 feet to 60 feet.) "

Also for their race description, they are not social creatures. So you may end up playing having to RP a quite you, or your an oddity.


RACIAL TRAITS
Ability Adjustments: +2 Con, +2 Int, –2 Cha

Hit Points: 6

Size and Type
Urogs are Large magical beasts with a space of 10 feet and a reach of 5 feet.

Blunt
Urogs are matter-of-fact creatures who value frankness and getting to the heart of a matter far more than protecting the feelings of others. Urogs take a –2 penalty to Bluff and Diplomacy checks.

Electrical Resistance
Urogs have electricity resistance 5, which stacks with one other source of electricity resistance.

Electrolocation
An urog who is in contact with a crystalline or metallic surface can detect the presence of other creatures within 60 feet that are also in contact with the same surface, even through walls and other obstacles. This otherwise functions as blindsense (vision).

Limited Telepathy
Urogs can communicate telepathically with any creatures within 30 feet with whom they share a language.

Low-Light Vision
Urogs can see in dim light as if it were normal light.

Plodding
Urogs have a base speed of 20 feet.

Skilled
Urogs gain an additional skill rank at 1st level and each level thereafter.


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http://www.starfindersrd.com/races/other-races/urog/

Urog anatomy can be deceptive. When encountered in their everyday or “traveling mode,” they almost resemble crystalline slugs or snails, their shimmering shell-scales hanging down almost to the ground and hiding their limbs as they float along like hovercrafts on a thin cushion of electromagnetism produced by microscopic cilia.

It’s only when they’re in “engagement mode”—whether that means mating, fighting, or interacting directly with other races or their environment—that they rear up and unfold their multiple sets of articulated limbs. While every urog has a powerful beak adorning its head-stalk, this is used solely for fighting and reproduction. Food consumption actually occurs underneath an urog, as it uses the localized electromagnetic effects of its cilia to gradually break molecular bonds and tear tiny pieces off whatever it’s consuming. These “bites” are so microscopic that it’s often hard for other races to even tell what’s happening, with the item in question simply eroding steadily without any obvious markings. Though this allows urogs to eat nearly anything, breaking off and absorbing only the molecules they need and leaving aside the ones they don’t, they prefer the silicon-based plant life of their home. This peculiar method of absorbing nutrients also makes them nearly impossible to poison or drug, as their bodies simply discard any unnecessary ingested molecules.

With plenty of options for food and few predators thanks to their size and sturdy frames, urogs are free to spend most of their time in contemplation. Constantly inspired by the complex geometry of their crystalline world, they wander seemingly at random across the moon’s surface, alone or in loose coalitions, working on mathematical problems or conducting enigmatic experiments. Their languid pace belies their exceedingly sharp intellect; indeed, it is likely because of their laser-like focus on unlocking the galaxy’s most esoteric mathematical and scientific secrets that they can be somewhat slow to react to external stimuli.

Urogs often become single minded in finding the most efficient solution to a problem, spending untold hours just to shave seconds off a given process. This reputation for exactitude has made the crystalline creatures sought-after astrogators, consultants, engineers, and scientists, though most members of other races who work with them acknowledge that such relationships can be challenging, to put it mildly. Though largely friendly— at least by their own standards—urogs are creatures with little appreciation for social niceties. A bored urog will think nothing of tuning out the person speaking to them or even wandering away entirely, regardless of how powerful the speaker may be, or how potentially life-threatening the matter they’re discussing. Even those who do prove themselves worthy of an urog’s attention must still deal with its brusque personality. Urog emotions are difficult for most other creatures to understand, and resolve primarily around the satisfaction of solving a problem, disappointment at failure, or the excitement of a promising line of inquiry.

As such, urogs readily point out mistakes, whether their own or others’. While this is in the interest of improving performance and achieving better results, few humans have the patience and poise to graciously accept an enthusiastic urog’s stream of constant criticism.

Urogs who choose lives of adventure often do so because they believe mathematical and scientific secrets hide in pockets of the galaxy that simply can’t be observed from their limited vantage point on a small moon—and often because they distrust the rigor of the scholarship produced by other species. Urogs who leave for long periods sometimes suffer an attenuation of their race’s special abilities, likely due to their changed diet and lack of certain electrical fields normally provided by the moon itself. Most successful spacefaring urogs eventually see the value in assisting their less deliberate companions, and they make excellent engineers and science officers on ships that have enough room for the large creatures and their overbearing personas.