Gatsu81
2018-01-26, 03:45 AM
Hi to all, i am ending my long career as a lurker on this forums with my first actual post (feel free to redirect me if there's already an answer that i couldn't find).
I am playing an AL game: i played in 3.5 for years and when a couple of months ago i got the chance to play again i jumped on it.
I was all new on 5e so i followed my gut on what i remembered for 3.5 as the "simplest" (aka: you need to know less) class: the barbarian.
I knew that i was allowed to change everything to level 4 so i took my time to get a little more familiar with the system.
I am not happy just being a great weapon fighting barbarian (soaking damage and relying on criticals or GWF to subtract from my to hit).
I ended up thinking about a 2 weapon fighting Barb4/Ftr6/Rogue10.
Barb->bear
Ftr->champion
Rogue->assassin.
I would reflavor the shortswords/scimitars as machetes (and i still won't tweet).
I am a mountain dwarf
Str 16 Con 16 Dex 14 Wis 12 Int 10 Cha 8 (i don't like dumb characters, so i'd avoid int scores under 10).
I plan on going with light finesse weapons but using strength to hit and damage.
We play in meetings, so the party more or less changes every session, making a bit hard to plan synergies with other players.
I'd like to be useful every level if that's possible (not being the dead weight just waiting for the next level to explode): we're level 2 now, so i can plan ahead.
What would be the best progression of class levels to take? E.g i plan on taking resilient: wis to cover my weak save, but when it would be better? (i don't want end up taking it first when it would be useful around level 8, going around just being a little nuisance to monsters).
Of course any advice or ideas about how to mix and match(or change) the number of levels in each class are appreciated. I know i end up with a low AC but i am hoping the bear barbarian feature can cover for that (and probably i'm still living up to the 3rd edition idea that the highest level you are the less useful AC is since monsters hit you anyway:D).
Thanks in advance!
Edit: We're playing ToA if that is of any help.
I am playing an AL game: i played in 3.5 for years and when a couple of months ago i got the chance to play again i jumped on it.
I was all new on 5e so i followed my gut on what i remembered for 3.5 as the "simplest" (aka: you need to know less) class: the barbarian.
I knew that i was allowed to change everything to level 4 so i took my time to get a little more familiar with the system.
I am not happy just being a great weapon fighting barbarian (soaking damage and relying on criticals or GWF to subtract from my to hit).
I ended up thinking about a 2 weapon fighting Barb4/Ftr6/Rogue10.
Barb->bear
Ftr->champion
Rogue->assassin.
I would reflavor the shortswords/scimitars as machetes (and i still won't tweet).
I am a mountain dwarf
Str 16 Con 16 Dex 14 Wis 12 Int 10 Cha 8 (i don't like dumb characters, so i'd avoid int scores under 10).
I plan on going with light finesse weapons but using strength to hit and damage.
We play in meetings, so the party more or less changes every session, making a bit hard to plan synergies with other players.
I'd like to be useful every level if that's possible (not being the dead weight just waiting for the next level to explode): we're level 2 now, so i can plan ahead.
What would be the best progression of class levels to take? E.g i plan on taking resilient: wis to cover my weak save, but when it would be better? (i don't want end up taking it first when it would be useful around level 8, going around just being a little nuisance to monsters).
Of course any advice or ideas about how to mix and match(or change) the number of levels in each class are appreciated. I know i end up with a low AC but i am hoping the bear barbarian feature can cover for that (and probably i'm still living up to the 3rd edition idea that the highest level you are the less useful AC is since monsters hit you anyway:D).
Thanks in advance!
Edit: We're playing ToA if that is of any help.