Metahuman1
2018-01-27, 07:29 AM
So, I'm running a nation building game. And next session the players are going to be having there first real larger scale combat. If your one of my players, stay out.
Anyway, for everyone else. The town they've been working on is several hundred people strong, and is being attacked by a ship showing a black flag with a skull and cross bones. (What they don't know yet but I intend to let them find out is that the ship is not *Actually* pirates, but Privateers form another colony that has a nation from across the sea as a sponsor. The idea being there giving people with enough money incentive to attack other peoples towns and ships so that they can hit them while maintaining plausible deniability and also not investing there own actual military resources into these little raids.)
I mention this for context.
So, the ship has about 80 people on board, 1 mage with a familiar that itself can cast spells (One player is playing a Dragonfire Adept and has a race that has flight, so this is a way to justify a low level areal dogfight while also giving the enemy's a bit of magical support but not an insurmountable amount of it.) And with 1 Troll on the crew as a big wall of muscle to give the enemy's a heavy whom can plausibly breach the gate so that it's a fight and not a siege situation.
With all that said, I pose a question to the playground.
Does anyone have any useful sources or info or advice for running combat when you've actually got numbers in play bigger then Party + small number of followers/cohorts/hirelings/summons, but smaller then truly massive armies capable of taking out entire kingdoms?
And for that matter, rules for scaling TOO truly massive armies capable of taking out entire kingdoms?
It's a nation building game, and I anticipate this will not be the last or the largest confrontation that happens as there nation grows and prospers and needs to expand and needs to also protect it's own boarders.
Anyway, for everyone else. The town they've been working on is several hundred people strong, and is being attacked by a ship showing a black flag with a skull and cross bones. (What they don't know yet but I intend to let them find out is that the ship is not *Actually* pirates, but Privateers form another colony that has a nation from across the sea as a sponsor. The idea being there giving people with enough money incentive to attack other peoples towns and ships so that they can hit them while maintaining plausible deniability and also not investing there own actual military resources into these little raids.)
I mention this for context.
So, the ship has about 80 people on board, 1 mage with a familiar that itself can cast spells (One player is playing a Dragonfire Adept and has a race that has flight, so this is a way to justify a low level areal dogfight while also giving the enemy's a bit of magical support but not an insurmountable amount of it.) And with 1 Troll on the crew as a big wall of muscle to give the enemy's a heavy whom can plausibly breach the gate so that it's a fight and not a siege situation.
With all that said, I pose a question to the playground.
Does anyone have any useful sources or info or advice for running combat when you've actually got numbers in play bigger then Party + small number of followers/cohorts/hirelings/summons, but smaller then truly massive armies capable of taking out entire kingdoms?
And for that matter, rules for scaling TOO truly massive armies capable of taking out entire kingdoms?
It's a nation building game, and I anticipate this will not be the last or the largest confrontation that happens as there nation grows and prospers and needs to expand and needs to also protect it's own boarders.